Extra Large Structures
This page details all of the structures the players can build under the Extra Large category. If the players come up with additional buildings that fit under this category they will be added.
Town Wall
- This wall encases the town. It protects the town from all wild creature attacks and reduces the chance of the town being attacked by other groups. Having a wall like this will boost the towns morale
Abbey
- A monastery that contains communal living quarters for up to 100 followers. Building this will result in the creation of the first ever full Monk order of the players choice.
- An Abbey comes with a garden and shrine (see Small Structures) built in. The players also get to choose one additional building from the following list to go with it:
- Training Grounds (see Medium Structures)
- Archanist's Lab (see Medium Structures)
- Brewery (see Players Choice Structures)
College/School
- A place for learning. Contains 10 instructor quarters and room for 90 students. Building this will result in the first either school of wizardry or bardic college of the players choice.
- A school comes with a Library and Dining Hall (see Players Choice Structures) built in. The players also get to choose one additional building from the following list to go with it:
- Theater (see Medium Structures)
- Training Grounds (see Medium Structures)
- Archanist's Lab (see Medium Structures)
Fort
- A military style establishment that contains private quarters for 25 important people as well as barracks for 225 soldiers and staff. This can also act as a permanent place of residence for the players
- A fort comes with a Jail and an Armory (see Players Choice Structures) built in. The players also get to choose one additional building from the following list to go with it:
- Stable (see Players Choice Structures)
- Training Grounds (see Medium Structures)
- War room (see Medium Structures)
- Dining Hall (see Players Choice Structures)
Temple
- A place of worship dedicated to a specific god of the players choosing. Temples have bunks for up to 100 acolytes and private quarters for 25 important members. It is possible that setting up a temple could result in something later on in other campaigns
- A temple comes with a graveyard and a chapel (see Small Structures and Players Choice Structures) built in. The players also get to choose one additional building from the following list to go with it:
- Library (see Players Choice Structures)
- Dining Hall (see Players Choice Structures)
- Arcanist's Lab (see Medium Structures)
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