Dalenthian Navy Organization in Dalenthia | World Anvil

Dalenthian Navy

 
"This is Task Force Grunat. We are taking heavy losses, the evacuation proceeds as planned. We'll hold them off until everyone gets out.
— TF Grunat, sent through FTL comms
 

STATUS REPORT - 5/12/12854


NameStatus
TF GrunatLOST
TF IntellectLOST
TF RadrocLOST
TF GalenLOST
Ringworld 1FLOST
Home FleetACTIVE
32nd FleetACTIVE
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The definition of quality over quantity, the Dalenthian Navy is built around a core of 300 ships total, consisting of highly advanced, survivable, burners. Orginally possessing 3,200 combat ships total, the outbreak of the Echy Arm conflict rapidly degraded the Dalenthian Navy, with a mere 982 combat ships now in active service, with hundreds of those burners tied down in desperate delaying actions across the front.   Even in it's heavily attired state, the Dalenthian Navy is still top of the line - droneships ensure that knowledge is retained, and the general advancement of Dalenthian ships ensures that a standard frigate or destroyer is able to fight and destroy over five enemy equivalents - a five ship detachment was able to hold off hundreds of enemy ships by utilzing clever tactics to their advantage, ensuring the evacuation of a colonized world.   Highly automated, modern and sophisticated, the Dalenthian Navy is a truly modern force - built around ensuring total superiority and dominace during wars. Utilization of state of the art sensors, FTL prototypes and relativistic weapons give the Dalenthian Navy unmatched striking power, with ranges streching into the lighthour and AU range - it is possible for a Dalenthian task force to stay in the void, outside of the influence of gravitational wells, and hit targets 8 lighthours away.  

History

  Founded as a merger between National Army and Federal Army remmants in the waning days of the Eridani Colonization Mission, the Dalenthian Navy was born out of necessity - to intercept incoming pirate raids, a job it excelled at. The once Weltkrian and Ardenian spacers were experienced - hundreds of years on Galen had ensured a experience base for interstellar and interplanetary war, with countless theories honed by one thing - experience. First contact with the Dorelkians unlocked the secrets of tachyon sensors, hyper-efficent torchships and relativistic weapons, ensuring Dalenthian strategic superiority for aeons more.   It was 5000 AFDE when the now nascent Combined Security Force finally formed the Dalenthian Navy after the Cals Border Incident, the result of panicked negotiations. Colonial senate passed the Federalization act within twenty-four hours of war breaking out, and with it, the first task forces were formed to relieve Cals, the disputed planet.  
Cals Border Incident
More information can be found here: Cals Border Incident   Task Force Cowboy, consisting of ten ships total, and Task Force Grunat, consisting of five ships - the battlecruisers Johannes Grunat, Demokratia and the Gunships Welkio, Carnifex and Auxilla would depart anchorage on March 8th 5200, assigned to retake the system from a unknown enemy. It would be the first combat engagement against a state actor of the Dalenthian Navy.   The ships would arrive after a day of travel, and immediately spot enemy ships in orbit of Cals. Task Force Grunat would provide fire-support while TF Cowboy would directly engage enemy ships at 0.3c, utilizing tactical jump-drives to their advantage. The ships would emerge right off the bow of the Marrca, immediately engaging enemy ships with macron accelerators. Demokratia launched multiple missiles two lightminutes away from the battlesite, destroying multiple enemy ships.   Welkio would be damaged by enemy counter-fire as Carnifex soared past enemy ships, melting them with their Phoenix drives. A ceasefire would be sent after this action, with the fleet action halted as negotiations and first contact started in full.   The intervening years would see small fleet actions and wars, until 11000 AFDE, where Dalenthian naval assets would be caught in a full-blown diplomatic incident, destroying multiple ships and losing one friendly. This resulted in war being declared between the Dalenthian Interspecies Federation and a uncreatively named coalition, with hundreds of ships assembling at designated muster points.   However, the DN would not take this lying down...  

The War

In the first hours of the war, Dalenthia launched multiple RKVs at enemy military installations. This was rapidly followed up by a barrage of Interstellar Ballistic Missiles, with antimatter bombs destroying hundreds of clustered ships and fleet anchorage after fleet anchorage. Capitalizing on this early advantage, fleets surged towards the front as warp-gates were locked down and held, war economies created, and ships produced.   Ship after ship surged into Dalenthian systems to be met by a gauntlet of lead and dust, rapidly disassembled into a growing collection of hydrogen atoms as they ran straight into macron fields or - even worse, greeted with a superheavy railgun round, courtesy of a tacjumping gunship.   The strategic advantages that the Dalenthians had were supreme, but the weight of numbers rapidly took it's toll. Singular task forces would be engaged with entire fleets and battlegroups, chipping away at Dalenthian numbers. While the tonnage war directly favored Dalenthia itself, the goliath that was the Coalition had the logistical advantage - in sheer production and tonnage, the Coalition would win.   While it would take millennia for them to win, they would win. Eventually.   Naval Command gave the order to execute Operation Thunderstorm, a campaign aimed at crippling coalition support and logistical infrastructure. All sides utilized droneships - the local populace, while it would be affected, would not be required to join the war in a direct manner. Gateways all across the galaxy were hit by a ferocious storm of interstellar missiles and RKVs, crippling logistical capabilities of Coalition forces.   It would take hundreds of years for the Combined Navies to arrive to battle, and Dalenthia would spend that time building. The number of ships was doubled, fortifications built, research kicked into full gear. It would be 11500 AFDE when the full weight of Coalition numbers finally arrived, and with it, a constant stream of reinforcements - hundreds of ships per year, many combat. Dalenthia launched another campaign based on crippling logistical capabilities - however, the train had started in full.   World after world found themselves besieged by hundreds of ships as Command called a retreat, consolidating their forces for one, large, climatic battle.   The Echy Arm Conflict had offically started.  

Organization

The Dalenthian Navy is split into multiple fleet commands, each one with a 100 ships each. These formations are commanded by a Menshuy (Grand Admiral), which are then split into detachments, usually commanded by a Delka (Admiral) or Commander, dependent on size.  

Chain of Command

Originally, the Marshal of Naval Defense was subservient to the Colonial President, however, the declaration of Martial Law has given control of the Dalenthian Navy to a 5 man "Joint Marshals Board". The JMB then issues command to the Admiralty, which determines the best way to execute said orders, then delegates operational and tactical planning to low-level officers and AIs.  

Doctrine

Hit and run. Dalenthian doctrine is built around not taking hits and surviving - gunships only spend a couple seconds on target before they warp away, while burners stay lighthours away from any incoming contacts. Despite this, each ship is capable of fighting a CQC battle and winning - however, this is not recommended. Dalenthian advantages materialize in long range or hit and run combat.  

Technology

Dalenthian Naval Tech is advanced, years ahead of any near-peer competitor. Ultrarelativistic weapons are common, tactical FTL is utilized as a standard strategy, and missiles carry semi-sentient AIs as target guidance. A single Dalenthian Marine is equivalent to a old world tank, while nanites ensure longevity and immediate trauma care. Marine Fireteams have held off entire enemy battalions until reinforcements arrived.   The FTL sensor reigns supreme - allowing Dalenthia to simply bypass light delay, FTL communications and weapons are common, and Alby drives bend reality itself. Biological immortality is commonplace, medical tech is able to bring back the worst injuries, and death is now temporary.  

Weapons

More Information can be found here: Dalethian Naval Weapons
Weapons consist of bomb-pumped lasers, pulse lasers, macron accelerators, missiles, autocannons, railguns and particle beams. Due to FTL sensors, macrons can be used at all ranges, with macrons and missiles making up the principal method of engagement. Pulse lasers and autocannons are used as last-ditch PD weapons, while railguns and particle beams are found on tactical craft - gunships and destroyers equipped with jump drives.   Electronic warfare, active decoys and other such implements are all present on Dalenthian Ships.  

Ships

Burners - the bread and butter. 628 currently in service.
Destroyers - dedicated missile and support craft. 50 currently in service.
Gunships - jump-drive equipped ships. Small, fast and agile. 200 currently in service.
Cruisers - Acting as a bread-and-butter solution, capable of all sorts of combat. Rare, expensive, but effective. 30 currently in service.
Battlecruisers - Specialized Command Ships, usually acting as the flagship of a fleet. 20 currently in service.
 

Logistical Support

Logistics is the most important part of any sustained campaign. Ranging from massive, garguantuan mobile repair platforms to lazily-rotating ringworlds, Dalenthian Commands usually consist of three logistical nexuses - mobile repair points, stations or ringworlds, and innumberable forward operating anchorages, repair stations, and repair planets. Entire ships are designed to refine materials and repair damaged ships - Dalenthia prides itself on logistics.   Due to the robotic nature of Dalenthian ships, logistics lines have been simplified. Despite this, fleet tenders are still common - every so often, a large, bulky, cargo ship will warp into a system, disgorge their load of dropships and return to home.  

Characters - TBA

Commander Second Grade Johannes Edilburg
Delka -JOHN DOE-
Chief Marshal -RICK ASTLEY-

Tales - TBA

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