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VillageTown

A beautiful and well maintained city found well within Seelie territory.

Government

Villagetown is run by an elected Consul which is voted for in the morning of each day. The vote must be retaken in the event of a tie or less than 95% of registered citizens cast a vote.   The Consul will then have power until the next vote. Certain small actions may be taken by them freely, though most changes require significant paperwork. If the change is deemed large enough in accordance to the bylaws (anything except menial changes would be), paperwork to summon a vote to be performed at sundown will be filled out. If properly filed in time, a vote will be held with the same rules as the vote for Consul.

Infrastructure

The town was built in a wheel and spoke pattern. The city is always perfectly symmetrical including each brick which is numbered and labeled in sequence.

Guilds and Factions

There is an organized guild for almost every facet of life in Villagetown. From the Construction Guild, to the paperwork guild, to the Union of union leaders. Many of these are found as part of Villagers’ homes. Some Villagetown homes are home to multiple guild headquarters (not to be confused with the headquarters guild which manages where guild headquarters are found).

History

Founded by the followers of the archfey known as Order near the last known entry to their domain.

Points of interest

Town Hall

At the center of town is the largest of any building, both tall and wide. The center office for the current Consul is surrounded by an ever growing collection of shelves holding every piece of paperwork from each day since inception. Each large folder is labeled with a date containing thar days records. Perfect sparkling marble floors give way for the Carpenter guild’s never ending construction of dark oak shelves.
Type
City
Population
~8000
Inhabitant Demonym
Villagers
Included Locations

Articles under VillageTown