Inquisitor Butcher
Inquisitor Butcher
Garrote:
-1 to Called Shot Penalty to Behead
On a successful Dexterity + Stealth vs Wits + Awareness contest to sneak up to their target, add the margin of
that roll together with the margin of their attack roll to calculate damage.
Night Watchman: (Short Sword)
Called Shot Penalty to Decapitate is reduced to -1
Modern Chainmail:
+3 Armor (Including vs Bullets)
Neck Protector:
+2 Dice to Strength + Brawl rolls to resist a Bite Attack.
Lockpick Gun:
+4 Dice to a Dexterity + Larceny rolls to pick a lock.
GPS Trackers:
+4 Dice to locate the wearer of the GPS.
Locating a GPS Tracker requires a Difficulty 3 Wits + Streetwise/Technology test.
White Phosphorous Grenades:
Reduces vision-based dice pools by 3 and renders Dominate powers requiring eye contact Ineffective, and
provides +2 dice to resist the effect of Presence.
Physical Description
Special abilities
***If he scores a margin of 5 or more successes on a MeleeĀ Hit with a bladed weapon against a Vampire, the VampireĀ is beheaded instantly ***
Specialized Equipment
Cell Phone, Tactical Ear Buds, Lockpick Gun, GPS Trackers, Modern Chainmail Armor, Neck Guard, White Phosphorous Grenades, Night Watchman, Kukri with High Carbon Steel Blade, Submachine Gun, AN Thermite Grenade
Character Location
Current Location
Species
Conditions
Family
Children
Gender
Male
Aligned Organization
Other Affiliations
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