Phantasmal Projector Item in Daurinath | World Anvil
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Phantasmal Projector

A small cylinder shaped device, that emits a blue light out of its barrel.   The black metal tube is about 10cm long and 3cm wide. The metal is enbossed with delicate silver runes and magical symbols. At the top of the tube is a small button. Pressing it activates the Ethirium inside. Its blue light starts shining through the magically enhanced lenses.   If shone straight into another person's eyes, the wielder of the device can describe a scenario to that person, who then will experience that scenario.

Mechanics & Inner Workings

Lets the holder cast Phantasmal Force:   2nd-level illusion Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 1 minute   You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw against a DC of 14. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.   The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.   The target can use its action to examine the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.   While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall; it was pushed, it slipped, or a strong wind might have knocked it off.   An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

History

Origins so far unknown.

Significance

Found in the possesion of @Estelle Granger, who got it as a birthday present from her father Lord Granger, a collector of magical devices.   She used it to torture and then accidentally kill Henry Fields.   As it is far too dangerous, it has not been licenced. The use and even posession of illegal magical devices is a crime in Rhynmouth.
Item type
Sensory / Aid
Current Location
Current Holder
Related Technologies
Rarity
Prototype. Only one model exists.
Weight
500g
Raw materials & Components
Black metal tube, Spelled glas lenses, Powered by Ethirium crystal inside

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