Nur of the Back Character in Cycles of Infinity | World Anvil

Nur of the Back

In the beginning, Nur wanted the pure strength of the mother's muscles, but was shoved aside as his siblings devoured the other, choice parts. Redirected, he sunk his teeth into the powerful but tough back of his mother, taking in her might and stability as he did so. Invigorated with this strength, he sought dominance over his siblings, only to be halted and thrown to the world by his mother. It is said that he fought her to the bitter end, and was the last one cast down into the cosmos.   Now, Nur is the god of burdens and strength. He relishes might above all else, and desires stability in that strength from his followers. He is jovial, but ruthless. Most sports and arenas hold favor with Nur, who enjoys the sport of muscle and bravery above all others, but seems to care little for the consequences of the participants. This nature has lead him to be an often worshiped but seldom loved god, with followers seeking his praise in the moment, but never relying on him for their lives.  

Description

Nur is considered the mightiest of the gods, in pure and raw strength. By his might alone, he could overwhelm the others and force their submission. In general, his tendency to overemphasis his strength is a large weakness, as his forethought is often lacking. From this strong power, he tends to create immense change in the areas he looks apon. The simple act of listening can push his presence onto the land, creating a form of physical resilience and fostering competetivness in an area. It is said that a prayer to Nur can spark war in a nation, and this isn't necessarily wrong.   Though strong and aggressive, he prizes other forms of strength that are less primal but still physical. Large walls are points of pride, the endurance to run miles makes him smile, and when a weak form can frighten off a stronger aggressor, he will weep in joy and bestow his boon. Despite the love of strength, the limit of the more physically obvious is the long line he draws. Powerful minds are a bore, and mages tend to be viewed as cheats in most cases. Exceptions are always around, but in general, he tends to ignore those that prefer the use of solid plans, indirect tools, magecraft, or diplomatic manuevering. If the problem can't be solved with might, it probably shouldn't be bothered with at all.   With such an emphasis on strenght, he dips into other less-obvious realms as well. While war and sports are natural fits, he favors smiths and engineers, especially of the sort working on objects of might. While a goldsmith may be scoffed at for his tendency to create jewlery, a blacksmith working iron for swords will be smiled on. Along those lines, he enjoys the more complicated arts of engineering, when such arts create powerful machines capable of doing what a mortal simple cannot, such as golems that can lift boulders or ships that can sail ten times the pace of a mortal's swimming speed.  

Personality

Uncaring but manageable is how most view Nur. He is not a malicious entity, and does not wish to cause harm directly, but does not care if those acting in his favor come to it. While often jovial to those in his favor, this can drop in a moment if he believes they have lost their might or they disappoint him in some manner. In many ways, he is fleeting towards others, a fairweather companion. Even to his siblings he only ever sides with them when he believes they are dominate in a situation, lending his aid to what is all ready one-sided.   When in his favor, or for those he has a fondness towards, Nur is joyous and rambunctious. He is prone towards violent festivities and acts of hedonism in these times, enjoying the struggles of debauchery. This pleasantness is a trap to many followers, but the greater powers and gods know not to expect these moods mean nothing of his inner feelings towards others. Though not violent in emotion, when something displeases him, he simply ceases to allow it to be. A soul in his protection that annoys him, will quite suddenly go from basking in his presence to being alone in the dark bogs of the Material Plane as he casts them out. With stronger entities, it may turn violent if they fight back and stay near.  

Relationships

Bom and Anyalao are frequent companions to Nur, but only for the good times and extravagant moments. They would be likened to "drinking buddies", as they seldom help one another in any way. Nur more prizes his competitiveness with Yurona and Rificat. In times past, Nur has appeared to challenge Yurona in unrelated events, simply to enjoy the thrill of the battle. These events can sink continents and pull down the moon. In the same fashion, Nur has enjoyed clashing with Gavathrak, and has been called on by others when he rises up to annihilate.   With the Guardians, Nur has a form of mutual respect. As the Guardians never seek to kill, only contain, Nur enjoys bouts with them when his presence calls them. Eventually he will tire of their attacks and back down, often jovially, and has been seen to peacefully leave with them, a rarity between the two forces.  

Realm

Known as the Maw of Blades, Nur's domain is a seemingly endless pit of small arenas pocketed with grand banquet halls filled to the brim. What isn't dedicated to competition, is filled with celebration for the victors and feats of grand engineering.   The Maw of Blades holds great homes towards it's edges, filled with slave architects and engineers, often taken during conquests. A few of them exist free, having earned Nur's respect through strong walls and powerful crafts of war. Hidden behind and below each of these are the blood pits, a sewage filled with the drippings of the eternal competitions, breeding their own unique monstrosities.  

Shrines and Temples

While most embodied temples will have a shrine to Nur, his best known shrines are often near arenas and stadiums. Hunting lodges, military barracks, and other large organizations with emphasis on physical strength will often have representation of Nur.   While temples themselves for Nur are not particularly prominent, they do exist in particularly large stadiums or in defensible locations. Military outposts are known to have Temples for Nur near the back where prayers for his might to help fortify the walls are given.  

Clergy

Nur, like many of the embodied, does not possess a general church of worshipers. Though several priests act as specialized worshipers, a true body of open worshipers is not common.   One guild, Arrow's Point, does worship Nur openly. Though a Hunter's Guild on the surface, it acts as almost a temple for Nur, where might and prestige in the guild is garnered by hunting larger and larger prey. Strict code of conduct and devotion to Nur are required.   Several cults do exist for Nur however. Most tend to keep to the shadows, as their methods of devotion are not generally approved up. This has included, in the past, man-hunting guilds, politically involved mercenaries manipulating for war, and inventors obsessed with powerful weapons. Some cults have even taken to gaining praise from Nur by raising strong warriors themselves, instead of being strong warriors. Slavers of fighters often create these type of obscure cults to elevate their lives further and gain praise with the gods.  

The Embodied

Nur enjoys embodding both artifacts and people. Though not a common sight, to hear tales of a Nur embodied object or person, it is not surprising. Whatever the case, the results are usually lethal for those that are embodied, and often fatal for wielders of embodied objects.   Artifacts
Nur's objects are generally implements of war, but are occasionally tools of craft. While many weapons have been seen, their general tendency to cause the wielder to go berserk make them difficult to use for any but the bravest warriors. The tools of craft allow skilled crafters to create beyond their tools. When faced with a task where their tools betray them, an embodied tool can provide the edge needed to take their craft beyond.   Persons
People are by far the preferred choice of embodiment for Nur, and will willingly do it to any person that asks to be embodied. When Nur embodies a mortal, their power gets magnified significantly as their body begins to strain under it's new might. With a heavy focus on pure strength and ignoring the health of the individual in favor of this raw might, they often begin to collapse within months of becoming empowered.   The embodied person will develop an aura of power as their physical forms exaggerate in order to perform the feats of strength they desire. Creatures of pure strength will grow massive muscles and frames. Humans can grow in size to rival giants as their body is forced beyond it's normal range. Those more lithe will find themselves growing lean and streamlined. Their forms sometimes feline or snakelike as they grow limber and ever more dexterous.   Regardless of the outcome, the body cannot sustain this power and will buckle. For some, their bones will be snapped by their muscles, for others, their hearts wills imply give out. It becomes impossible not to overexert themselves, and by the end, even simple tasks like grasping a glass become too difficult, as they shatter it their hand from their raw power. The situation is always the same for those that Nur had embodied. Their power lasts for a couple years at most before their eventual death, but more often, they last weeks.  

Servants

Nur has no servants. Though entities exist within his realm, none are truly his servants and have full autonomy, in theory. Though he does not direct them, all creatures in his realm are subject to his whims.  

Worship in Setting

Worshiping Nur is easy enough, though he doesn't answer in words very often. Caution is always recommended for those that call on Nur, as he tends to cause the fire within to burn hot enough to sear the soul. A soldiers asking to see his strength carry through the battle, may just lead his unit to victory before collapsing from exhaustion afterwards. Such is the way of Nur.   While he doesn't purposely harm those that call on him, his overt and reckless nature makes it a real possibility. To make things more cautious, Nur may leave an impact on the world even when he doesn't directly interact. When praying, Nur may simply choose to watch the mortal's strife, rewarding perseverance instead of helping. Even when he does not directly interfere, his presence can still shudder the ground by his raw might of gaze.   D&D 5e
Intervention
Nur is known for her bringing inner power out. Her rates is 30% with a Strong strength. Further, on a roll of 31 - 50%, he may still cause a tremor of his power.   Calling out to Nur should be done when physical challenges are too difficult, but possible. Requests of other sorts may cause a backlash, and as he often responds, it is more likely to feel the outcome. When Nur directly intervenes, he will often maximize rolls for PCs, give them critical success, or simply give a powerful boost. Generally, a PC touched by Nur will find themselves vitalized in a way that allows them to push beyond normal rules. Examples may include allowing a PC to fight with 0 hp, accruing negative hit points or granting each attack as instant critical, but causing exhaustion to pile up with each hit. While his help will not often be fatal directly, it can lead to very dangerous situations.   When he observes, every character will find themselves bolstered in minute ways. This will be obvious, as the sensation of being watched is strong. A powerful PC may even spot the glimmer of Nur with a Wisdom (Perception) DC 20. In these instances, he will not directly help, but will often be found healing those that asked for his help if they prove themselves glorious.   Influence
Nur's shrines have a Strong Influence. They reach upwards of 100 ft. and have a DC15 to resist.   Those in Nur's influence will find themselves stronger by a significant margin. PC's in the influence of Nur will always roll Strength, Dexterity, and Constitution checks with advantage. While in his influence, they must resist his will or gain one of the following traits:
  • With a Failure of 5 or less - They become celebratory. Their mood is elevated to euphoria, with a strong desire to rough-house playfully and cheer to their recent accomplishments.
  • A Failure of 6 or more - They become aggressive but not hostile. These PC's will be eager to start combat over disagreements and may seek to challenge everything physically.
  • Critical Failure - The PC will immediately begin lethal combat with others until they can succeed at a none-critical failure. They are not angry with the aggression, but simply feel the need to fight everyone for the sake of fighting.
  Path to Embodiment
Nur will embody anyone that asks if the do so while engaged in a testament of strength. His embodiment, unlike most, will surge with immediate power and strength. Often these characters will find themselves to be physically overwhelming to foes, but begin suffering from the strain of their might. Any character that asks for embodiment knows that they are on a very short time-line, and any exercise of their strength will shorten it. The DM should consider the current story when deciding the lethal ending. While it is unlikely that the PC will be able to see their quest to completion, they should always be able to succeed at their immediate physical goals with embodiment.
 
Pantheon
Embodied Gods
  Worshipers
Athletes, Engineers, and Warriors
Children
Influence
Strong - Shrines
  Intervention
Uncommon - Strong
  Embodiment
Uncommon - Lethal
  Alignment
Chaotic Neutral
  Realm
Maw of Blades   Domains
Forge, Strength, War

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