Hobgoblins
Basic Information
Growth Rate & Stages
Additional Information
Social Structure
Civilization and Culture
Interspecies Relations and Assumptions
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Darkvision (Minor/Genetic). You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Martial Advantage (Major/Genetic). Once per turn, the hobgoblin can add their proficiency bonus to weapon damage to a creature it hits with a weapon Attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't Incapacitated. Ruthless Attacks (Major/Cultural). When you score a critical hit with a melee weapon Attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
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