Welcome, brave adventurers, to the thrilling world of Cruul! Here, the Dungeon Master holds sway over all, and they will test your mettle with challenges and obstacles of epic proportions. But fear not, for the DM is also a master of storytelling and will incorporate references to popular movies, shows, books, and other forms of media into the campaign, adding a touch of humor and excitement to your journey. Be prepared for unexpected twists and turns, but remember to keep your sense of humor - after all, the DM is just trying to keep things interesting. So grab your dice and your trusty sword, and see what thrilling quests await in the world of Cruul.
Death.
In the world of Cruul, death is a very real possibility for both NPCs and player characters. Due to the harsh nature of the world, resurrection is rare and often difficult to obtain. This means that permanent death is often a part of the Cruul experience. To help players deal with the potential loss of their characters, the DM may allow them to have up to two unplayed characters as reserves or backup in case their main character dies. This allows players to continue participating in the game even if their main character is no longer alive. Overall, death in Cruul is an integral part of the game and should be treated as a potential outcome in any situation.
Level Cap.
In the world of Cruul, humans and demi-humans are unable to naturally achieve levels higher than 3rd level. Levels 4th level and above can only be obtained through magical, chemical, technological, or divine means. Characters who surpass the level cap are considered to be super-human in some way, either through magical alteration, divine intervention, or some other means. These characters are extremely rare and are often seen as being special or unique. By playing a character in Cruul, you have the opportunity to become something more than just a normal human or demi-human, allowing you to become anything from a superhero to a demi-God.
Exploding Dice.
In the world of Cruul, all damage and healing rolls have the potential to explode. This means that if the maximum number is rolled on a die, the die can be rolled again to potentially add even more to the result. This can continue as long as the maximum number is rolled, potentially leading to much higher damage or healing than would normally be possible. The use of exploding dice adds an element of randomness and excitement to the game, as players never know for sure how much damage or healing their rolls will produce.
Holy Grace.
In the world of Cruul, all good aligned clerics have a chance to bring a deceased person back to life by touching their body and asking for their deity's grace. The cleric must call a number on a d10 and then roll the die. If they roll the called number, the deceased person is resurrected with 1 hit point and all wounds, injuries, and broken limbs are healed. However, this grace will not regrow missing limbs or body parts. It will only reattach them if they are present. This resurrection must be attempted within the first 10 minutes of death, and multiple clerics can attempt it if they are present. Overall, this ability allows good aligned clerics to potentially save the lives of those who have recently died, but it is not always successful.
Unholy Grace.
In the world of Cruul, all evil aligned clerics have the ability to instantly kill a person by touching them and asking their deity to strike the target dead. The cleric must call a number on a d10 and then roll the die. If they roll the called number, the target is instantly killed and sent to the appropriate hell. This ability does not allow the target to make a saving throw, and they are killed instantly. This ability allows evil aligned clerics to potentially eliminate their enemies with a single touch, but it is not always successful. Overall, this ability adds an element of danger to interactions with evil aligned clerics, as they have the power to potentially kill anyone they touch.