Type: Tier II Gang (Thugs)
Scale: Medium
Armor: 1 (leather jackets reinforced with salvaged metal, riot pads, or talismans)
Loadouts: Spiked bats, brass knuckles, knives, chains, sawed-off shotguns, and homemade firebombs
Edges
Fearsome – Their unhinged violence, cracked laughter, and vicious reputations make them terrifying to most street-level foes.
Loyal to the Bone – They consider the Sinners family. Orders from the top aren’t questioned, just followed—violently.
Weaknesses
Wild – They fight hard but sloppy. Without direct oversight, they’re likely to chase blood over strategy.
Easily Provoked – Trash talk, slights, or disrespect—real or imagined—can trigger a full-on street war with no warning.
Tactics
Hit first, hit loud: explosions, smoke, screaming, shattered glass. Fear is part of the assault.
Target weak points—lone guards, smaller crews, storefronts used as fronts
Retreat only when commanded or physically dragged back by a Sinner
Often use chaos as a smokescreen to cover other objectives (arson, kidnapping, distraction for a heist)
Comments