Content Warning: Crux Umbra contains themes of violence, death, body horror and psychological distress. Proceed with caution.

The Hollowed

"There is a crack in me. That is where it listens."
— Unknown
 

No prayers leave the lips of the Hollowed. They feel no hope. They seek no forgiveness.

“Hope is the lie that keeps the flesh warm.”

What speaks to them comes neither from heaven nor hell; it speaks from elsewhere: a space lost to madness, from a time unfinished.

None of the Hollowed stumbled into their pacts by chance. They accepted them, because they dared to ask.

"Ask, and be undone."

And something old, vast, and deeply wrong answered.

Now they walk the wastelands wrapped in a second skin of outlandish power, carved by the echo of thoughts that do not belong in this world.

"The skin remembers the last soul it wore."

Some are little more than husks, their minds scoured clean, carrying the will of another like a message in flesh.

Others remain aware, cunning even, but the shape of their thoughts is no longer their own.

They are not possessed. They are repurposed.

"You are not the first shape. You will not be the last."

Human only in form.

Their will, malleable, bound to invisible hands that mold them, again and again, like wet clay.

Other Names
 
The Veilbound, Husks, The Cursed

Known Patrons
 

It Which Asks

Choir of Silence

Glasswomb

The Nameless

Inverse Saint


Appearance
 
  • Pale or blotched skin, sometimes patterned with sigils or faint shifting marks beneath the flesh.
  • Eyes clouded, pitch black, or swirling with strange hues.
  • Voices that echo subtly.
  • Movements precise, but often just a little too still.

Theme Soundrack
 

The Pact & The Price

She ran.

She was always running.

Since the beginning, since her first breath, all she remembered was motion. Escape.

Her feet ached. Her throat burned. Her vision blurred from dust and sweat.

She stumbled, fell.

Her fingers clawed at the rocky slope as she dragged herself upward, breath ragged, limbs trembling.

At the crest of the hill, she lay there. Broken. Defeated.

Overhead, the sky loomed; a gray void veined with rifts. Sparks shimmered like dying embers where the Veil thinned. Once, her parents had whispered of stars. Flickering things. Gentle watchers.

She had never seen one.

Only the moon remained, pale and distant. Watching nothing. Remembering nothing.

And yet, something about this day felt different.

It was the same as every day before it: barren, hopeless.

But this one felt final.

She was done.

She lifted her head and screamed.

The sound ripped free of her; a raw echo that shredded her throat.

Silence followed and then...

… a whisper.

Thin. Patient. Like breath inside her bones.

Her scream died as she froze.

Moments later, the whisper came again.

"You do not have to endure."

She was scared. But in the end, she listened.

 

Not all that became Hollowed were desperate. Some were proud, daring, defiant. Some believed they could bargain, control, or even outwit the unknowable. What they sought varries; power, revenge, answers, meaning. Yet, the act is always the same: they call into the silence beyond the Veil and something responds.

Not a god. Not a demon.

What speaks back has no form, no name, no concept the human mind can safely hold. The world calls them the Amorphus or the Shattered, but these are simply bandages on wounds of understanding. Their touch is not physical. It does not break the body. It engulfs the soul.

To become Hollowed is not merely to be cursed or possessed. It is to be transformed.

The pact is a a slow erosion of identity and intent. It begins with permission. A whisper accepted. A question answered.

What follows is not direct control, but subtle influence. The Hollowed are not puppets, but tools.

Their thoughts bend first. Language changes. Dreams bleed. Then come the marks: shifting sigils beneath the skin, voices echoing in counterpoint, movements too smooth to be humane. The body becomes a reworked canvas, layered with purpose not their own.

Some Hollowed are aware. They carry their foreign patronage with a kind of clarity, yet shaped by thoughts no longer entirely their own.

Others are husks, their minds scrubbed raw, vessels for impulses not meant to exist.

They are not possessed. They are not insane.

And yet they are not themselves.

The power they gain is real; uncanny resilience, uncanny knowledge, the ability to see patterns in chaos or speak truths that shatter lies. But the cost is their alignment to something outside the natural world. They serve intents not born of this world, not even against it, but entirely beside it. Alien in the truest sense.

Over time, most Hollowed lose the distinction between self and signal. They become echo-chambers of a logic unmoored from time, part of a hive mind that transcended the cosmos to reach them. They may act with purpose, even kindness, but make no mistake: it is not their own.

Patrons from the Beyond

The world calls them the Amorphus or the Shattered, but these are not names. They are guesses; holes in the fabric of understanding, wrapped in metaphor so the mind does not split from trying to know them.

Each Hollowed is bound to the whispers of a presence beyond the Veil.

A dream that dreamed itself

 

A hunger without appetite

 

A THOUGHT NOT OF THE MIND

These beings do not speak in words. They do not offer terms. They respond.

And the response is the pact.

Some patrons seem to operate on themes; echoes of shape and concept. These are not personalities, but gravitational pulls of meaning.

The Hollowed do not explain their patrons. Most cannot. The more they know, the more they unravel.

These patrons do not war with each other. They are not rivals. And They are not allies.

They simply are; fragments of something older than context, reaching into the world through cracks in willing souls.

Cults of the Amorphus

"We built the altar after it spoke, hoping it wouldn’t speak again."
— Inscription on a rusted altar, origin unknown
 

Not all who gather in the shadows of the Amorphus have been touched.

Some long for the pact.

Others fear it, study it, envy it.

Many simply believe; not in salvation, but in surrender.

These cults did not form by divine command. The Amorphus do not summon followers. They do not preach, or bless, or even acknowledge worship.

When asked of the cults, a Hollowed once answered:
 

These are not all, nor all are known.

The names you speak were never shown.

What gathers here does not belong.

Your need for meaning makes it wrong.

And yet, the cults grow.

Some were formed by mortals trying to make sense of the unknowable, dressing it in ritual and structure to survive proximity to its vastness. Others were built by Hollowed themselves, seeking to extend their patron’s influence, or to crown themselves as messiahs in the wake of their transformation. Others reject the cults entirely, calling them parasites that twist what they do not understand into something small enough to use.

What is right or wrong, real or illusion, is up to speculation. The Amorphus do not answer. Whether they approve, disdain, or are even aware of these gatherings is unknown.

But the cults persist. Some are quiet. Others violent. Most walk a blurred line between madness and belief. All of them look to the cracks in the world, waiting for something to step through.

 
The Mouth Without Throat

They believe silence is the only honest language. They mutilate their own tongues, speak only in gesture, and offer up memories to be devoured by the Hollowed among them. They believe answers will come only when nothing remains to interrupt the questions.

Common Symbols: slashed tongues, blank sigils, white ash

Practices: silent vigils, group harmonics to attune the soul into the silence

 
The Pale Choir

They collect the words people do not say. Regrets, withheld truths, things left unsaid before death. Their Hollowed are librarians of memory, their flesh covered in scrawled secrets. Members believe all emotion is recorded and one day, will be sung.

Symbols: spirals, broken mirrors, stitched parchment

Practices: confession through riddles, fasting until spoken to in dreams

 
The Glassborn
Their sacred spaces are made of reflective shards. They anoint themselves in powdered bone and ink their skin with mystical runes. They venerate rebirth through torment and seek it over and over again, breaking themselves open to be re-formed.

Symbols: symbols of birth, bones, ornaments made of flesh

Practices: ritual self-disfigurement, meditation, birthing effigies

 
The Unspoken
They claim nothing and own nothing. They erase their identities until even their bodies seem borrowed. They believe in the magnificence of the void. They worship absence which the deem the place where all truth bleeds. They do not pray. They observe. And they wait.

Symbols: empty nameplates, fingerless gloves, veils

Practices: self-erasure rituals, burial of one’s own name, watching rituals when all light vanishes

 
The Reversed Creed
Twisted dogma and corrupted saints form the core of their rites. They preach that sanctity lies in inversion: purity through rot, revelation through sin. They mimic sermons but speak them backwards. They bless with fire. They baptize with dust.

Symbols: upside-down icons, bleeding halos

Practices: reverse prayers, walking backward for days, creating art that decays as it’s made

Powers of the Hollowed

The power bestowed upon the Hollowed is not a gift; it is a burden. As they merge their consiousness with the Amorphus' alien minds, they gain abilities that are less about strength and more about manipulating the unseen, the unknown, and the unnatural. These psychic and occult powers allow them control on many things, but they are not without consequence. Each power carries a cost, a further unraveling of the self.

Examples of powers as recorded from observation:

 
Whispers of the Veil
 

The Hollowed can hear the voices of those lost, whispers that flicker like fading flames. These voices are not always coherent, but they can provide glimpses of knowledge or prophecy, flooded with cryptic meaning. The Hollowed who possess this ability often speak of hearing faint cries or receiving visions in the depths of their minds. But these whispers grow louder, consuming their thoughts, until they can no longer tell where their own mind ends and the voices begin.

Unseen Influence
 

Some of the Hollowed gain the ability to subtly manipulate minds. It is not exactly control; instead, they can plant seeds of doubt, subtly sway decisions, or leave impressions in the minds of others that persist long after their presence has faded. This manipulation feels more like an intrusive thought, one that is indistinguishable from the victim’s own, causing deep paranoia and confusion in those affected. It is a haunting power that leaves the victim questioning themselves.

 
The Amorphus' Gaze
 

The Hollowed may develop the ability to peer into the hearts of others, seeing their deepest fears, desires, and secrets. This is not empathy, but an unsettling invasion of the mind, like a cold, calculating force that unmasks the person before them. Some Hollowed use this power to manipulate and control, while others are driven mad by the knowledge they acquire, as it forces them to confront the inherent flaws in everyone and everything.

Veil Touch
 

The Hollowed can reach through the Veil. This power allows them to glimpse things unseen, like invisible entities or locations hidden from mortal perception. It also grants them the ability to “touch” things beyond the world’s normal boundaries, allowing them to pass through walls, blend into shadows, or even project their consciousness into dreams or distant locations. The longer they use this power, the more disconnected they become from the material world.

Reasons to Fall

The Desperate
                            “Please… anything but this.”

These are the ones clinging to life by frayed threads.

A mother trading her soul for a child’s breath.

A starving wanderer who just wants to stop feeling hunger.

Their plea is simple: make it stop.

The price is not.

   
The Arrogant
                            “I can handle it.”

Mages who craved to wield magic once more.

Warlords seeking power beyond death.

They believed they could use the Patron, bargain and bind it like any other force.

But you do not steer the tide. You are shaped by it.

   
The Curious
                            “What lies beyond the edge of knowing?”

Scholars. Dreamers. Inquisitive minds.

They did not ask for power.

They asked for truth.

And found something else entirely.

   
The Broken
                            “There’s nothing left of me anyway.”

Hollowed by grief, guilt, or trauma.

To them, the pact is not a loss; it is a release.

The voice from beyond is the first thing that listens in a world that has gone deaf.

They become perfect vessels, because they no longer resist.

   
The Devoted
                            “It speaks, and I obey.”

Cultists, yes, but more than that.

Some hear the call and embrace it as divinity.

They see the Amorphus not as intrusions, but as a newfound truth.

They serve willingly, becoming missionaries of the unknown.

   
The Lost
                            “I didn’t know what I was asking.”

Survivors who stared too long into the rifts of the broken Veil.

Their fall begins with an accident, but it only completes when they accept.

The moment of choice may come later, in a dream, in a whisper, in a moment of pain.

But it always comes.

Views of Others

 

To most, the Hollowed are not people. They are omens; proof that the Veil is gone, and something beyond stirs.

They walk the land wrapped in echoes, and their every step reminds the world of a single truth:

Some doors, once opened, do not close.

   

Survivors

To common folk, the Hollowed are ghosts that forgot how to die. Some survivors treat them with caution, hoping to avoid notice. Others lash out, trying to kill what they don’t understand. But you don’t kill a Hollowed.

You just break a vessel, and hope what was inside doesn’t linger.

Yet sometimes- rarely- the Hollowed are sought.

For guidance. For wisdom. For insight.

Because what everyone in this world came to know is that madness, more often than not, holds truth.

   

Immortals

The Immortals see the Hollowed with wary contempt. Not because of their power, though some are formitable, but because they are unpredictable. A Hollowed does not bow. It doesn’t hunger. Its mind is tuned to something beyond even a vampire’s comprehension.

Worse still, some speak in riddles that feel like prophecy. Too many speak of stars gone wrong. Of Immortals falling.

So they keep the Hollowed close. Or burn them quickly. Depending on what they whisper.

   

Mages

To those who once bent magic to will, the Hollowed are a bitter mirror.

A reminder of how far a soul can fall chasing truth without limit.

Most view them as abominations, others as cautionary tales.

But a few… a few wonder what might be learned from them.

Even fewer are tempted of what might lie beyond even the deepest well of magic.

 

Can they be saved?

"Have you ever tasted a scream? I have. It clings to the teeth."
— Unknown
 

Some say the Hollowed are too far gone, their souls unraveled like threads in the wind. Others whisper of anchors that might pull them back; if only one could find where the soul hid itself. Mages speak of rituals lost to time, of reattuning what has been dissonant for too long. Most simply avert their eyes and pray.

The Hollowed themselves rarely answer.

Some claim they do not want to be saved. Others do not understand the question.

And some... some weep when no one is watching.

The truth is, the Hollowed are not understood.

They walk the edge of humanity. Not outside it entirely, but no longer within its bounds.

They don’t fit cleanly into a moral compass. They are not heroes. But they are not monsters either; at least not by intention.

They are the result of a choice, a question asked too eagerly, a whisper answered in the dark.

To understand them you must consider this:

 
Would you dare ask the question, knowing it might lead you here?
 

Read Next

 


Comments

Author's Notes

I hope you enjoyed the read! Since I am addicted to feedback and communication with all you amazing people, I’d love to hear your thoughts. And to make it easier for you, I have a couple of questions:  
  • Do you think the Hollowed should ever have a way to redeem themselves?

  • How much do you want to know about the Amorphus?

  • Would you be interested in seeing more stories about the Hollowed?


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Apr 26, 2025 07:33 by Tillerz

Great article! \o/

Apr 28, 2025 15:27 by Imagica

Thank you <3

Come visit my world of Kena'an for tales of fantasy and magic!

Or, if you want something darker, Crux Umbra awaits.

Apr 26, 2025 11:07 by Dr Emily Vair-Turnbull

I want to know so much more about the Amorphous, though I guess that is the antithesis of what they are about.   This was such a great article to read. The taste of a scream clinging to your teeth is going to stick with me for a long while.

Emy x
Explore Etrea | March of 31 Tales
Apr 28, 2025 15:28 by Imagica

Thanks Emy <3 I think that the Amorphous should indeed remain vague in worldbuilding terms, but I aim to use them in prose a lot.

Come visit my world of Kena'an for tales of fantasy and magic!

Or, if you want something darker, Crux Umbra awaits.

Apr 26, 2025 11:20

This was fantastic. In answer to your questions: I think there should be those who believe they can be redeemed, but it should never be proven one way or the other. I’d love to know more about the Amorphous, I’d absolutely like more stories about the Hollowed!

Apr 28, 2025 15:30 by Imagica

Thank you so much! And also for answering my questions, I really appreciate it :) I think I agree with you about the redemption part.

Come visit my world of Kena'an for tales of fantasy and magic!

Or, if you want something darker, Crux Umbra awaits.

Apr 26, 2025 13:28 by Lexi Con (WordiGirl)

Very intriguing article! Interesting design and impressive CSS work! Thanks for sharing. Makes me very curious about your characters and world.

Apr 28, 2025 15:30 by Imagica

Thanks Wordi! I am very glad you liked it <3

Come visit my world of Kena'an for tales of fantasy and magic!

Or, if you want something darker, Crux Umbra awaits.

May 1, 2025 18:51

Damn, that hits right. Definitely love the originality of your CSS with this world, and how much effort you pour into the articles.   The Hollowed are scary, especially because in their place I would probably be either a curious or arrogant one, or maybe even both.

Join Worlds you may also like, an initiative for a user-curated navigation between similar worlds!
May 2, 2025 15:03 by Imagica

That means so much to me Rum <3 I am really trying my best with this world and I am very happy it shows. Btw, I would almost definitely be the curious one XD

Come visit my world of Kena'an for tales of fantasy and magic!

Or, if you want something darker, Crux Umbra awaits.