Faerie Dragons
Basic Information
Anatomy
Growth Rate & Stages
Civilization and Culture
Interspecies Relations and Assumptions
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Innate Spellcasting. The dragon’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components. As the dragon ages and changes color, it gains additional spells as shown below. Red: 1/day each: dancing lights, mage hand, minor illusion Orange: 1/day each: color spray, dancing lights, mage hand, minor illusion Yellow: 1/day each: color spray, dancing lights, mage hand, minor illusion, mirror image Green: 1/day each: color spray, dancing lights, mage hand, minor illusion, mirror image, suggestion Blue: 1/day each: color spray, dancing lights, mage hand, major image, minor illusion, mirror image, suggestion Indigo: 1/day each: color spray, dancing lights, hallucinatory terrain, mage hand, major image, minor illusion, mirror image, suggestion Violet: 1/day each: color spray, dancing lights, hallucinatory terrain, mage hand, major image, minor illusion, mirror image, polymorph, suggestion
Superior Invisibility. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it. Limited Telepathy. Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it. Magic Resistance. The faerie dragon has advantage on saving throws against spells and other magical effects.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1 piercing damage. Euphoria Breath (Recharge 5-6). The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn: 1-4. The target takes no action or bonus action and uses all of its movement to move in a random direction. 5-6. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success.
A faerie dragon prefers to deal with enemies from afar, using its spell-like abilities to confuse and bewilder opponents. If this tactic doesn’t work, it summons one or more allies to fight for it. If seriously pressed, a faerie dragon reluctantly enters melee, and then only after using its breath weapon to daze its opponents.
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