Drow
Basic Information
Biological Cycle
Additional Information
Social Structure
Civilization and Culture
History
Interspecies Relations and Assumptions
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Superior Darkvision: Your darkvision has a range of 120 feet, instead of 60. Keen Senses. You have proficiency in the Perception skill. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Trance. Drow don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. Sunlight Sensitivity: You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight. Drow Magic: You know the dancing lights and chill touch cantrips. When you reach 3rd level, you can cast faerie fire once, and it recharges after a long rest. When you reach 5th level, you can cast darkness and spider climb once, and they recharge after a long rest. Charisma is your spellcasting ability for these spells. Drow Weapon Training: You have proficiency with rapiers, shortswords, and hand crossbows.
Languages. Drow
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