Camp Hope Primer

Welcome to Dawn of Others.

You live in a world that has fallen to ruin. Over 100 years ago, the Sonohoka Syndrome changed the world forever. Those infected with the virus have a high chance of dying. Those who survive the virus are changed forever. If they maintain their cognitive functions, they are thought of as The Others and if they lose their cognitive functions, they are thought of as Zombies. Either way, their bodies are mutated.

In the aftermath of humanity's collapse, as chaos and despair reigned, a new societal structure began to take shape amidst the ruins. Among the rebuilding efforts, a religious camp emerged, purporting to restore order through a narrow interpretation of Christian doctrine. This camp, however, was founded on exclusionary principles and bigotry, positioning itself as a beacon of salvation while imposing rigid and intolerant views on its inhabitants. As people sought refuge and purpose, they were drawn into a system that promised redemption but demanded conformity and vilified those who did not adhere to its narrow beliefs. While this camp provided a semblance of stability, it also perpetuated a cycle of division and intolerance, contrasting sharply with the ideals of compassion and unity that might have otherwise guided the reconstruction of society. In this environment, the rebuilding of the world was marred by the very prejudices that had once contributed to its downfall, revealing the complex interplay between faith, power, and human nature in the quest for renewal.

You are a newly formed group of Bounty Hunters. Not everyone wants to venture outside the safety of the camp's walls, but you are amongst those that has made this your livelihood. Completing the camp's bounties is your profession and these quite often take you outside the camp's safety.


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Image created with Dall-E.


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