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Duergar

Long ago, as the humanoid races were beginning to chafe under the yoke of Chromatic Dragons' slavery, one group of Dwarves overthrew their dragon overlords and escaped by fleeing deeper underground. For millennia, these dwarves have kept mostly to themselves, living deep underground, seldom venturing above ground.   They soon encountered another danger when some of them breached a hidden laboratory belonging to the goddess Rivy/Liadi. Those who couldn't escape became Derro, and the rest fled, abandoning their brethren and collapsing the tunnels behind them.

Basic Information

Anatomy

Physically similar to other dwarves in some ways, duergar are wiry and lean, with black eyes and bald heads, with the males growing long, unkempt, gray beards.

Civilization and Culture

Beauty Ideals

Duergar value toil above all else. Showing emotions other than grim determination or wrath is frowned on in their culture, but they can sometimes seem joyful when at work. They have the typical dwarven appreciation for order, tradition, and impeccable craftsmanship, but their goods are purely utilitarian, disdaining aesthetic or artistic value.
Genetic Ancestor(s)
Genetic Descendants

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Duergar

Ability Score Increase Con +2, Str +1
Size Medium
Speed 25 ft, not reduced by wearing heavy armor

Superior Darkvision   Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Dwarven Resilience   You have advantage on saving throws against poison, and you have resistance against poison damage.   Dwarven Combat Training   You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.   Tool Proficiency   You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.   Stonecunning   Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.   Duergar Resilience. You have advantage on saving throws against illusions and against being charmed or paralyzed.   Duergar Magic. When you reach 3rd level, you can cast the enlarge/reduce spell on yourself once with this trait, using only the spell’s enlarge option. When you reach 5th level, you can cast the invisibility spell on yourself once with this trait. You don’t need material components for either spell, and you can’t cast them while you’re in direct sunlight. You must finish a long rest to cast them on yourself once again with this trait. Intelligence is your spellcasting ability for these spells.   Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Languages. Duergar

Guild Feature

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