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Session 11: A World of Dreams and Nightmares

General Summary

Well... Quite the adventure we've had in the skull of an adept magical researcher! The crew was last seen fighting against a metallic and oil monster angel, which was hellbent on taking out a few of the adventurers (I think Luce or Beoans?). As they sent the rescued townsfolk they rescued (from some strange mind prison) up a sheltered thicket pathway, they fought within a mystical grove. Just at the end of combat, the creature fled with gilded wings -up the same trail, and despite their best efforts, managed to vanish from view further up the dirt-laden pathway. Knowing it was moments from its end left an unnerving and unfinished tinge to the air after the battle - but there was still a lingering confidence that, having seen its tactics, next time the Nightmare would meet a greasy end.
  The group rested and corralled the townsfolk into the grove, to rest and catch their breath. It was another hour of downtime, until they were met by a mysterious figure - none other than Dis (Disassociation) here to play and entertain themselves while ignoring all their responsibilities. They did manage to frustrate him, and at one point, he stormed off into the air and had a little spat with himself - but he came back to help ( I think as long as Luce apologized?? something like that... :P). Like the impetulant child he very much represents, he reluctantly guided the crew over to a claimed "safe" place. Up the grassy path, and through the same exit tunnel they left the prison from - where they had entered the grove - but this time the tunnel pathway was... different. They walked a bit in dim light, to happen upon a doorway, set within a dead end of rubble and dirt - the only way thru the end of this tunnel. Dis opened the door, they entered into a strange looking study, and met his twin brother Kampf - A strict, uptight german embodiment of order - and a splitting mirror image of the newfound Dis.
  Who the hell are these people and what are they planning... hopefully they have some answers to give our adventurers to help them make sense of what all is going on, and how they can escape with these rescued townspeople.
Campaign
Daeodin
Protagonists
Lady Luck Whimsey
Lynx
None Eladrin ()
Druid 6
45 / 45 HP
STR
10
DEX
14
CON
14
INT
14
WIS
18
CHA
12
Luce Virtues
Chaotic Neutral Satyr ()
Warlock 6
39 / 39 HP
STR
11
DEX
16
CON
12
INT
14
WIS
12
CHA
20
Darian & Varian
None Bugbear (Knight of the Order)
Fighter 6
58 / 58 HP
STR
20
DEX
14
CON
16
INT
6
WIS
13
CHA
13
Bemoans Solarhide
Chaotic Neutral Leonin (Far Traveler)
Barbarian 6
65 / 65 HP
STR
19
DEX
16
CON
17
INT
11
WIS
14
CHA
11
Morrigan
Neutral Astral Elf (Feylost)
Rogue 6
39 / 39 HP
STR
11
DEX
16
CON
13
INT
18
WIS
11
CHA
9
Report Date
23 May 2025

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