Dwarves Species in D&D world | World Anvil
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Dwarves

The dwarves primarily live in Gondheim and Lightcastle, although individual dwarves can be found as slaves of the Hobgoblins or Il'yana, or living within the mixed-up diversity of the Lawless Coast.   Dwarven Quirks   1 Water from the sky! It always surprises you.   2 You have a fascination with the ocean and its chaos.   3 Any creature larger than a human makes you nervous.   4 You prefer to travel with a parasol or similar item that puts a comforting shelter over your head.   5 You prefer to sleep during the day.   6 You speak any non-dwarf language only if you must.   7 For you, relaxation is putting in a day at the forge.   8 You avoid contact with other dwarves, since you mistrust those who would leave their strongholds.   9 Your gear must be perfectly arranged, otherwise someone must bleed.   10 When there isn't a roofover your head, you keep your eyes on the ground.   11 You don't talk unless you absolutely must.   Random Dwarf Generator

Basic Information

Anatomy

Dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller.   Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.

Growth Rate & Stages

Dwarves are considered young until they reach the age of 50.
Genetic Descendants
Lifespan
350 - 400 years
Average Height
4 feet, 2 inches to 4 feet, 8 inches
Average Weight
134 to 226 pounds

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Mountain Dwarf

Ability Score Increase Con +2, Str +2
Size Medium
Speed 25 ft, not reduced by wearing heavy armor

Darkvision   Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Dwarven Resilience   You have advantage on saving throws against poison, and you have resistance against poison damage.   Dwarven Combat Training   You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.   Tool Proficiency   You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.   Stonecunning   Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.   Dwarven Armor Training   You have proficiency with light and medium armor.

Languages. Modern Dwarven

Guild Feature

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