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Draegloth

Despite their efforts to keep themselves pure, some Drow fall to the corruption of the Abyss. Draegloth are one of the results of this corruption.

Basic Information

Anatomy

They have four arms: large claws on the upper arms and humanoid hands on the lower arms. Their faces are stretched so that they resemble that of a dog. Their flesh is black and covered in a fine coat of white fur. They have a yellow-whitish mane of hair on their head.
Genetic Ancestor(s)
Average Height
Draegloths are 7.5 to 8 feet tall.

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Draegloth

Large fiend (demon), chaotic evil
Armor Class 15 (natural armor)
Hit Points 123 13d10+52
Speed 30ft

STR
20 +5
DEX
15 +2
CON
18 +4
INT
13 +1
WIS
11 0
CHA
11 0

Skills Perception +3, Stealth +5
Damage Resistances cold, fire, lightning
Damage Immunities Poison
Condition Immunities poisoned
Senses darkvision 120 ft.
Languages Abyssal
Challenge 7


Fey Ancestry. The draegloth has advantage on saving throws against being charmed, and magic can’t put it to sleep.   Innate Spellcasting. The draegloth’s innate spellcasting ability is Charisma (spell save DC 11). The draegloth can innately cast the following spells, requiring no material components:   At will: darkness   1/day each: confusion, dancing lights, faerie fire


Actions

Multiattack. The draegloth makes three attacks: one with its bite and two with its claws.   Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10+5) piercing damage.   Claws. Melee Weapon Attack: +8 to hit, reach 10 ft, one target. Hit: 16 (2d10+5) slashing damage.


 

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