Rhylla
Medium Humanoid
- Armor Class 16
- Hit Points 5d8+5
- Speed 35 ft
- Roll Initiative 1d20+2
STR 15 (+2) DEX 14 (+2) CON 12 (+1) INT 14 (+2) WIS 10 (+0) CHA 10 (+0) VIG 18 (+4)
- Senses Passive Perception 10
- Languages Zombie Language
- Challenge 1 (200 XP)
Notes
This character is actually an Other who was born into a Zombie troop. She has managed to hide her nature from her troop, but she is smart enough to know that she isn't safe living within the troop. If she encounters a player party, she will try to Commune 1d20+4 with them in order to plead her case. She wants to leave the troop. If the party rescues her from the troop, she will become a side kick.
Eyes
Zombies have black eyes. A passive perception DC10 will note that her eyes are blue rather then black.
Misleading Appearance
She is not as young as she appears to be. She uses this to her advantage.
Special Features
Badger
- Darkvision to 60 feet
- Advantage on Wisdom (Perception) checks that rely on smell.
- It’s speed increases by 5 feet.
Leverage Swing
Rhylla does +3 extra damage against prone targets.
Actions
Multiattack
Make 2 chain fist attacks
Chain
Melee Weapon Attack: +4 to hit 1d20+4 , reach 10 ft., one target. Hit: 2d8+2 bludgeoning damage, and the target is knocked prone.
Chain Fist
Melee Weapon Attack: +4 to hit 1d20+4 , one target. Hit: 1d8+2 bludgeoning damage.
Ultramax Modifications
- Armor Class 16
- Hit Points 5/5/5/5
Actions
Chain
Melee Weapon Attack: +4 to hit 1d20+4 , reach 10 ft., one target. Hit: 2d10+2 bludgeoning damage, and the target is knocked prone.
Chain Fist
Melee Weapon Attack: +4 to hit 1d20+4 , one target. Hit: 1d10+2 bludgeoning damage.

Comments
Author's Notes
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