High Flagon Gambling House Building / Landmark in D&D Forgotten Realms | World Anvil

High Flagon Gambling House

The High Flagon was a gambling hall and inn with two location. The original High Flagon stood about two miles (just over three kilometers) up the Long Road from the North Gate of Waterdeep, City of Splendors, on the right (east) side of the road. The second location was at the corner of Immar Street and the High Road just north of Lhestyn's Court and one block south of the Upper Towers within Waterdeep, City of Splendors. The location just outside Waterdeep became a popular meeting place for merchants, laborers, and adventurers joining a caravan for safer travels.

As of the Year of Wild Magic, 1372 DR, it was owned by the Harbright family, with Drengar Harbright as proprietor and some of the Harbright women on the kitchen staff.

The High Flagon had a rustic feel but presented a respectable facade for a place known for harboring gambling, drinking, brawling, prostitution, and drug sales. There were armed guards on every floor and around the grounds; stunningly beautiful hostesses in evening gowns; handsome and beautiful tablemasters that ran the games and provided dice, cards, markers, and banking services; a platoon of stable-hands; an equal number of cooks; and a deep menu of beverages to choose from.

During the day shift, from dawn to dusk, the place operated at half staff as only a few indefatigable gamblers and drinkers were present. Rooms were quite inexpensive during the day and were often used for private business meetings. All tenants had to be out by dusk or pay the nighttime room rate to hold the room. At night, from dusk until dawn, the Flagon was fully staffed and awash in the noisy pursuit of pleasure and entertainment.

The rules of the house were fairly simple and strict. Patrons that repeatedly taunted, cheated, or started fights were ejected from the premises. Drawing a weapon or contributing to a death was also grounds for expulsion. Anyone caught starting a fire or acting in a manner that could start a fire (breaking a lamp, throwing a lantern, etc.) was given a beating and then ejected. Magic was prohibited and anyone caught using magic to cheat was ejected and forbidden to ever return. Using magic in a dangerous, attacking, or violent manner was grounds for a beating and confiscation of all belongings on their person, or death if the offense was judged to be exceptionally serious.
Type
Casino
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Fandom