Faerie Dragons Species in D&D world | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Faerie Dragons

Faerie dragons are the result of experiments by the leaders of the Feywild in an attempt to reverse the Curse. The faerie dragon is a mischievous creature that often allies with fey creatures such as pixies.

Basic Information

Anatomy

A faerie dragon’s scales are iridescent, and they have butterflylike wings. It bears a sharp-toothed grin at all times except when attacked in anger. It has a long, prehensile tail that constantly flicks and twitches, particularly when the creature is happy or excited.

Growth Rate & Stages

The Colors of Age. A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.   Red - 5 years or less   Orange - 6-10 years   Yellow - 11-20 years   Green - 21-30 years   Blue - 31-40 years   Indigo - 41-50 years   Violet - 51 years or more

Civilization and Culture

Interspecies Relations and Assumptions

Faerie dragons generally keep their distance from intruders into their forest homes, preferring to lead such creatures away rather than confront them directly. It is not uncommon to encounter them near the tree of a dryad, the lake of a nymph, or the lair of a tribe of sprites, since such creatures get along well with one another.
Genetic Ancestor(s)
Related Ethnicities

Remove these ads. Join the Worldbuilders Guild

Faerie Dragon

Tiny dragon, fey, chaotic good
Armor Class 15
Hit Points 14 4d4+4
Speed 10ft Fly: 60ft

STR
3 -4
DEX
20 +5
CON
13 +1
INT
14 +2
WIS
12 +1
CHA
16 +3

Skills Arcana +4, Perception +3, Stealth +7
Senses darkvision 60 ft.
Languages Draconic, Sylvan
Challenge 1 (2 if green or older)

Innate Spellcasting. The dragon’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components. As the dragon ages and changes color, it gains additional spells as shown below.   Red:   1/day each: dancing lights, mage hand, minor illusion   Orange:   1/day each: color spray, dancing lights, mage hand, minor illusion   Yellow:   1/day each: color spray, dancing lights, mage hand, minor illusion, mirror image   Green:   1/day each: color spray, dancing lights, mage hand, minor illusion, mirror image, suggestion   Blue:   1/day each: color spray, dancing lights, mage hand, major image, minor illusion, mirror image, suggestion   Indigo:   1/day each: color spray, dancing lights, hallucinatory terrain, mage hand, major image, minor illusion, mirror image, suggestion   Violet:   1/day each: color spray, dancing lights, hallucinatory terrain, mage hand, major image, minor illusion, mirror image, polymorph, suggestion


Superior Invisibility. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.   Limited Telepathy. Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.   Magic Resistance. The faerie dragon has advantage on saving throws against spells and other magical effects.


Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.   Euphoria Breath (Recharge 5-6). The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:   1-4. The target takes no action or bonus action and uses all of its movement to move in a random direction.   5-6. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success.


 

A faerie dragon prefers to deal with enemies from afar, using its spell-like abilities to confuse and bewilder opponents. If this tactic doesn’t work, it summons one or more allies to fight for it. If seriously pressed, a faerie dragon reluctantly enters melee, and then only after using its breath weapon to daze its opponents.

Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!