Sira
Medium Humanoid
- Armor Class 18
- Hit Points 14d8+60
- Speed 35 ft
- Roll Initiative
STR 20 (+5) DEX 16 (+3) CON 18 (+4) INT 4 (-3) WIS 12 (+1) CHA 10 (+0) VIG 8 (-1)
- Skills Athletics +9 1d20+9
- Senses Passive Perception
- Languages Zombie Language
- Challenge 7 (2,900 XP)
Special Features
Badger
- Darkvision to 60 feet
- Advantage on Wisdom (Perception) checks that rely on smell.
- It’s speed increases by 5 feet.
Actions
Multiattack
Sira threat makes one rock attack but has advantage on the attack.
Rock
Ranged Weapon Attack: +10 to hit 1d20+10 , range 25/100 ft., one target. Hit: 2d8+3 bludgeoning damage, and if the attack is a critical hit, the target is knocked prone. The rock also inflicts +3 bludgeoning damage if fired at a target 10 feet or closer. At long range, it only inflicts half damage.
Sprint Shot
Disengage from all enemies, move up to 10 feet, and make a rock attack.
Ultramax Modifications
- Armor Class 17
- Hit Points 8/8/8/8
Actions
Rock
Ranged Weapon Attack: +10 to hit 1d20+10 , range 25/100 ft., one target. Hit: 2d10+3 bludgeoning damage, and if the attack is a critical hit, the target is knocked prone. The rock also inflicts +3 bludgeoning damage if fired at a target 10 feet or closer. At long range, it only inflicts half damage.

Comments
Author's Notes
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