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Drow

Basic Information

Biological Cycle

Drow reach adulthood at 125 years old, are middle-aged at 250, and old at 400.

Additional Information

Social Structure

Their pre-existing matriarchal structure has been amplified by the influence of their allies, both of which strongly prefer female drow to males and bestow more favors to the females. The main liaisons between the drow and their allies are the warlocks - the night priestesses, who've made pacts with Night Hags; and the arachnomancers, who've made pacts with the Bebilith.   The careful balance required in appeasing these cruel creatures leaves no room for mercy and compassion, even for their own family. If survival requires that a drow lady give up her daughter to be turned into a night hag or produce a draegloth to feed a bebilith a unique meal, she will weigh the costs and benefits without any hint of motherly love.

Civilization and Culture

History

Long ago, before the Sundering, a Winter Eladrin lady led her people in a rebellion against Isad, lord of winter, and got utterly defeated. Her people were given a stark choice - leave or die. Desperate, they cut a deal with a Night Hag who found a place for them to live within the Abyss, living in the Demonweb Pits serving the Bebilith.

Interspecies Relations and Assumptions

The drow exist in a careful balance of power between the Night Hags and the Bebilith. They depend on these powerful allies to ensure their survival, but fear losing their freedom to either, so they play them off against each other. Loyalty means nothing when it comes to maintaining the careful balance. If needs must, they'll trick a hag into assuming fiend form while bebilith are hunting, or steal a hair from a bebilith for a hag's spells, or even treat with Demons, Devils or other Fiends to ensure that no one ally gains too much power over them.
Genetic Ancestor(s)
Genetic Descendants
Lifespan
Drow can live to 650 years.
Related Ethnicities

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Drow

Ability Score Increase Dex +2, Cha +1
Size Medium
Speed 30ft

Superior Darkvision: Your darkvision has a range of 120 feet, instead of 60.   Keen Senses. You have proficiency in the Perception skill.   Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.   Trance. Drow don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.   Sunlight Sensitivity: You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.   Drow Magic: You know the dancing lights and chill touch cantrips. When you reach 3rd level, you can cast faerie fire once, and it recharges after a long rest. When you reach 5th level, you can cast darkness and spider climb once, and they recharge after a long rest. Charisma is your spellcasting ability for these spells.   Drow Weapon Training: You have proficiency with rapiers, shortswords, and hand crossbows.

Languages. Drow

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