A History of Progress: From the First MagiCore to the First Houses
A History of Progress: From the First MagiCore to the First Houses
The story of our world as we know it begins with the creation of the MagiCore—a triumph of ingenuity that reshaped history and laid the foundation for modern society. While much about those early days is shrouded in myth and mystery, we have pieced together a timeline of key events, from the first spark of MagiCore invention to the establishment of the First Houses.
The MagiCore Era (Year 0 MC - 154 MC)
The MagiCore Calendar (MC) begins with the first recorded activation of a MagiCore. This era marks the birth of arcane engineering, the rise of construct-powered societies, and the eventual conflicts that led to the creation of the First Houses.
Year 0 MC: The First MagiCore
The creation of the first MagiCore marked the dawn of a new age. Through precise arcane engineering and a blend of magical and material expertise, artificers discovered how to imbue lifeless constructs with purpose. These first MagiCores were far simpler than the systems we know today, but they opened the door to infinite possibilities.
- Purpose of the MagiCore: Initially, MagiCores were developed to perform repetitive labor, such as mining, farming, and construction. They were efficient and untiring, and they quickly became indispensable.
- Rise of the Artificers: Artificers and mages skilled in MagiCore creation became the most sought-after experts of the age, wielding influence as innovators and architects of a new world.
50 MC – 100 MC: The Greenskin Wars
The MagiCore's potential did not go unnoticed, and it quickly became a tool of war. At this time, the two continents now known as the Verdant Realm and Frostfell Peaks were largely dominated by greenskin tribes—vast coalitions of orcs, goblins, and their kin.
- Deployment of Constructs: The MagiCore enabled the creation of tireless war machines: golems, siege engines, and animated constructs that shifted the balance of power.
- The Collision of Continents: Legend speaks of a cataclysmic battle where unstable magic caused the Verdant Realm and Frostfell Peaks to collide, forming the towering Frostfell Mountains. This event reshaped the world, both geographically and politically.
100 MC – 154 MC: The Aftermath
The end of the Greenskin Wars left the lands devastated but ripe for reclamation. In this chaotic period, powerful figures began to emerge, rallying survivors and rebuilding civilization.
- Proto-Noble Leadership: Early leaders—military generals, skilled artificers, and charismatic mages—rose to prominence as protectors and organizers.
- Standardization of MagiCores: During this time, the use of MagiCores became more regulated. Artificers developed guidelines and safeguards to prevent the kind of instability that had led to the continental collision.
The First Houses Era (154 MC / 0 FH and Beyond)
The establishment of the First Houses marks a pivotal moment in history. The feudal structures that define society today were born out of necessity, as vast swaths of untamed land needed governance, protection, and development.
Year 0 FH (154 MC): The Founding of the First Houses
The leaders of the post-war era formalized their rule by founding the First Houses, a collection of noble families tasked with governing the lands and stabilizing society. These houses were chosen based on merit, influence, and service during the war.
- The First Houses’ Mandate:
- Govern and rebuild the devastated lands.
- Maintain order and enforce the laws of the newly emerging realm.
- Oversee the responsible use of MagiCore technology, ensuring it served the public good.
- Early Feudal Structure: These houses became the pillars of governance, organizing the lands into fiefdoms and delegating power to trusted vassals.
250 FH (404 MC): The Rise of the Second Houses
By this time, it was clear that the First Houses could not govern the entire realm alone. To expand their reach and ensure the land was properly managed, they began granting titles and lands to loyal subordinates, creating the Second Houses.
- Purpose of the Second Houses:
- Take on administrative duties for specific regions.
- Tame and develop untamed territories.
- Provide military and logistical support to the First Houses.
536 FH (609 MC): The Emergence of the Third Houses
As the Second Houses established themselves, new families and individuals rose through the ranks, proving their worth in governance, innovation, and warfare. To accommodate these rising stars, the nobility created a new tier: the Third Houses.
- Third Houses’ Role:
- Often smaller and more specialized, Third Houses manage towns, industries, or specific aspects of governance.
- Serve as intermediaries between the common populace and the Second Houses.
Modern Day (763 MC / 609 FH)
Today, the world operates under a dual calendar system:
- MagiCore Calendar (MC): Used by artificers, scholars, and those in arcane professions, it traces the legacy of the MagiCore’s creation and innovation.
- First Houses Calendar (FH): Used by nobles, vassals, and commoners, it reflects the establishment of order and governance after the chaos of the Greenskin Wars.
The MagiCore remains the backbone of society, powering industries and constructs that make modern life possible. The First Houses continue to govern, their influence firmly entrenched, but challenges from rising powers and rogue factions keep the future uncertain.
Conclusion
The journey from the first activation of a MagiCore to the creation of the First Houses is a tale of ingenuity, ambition, and resilience. While much about the earliest days remains unclear, one thing is certain: the legacy of those times continues to shape our world, from the constructs that serve us to the noble houses that rule over us.
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