Eira
Medium Humanoid
- Armor Class 15
- Hit Points 10d8+11
- Speed 35 ft
- Roll Initiative 1d20+3
STR 14 (+2) DEX 16 (+3) CON 12 (+1) INT 5 (-3) WIS 10 (+0) CHA 13 (+1) VIG 16 (+3)
- Skills Perception +2 1d20+2
- Senses Passive Perception 12
- Languages Zombie Language
- Challenge 4 (1,100 XP)
Special Features
Badger
- Darkvision to 60 feet
- Advantage on Wisdom (Perception) checks that rely on smell.
- It’s speed increases by 5 feet.
Crouch
Eira can spend 30 feet of movement to have advantage on its blast attacks until the end of this turn.
Actions
Multiattack
Eira makes two combat knife attacks or two assault rifle attacks.
Combat Knife
Melee Weapon Attack: +4 to hit 1d20+4 , reach 5 ft., one target. Hit: 1d6+2 piercing damage.
Blast
Ranged Weapon Attack: +5 to hit 1d20+5 , range 200/800 ft., one target. Hit: 2d6+3 piercing damage.
Ultramax Modifications
- Armor Class 17
- Hit Points 6/6/6/5
Actions
Combat Knife
Melee Weapon Attack: +4 to hit 1d20+4 , reach 5 ft., one target. Hit: 1d8+2 piercing damage.
Blast
Ranged Weapon Attack: +5 to hit 1d20+5 , range 200/800 ft., one target. Hit: 2d8+3 piercing damage.

Comments
Author's Notes
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