Domain Notes - Daeva in Creation | World Anvil

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Domain Notes - Daeva

  This is where the final writing will end up.     Domain Notes   This should help give some handles to grab for writing this article.
  • The top half has generic notes regarding city domains.
  • The bottom half has specific notes for the Daeva Domain.

  •   Think of the Domain as the layer beneath the mortal Midtown City Ward. I have included some names and places. Some good for feeding and some not so good. There is not need to include all of them.
  • If a refence has an article block link it should definitely be included explain and mentioned as it will be important to the character/player.

  •   The Daeva domain should read like a travel brochure for a new Daeva Kindred that just enters the city. This should give them snap shots of the important details. This is also the document a new player of a Daeva would read.  
       

    Veils & Truth

     
  • What is this domain to mortals?
  • What is the theme to mortals?
  • Would a vice, virtue or keyword help describe a ward or domain?
  • greed & lies, gluttony & wealth, fortitude and sloth, lust and gluttony

  • What is this domain to Kindred?
  • What is the theme to Kindred?
  • How does the Clan or Covenant influence the theme or feel of this domain to Kindred
  • Who Rules

     
  • How does the Elder influence the theme or feel of this domain to Kindred?
  • What is the clan or covenants charge to the prince or council for their ward?
  • Veins

     
  • What are the major streets
  • What are the major intersection
  • Sewers?
  • Sanctuary

     
  • What places are safe for the Kindred?
  • What places are important to the Kindred?
  • What are the Cacophony Whispers?
  • Where to Dance & Eat

     
  • Highly tentative concept needs work
  • Dance & Eat
  • Dance = Vampire Socialize
  • Eat = Vampire Feeding
  • Where to feed
  • Any unusual restrictions here
  • what are feeding restrictions and rights for other clans and covenants
  • Where to Avoid

     
       

    Mortal Ward - Midtown Ward

        This is the visible layer for the mortals. What most of them know and are comfortable with. This is what your average D&D Adventuring group would see as they stock up for their dungeon delving never wiser that the greater menace may be right beside them.  
    If Ptolus has a heart (though most people would say that it doesn’t), it is Midtown. This is the crossroads of Ptolus, where common folks rub shoulders with the not-so-common, where everyone goes in order to get anywhere else, and where all newcomers to the city inevitably end up first. Midtown is the most cosmopolitan area of what is almost certainly the most cosmopolitan city in the world.
      The largest district in the city, Midtown is bounded by the King’s River on the north. But where the river dips south (at Carver Lane), the border veers north to Golden Elm Way to run along the Necropolis wall. Farther east, Midtown continues right up to the Cliffs of Lost Wishes and the Warrens, and to the south the district ends at Iron Street. The boundary between Midtown and the South Market is rather vague—it amounts to a diagonal line drawn between the north end of Carriage Row and the ramp up to Oldtown. The western border then runs north up along Dalen’s Cliffs. Ptolus 5e (pg186)
     

    Domain Sanctum

        The domain Sanctum is a type of clan haven or small court specific to the Daeva. This is the seat of power for Blaise as their current Lord.  

    Domain Lord

        Blaise is a Daeva Family Elder of at least 400 or 500 years. He is also a Templars which is this version of the Lancea et Sanctum. He is also one of the 5 members of the Council of Elders that rules the city until or if a prince is appointed.  

    Cacophony Whisper

        While Cacophony signs can be anywhere in the city. The Whispers are special. They are designated location for each clan and covenant to relay Cacophony information. They are typically businesses with easy access 24 hour a night, and most likely have a large volume of people coming and going. Most popular are brothels, taverns, inns and such.  

    North & Important

        Crossing the King's River north places you in the Elysium which hosts the Blood Halls, the seat of the Kindred court within the city. The Court is currently ruled by the Council of Elders. Many speculate if one of the will become the Prince or if Vecna has designs on another.    

    Highlights

        Blaise is masquerading as an Avatar of a long forgotten minor god Tamaris , using this the enrapture a small following. This give the Daeva another layer or another safe haven as well as an easy herd and possible future progeny. He is carefully working through a mortal husband and wife acquiring the building to be their temple. He has only allowed them to see his divine "Majesty".    

    From the Ptolus Book

  • “Everything passes through Midtown,” the saying goes.
  • Any kind of person—from beggar to noble, from thief to priestess, from powerful mage to savage barbarian—can be found here, if only just passing through.
  • Nonplayer characters in Midtown are more likely to be nonhuman than those encountered in other sections of the city. They are also far more likely to be adventurers, or to have an adventuring or PC-type background—although such characters are still the exception, even here. People in Midtown seem even more jaded to the supernatural, the monstrous, and the strange than the standard residents of Ptolus.
  • (a note to be cautious of extreme non-human when feeding.
     

    Communities


  • DELVER’S SQUARE: center of midtown and entrance to the under-city market
  • EMERALD HILL greenery and elves
  • (careful feeding with dominate or presence as elves are more resistant to our special talents)
  • FAIRBRIAR
  • (gnomes, halfling, humans, elves - smallerfolk are more common, again careful as they have tighter communities)
  • THE MANE
  • (large park, Litorians - lion folk - not a good idea for refuge or feeding)
  • KATTERWOOD (clannish halflings almost gypsy like)
  • LONGBOTTOM
  • (rough area, mix of warehouses and residential, almost an extension of the guildmans ward, some abadoned buildings - good feeding)
  • NARRED
  • (aram or centaurs - not good feeding)

    With Midtown being the largest ward it makes little difference if these non-human communities do not offer good feeding, as there are so many choices.
     

    Buildings / Businesses

  • The Black Swan (tavern - heavily used by dwarves)
  • CLOUD THEATER (good use to see custom and humans in their element)
  • Danbury's (tavern & art gallery frequented by mages)
  • GHOSTLY MINSTREL (An inn, a pub, and a restaurant all in one, It has earned a reputation as the central feature of Delver’s Square and the focal point in the world of the delvers who plumb the depths below the city.
  • GRIFFON (Another mainstay of Tavern Row, the Griffon is both a tavern and an inn.)
  • THE WIND’S MYSTERY The Wind’s Mystery is a large, rather lavish tavern and inn set back from the main gate. The ceiling creates a grand vaulted chamber, the centerpiece of the two-story building.
  • NORTH POINT RESTAURANT Located in the Fairbriar neighborhood, the North Point is a typical eatery serving mostly gnomish dishes.
  • THE ONYX SPIDER Notorious for its nefarious patrons, the Onyx Spider isn’t a rough bar—it’s a dangerous one. That is to say, it’s not likely that a patron will find themselves in the middle of a brawl there.
  • ROW BATHHOUSE (The proprietors, Eltan and Derron Polon (male and female humans), charge 8 cp for a simple bath at the Row Bathhouse. They offer many other services as well, including laundry (2 cp to clean one outfit), clothes mending (3 cp per article), delousing (2 cp), haircuts (1 sp), and shaves (6 cp). As interest in Dungeon exploration increases, so does business at the Bathhouse.
  •  

    Keywords

  • hub
  • quicker pace
  • largest ward
  • melting pot
  • variety races, customs
  • services
  • arts
  • club and dance
  • south of the Elysium


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