Jashuel Lanzedar
High Priest Jashuel Lanzedar
Physical Description
Facial Features
Mental characteristics
Personal history
Jashuel Lanzedar was born in the town of Humbolt, the only son of pious bakers. The Lanzedars were frequent visitors to the small church of Humbolt, and Jashuel grew up in reverence to the gods. He was especially fond of Murdu, the king of the gods and father of justice in the world. His devotion to Murdu instilled him with a deep sense of morality, ethics, and fairness.
When he was old enough, he joined the town guard. He was mentored by Tuton Hunt, a seasoned cleric and guard healer. Through his prayers and training, Jashuel gained divine powers direct from Murdu, and was made the medic of the night guard. Under Sandon Woeshade's leadership, he became well respected in the night guard.
When reports of bandit activity on the main road from Velsia came to Humbolt, it was Jashuel who came up with an idea to get a small squad together to pose as merchants and capture the bandits to learn of their motives and organization. He, Sandon Woeshade, Ulorga Blindtooth, and Sandon's friend Alton Weatherbee loaded up a cart with empty crates and barrels and headed south. A few miles down the road, several armed men rushed the cart from all sides, and the fight was swift yet brutal. The party dispatched of the bandits, and Jashuel used his divine healing to keep one of the criminals alive. He was interrogated and gave up the location of the gang's leadership.
By Murdu's grace, they fought dozens of bandits in the middle of the night and made their way through their camp. They found the bandit leader in a cave to the rear of the camp. While he fought hard, he was no match for the four party members. After all the bandits were dead, then began to investigate the camp, and they found in the leader's belongings a letter. It contained instructions to rob as many travelling merchants in and out of Humbolt as they could. All weapons and armor they could keep, as well as any goods they wanted, and 50% of all currency. The rest of the money and all magic items or weapons were to be shipped to Larchmont in the Delikor Kingdom by private couriers based in Loyalton. The letter was signed Black Hound.
With this new information, they realized their job was not complete. They may have stopped the robberies outside Humbolt for now, but not forever, if the Black Hound was not dealt with. The party said their goodbyes and headed to Larchmont. On their journey, Jashuel learned a lot about his companions. He made a vow to follow these good men and women and keep them safe. Along their travels, they were joined by a new member, an elven wizard named Zaleria Dryeareplith, who knew the location of the Black Hound's lair.
They found the Black Hound's hideout in the frozen wasteland north of the Glencroft mountains, and Jashuel, fueled by righteous fury, found that his divine powers were maximized in his evil temple. Sandon was struck down by a blast of negative energy, but the wizard was able to smash the Black Hound into the ceiling, and Jashuel finished him off with his spiked maul imbued with positive energy. The Black Hound's spine was broken and his skull was crushed, and Jashuel felt waves of divine justice throughout his soul.
Jashuel journeyed with Sandon and his allies for the next decade, and when Sandon decided to retire, he followed him to Loyalton. He spent time in the impressive Temple of the Thirteen, paying tithes to Murdu and awaiting his guidance. During this time, he got to know most of the clerics of the temple, and he got the feeling from some of them that the High Priest of the temple, Nostruvian Vabieri, was a man to be feared. Out of curiosity, Jashuel began to keep an eye on the High Priest.
Vabieri seemed to be a man who enjoyed material things. He was a rotund man with a permanent scowl. His robes were made of fine linens, and gold, jeweled rings adorned his fingers. His clerical advice to the good people of Loyalton always seemed to involve them increasing their tithes to the temple. One night while praying late into the night, Jashuel saw a young cleric carrying a heavy crate, When he offered to help the boy, he found that the crate was filled with bottles of sacramental wine, and that the cleric's orders were to take it to the High Priest's private quarters. They delivered the crate to Vabieri, who was in a drunken state. In his quarters, Jashuel saw a hoard of gold and treasure. Vebieri thanked the two clerics with a belch, a copper piece, and a slammed door. Jashuel was left feeling uneasy, and spent the night in prayer for guidance.
In the morning, Jashuel knew what he must do. He stood in the street in front of the Temple of the Thirteen and called out to the town that the High Priest was derelict in his godly duties to the town of Loyalton. He called him a drunk, a thief, a charlatan, and unfit to be the spiritual leader of such a holy place. His tirade assembled a rather large group of citizens around him, including several clerics. Jashuel directed the High Priest to answer to his allegations. From his window on the second floor of the temple, Vabieri asked who was this stranger to command the High Priest in such a repugnant way. He appealed to his history of service to Loyalton. Jashuel answered by asking towards the clerics in the group if any of them were willing to corroborate the High Priest's claim of servitude. None of the clerics were willing to speak on his behalf. Jashuel then put his hands to the sky and asked loudly to the heavens if the gods themselves would judge the character of the High Priest. There was a silence, and suddenly, out of a clear and sunny sky, a bolt of lighting struck the temple just above the High Priest's head, who cowered and ducked back into the temple.
This public display of Murdu's judgement was enough for the people of Loyalton, and especially the clerics of the temple, to run Nostruvian Vabieri out of town. Any friends he had in town had forsaken him, and he fled south. The clerics of Loyalton, grateful to be rid of him, made Jashuel the new High Priest of the Temple of the Thirteen. Jashuel would make many changes to temple practices, changes roundly appreciated by devoted Loyalton residents. He used much of Vabieri's left behind treasure to renovate the temple. The scorched stone above the High Priest's window however was left untouched as a reminder to all, especially Jashuel, that material gain and power are meaningless to the power of the gods.
Personality Characteristics
Motivation
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