Thaya
Medium Humanoid
- Armor Class 17
- Hit Points 6d8+24
- Speed 35 ft
- Roll Initiative
STR 17 (+3) DEX 15 (+2) CON 14 (+2) INT 6 (-3) WIS 12 (+1) CHA 13 (+1) VIG 16 (+3)
- Senses Passive Perception 12
- Languages Zombie Language
- Challenge 3 (700 XP)
Special Features
Badger
- Darkvision to 60 feet
- Advantage on Wisdom (Perception) checks that rely on smell.
- It’s speed increases by 5 feet.
Actions
Multiattack
Thaya makes two club or stone attacks. If both attacks hit, Thaya makes a third attack.
Club
Melee Weapon Attack: +5 to hit 1d20+5 , reach 5 ft., one target. Hit: 1d4+3 piercing damage.
Stone
Ranged Weapon Attack: +5 to hit 1d20+5 , range 20/80 ft., one target. Hit: 1d4+3 bludgeioning damage.
Ultramax Modifications
- Armor Class 16
- Hit Points 7/6/6/6
Actions
Club
Melee Weapon Attack: +5 to hit 1d20+5 , reach 5 ft., one target. Hit: 1d6+3 piercing damage.
Stone
Ranged Weapon Attack: +5 to hit 1d20+5 , range 20/80 ft., one target. Hit: 1d6+3 bludgeioning damage.

Comments
Author's Notes
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