Kaldon
Medium Humanoid
- Armor Class 19
- Hit Points 12d8+24
- Speed 35 ft
- Roll Initiative 1d20+4
STR 19 (+4) DEX 18 (+4) CON 17 (+3) INT 6 (-2) WIS 14 (+2) CHA 12 (+1) VIG 8 (-1)
- Saving Throws Str +8 roll:1d290+8], Dex +8 1d20+8 , Wis +6 1d20+6
- Senses Passive Perception 12
- Languages Zombie Language
- Challenge Challenge 8 (3,900 XP)
Special Features
Badger
- Darkvision to 60 feet
- Advantage on Wisdom (Perception) checks that rely on smell.
- It’s speed increases by 5 feet.
Actions
Multiattack
Kaldon makes 4 slam attacks
Slam
Melee Weapon Attack: +8 to hit 1d20+8 , reach 5 ft., one target. Hit: 1d6+4 bludgeoning damage.
Kick
Melee Weapon Attack: +8 to hit 1d20+8 , reach 5 ft., one target. Hit: 3d8+3 bludgeoning damage, and if the same size or smaller, the target is pushed 10 feet.
Bonus Actions
Flip
Kaldon disengages from all creatures and moves up to 10 feet
Reactions
Counter
If an enemy moves within reach of Kaldon, he can make a single slam attack as a reaction
Ultramax Modifications
- Armor Class 18
- Hit Points 8/8/8/8
Actions
Slam
Melee Weapon Attack: +8 to hit 1d20+8 , reach 5 ft., one target. Hit: 1d8+4 bludgeoning damage.
Kick
Melee Weapon Attack: +8 to hit 1d20+8 , reach 5 ft., one target. Hit: 3d10+3 bludgeoning damage, and if the same size or smaller, the target is pushed 10 feet.

Comments
Author's Notes
Images created using Dall-E