Azer

Azer

Medium elemental, lawful neutral
Armor Class 17 (natural armor, shield)
Hit Points 39 6d8+12
Speed 30ft

STR
17 +3
DEX
12 +1
CON
15 +2
INT
12 +1
WIS
13 +1
CHA
10 0

Saving Throws Con +4
Damage Immunities fire, poison
Condition Immunities Poisoned
Senses passive Perception11
Languages Ignan
Challenge 2 (450 XP)


Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 [roll:1d10) fire damage.   Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 1d6 fire damage (included in the attack).   Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


Actions

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 1d8+3 bludgeoning damage, or 8 1d10+3 bludgeoning damage if used with two hands to make a melee attack, plus 3 1d6 fire damage.


 

Species
Children
Eyes
Red
Hair
Fire
Skin Tone/Pigmentation
Charred
Height
Varies
Weight
Varies
Wreathed in searing flame, the figure strides forth like a living forge, his head ablaze with a fire that does not consume but defines. Metal tubing snakes from his scorched leather armor, pulsing with embers, feeding the inferno that burns in place of hair. His eyes glow with molten fury, fixed with a grim purpose that speaks of vengeance, duty—or perhaps something older. In one hand he bears a torch that burns brighter than any natural flame, in the other a crude shield blackened by battle and heat. The ruins around him crackle with his presence, shadows retreating from the heat, while the scent of ash clings to every step. He is not merely a warrior—he is a harbinger, forged by fire, hardened by ruin.


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