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custom Void Walkers

Scope

The motivation behind building custom Void Walkers

Somewhere to set the fun spaceship adventure   cVW and its worldbuilding exists as a set of backgrounds, backdrops and locations the players can visit, or battle for, or learn about. Older incarnations of VWRP (particularly Generations 2 and 4) died off because there was no impetus to the game world or motivation to explore it - cVW hopes to change that.

The goal of the project

Bringing adventures for spaceships, that hopefully are fun   As a baselne, a common set of resources describing the sector, its state, and what can be found in it so that players/GMs do not need to make things up on the spot or be left holding something generic.   As an ideal 'end state', a believable and responsive world that reacts to players and to itself, providing a seamless base for the various plots to interact with and (more importantly) a shared world in which one character's homeland is known of and affected by another character's, without requiring special development.

custom Void Walkers's Unique Selling point

It's a fun spaceship adventure... So you play spaceships.   The uniqueness of cVW is, first and foremost, the Void Walkers - one character can exercise their skillset as a person among mortals, or as a ship out in the void, without needing to find excuses to grant them a legion of NPCs or share real estate with another character. This freedom also builds up the number of kinds of scene available, as space battles or daring rescues are just as simple to arrange as an on-foot dungeon crawl.   More than that, the setting of cVW is shared and players can always contribute a faction (with an associated alien civilisation) to the mix. Most of the success of the setting comes from it being more than just the work of a lone worldbuilding victim, with multiple signatures and modes of thought to be found in the factions and their homes.