Charlie Character in Crafting New Lives | World Anvil

Charlie

Slime (a.k.a. Charlie)

Hello reader from many worlds!   I'm Charlie, and despite the translucent green goop that is my form, I promise I am very human, and am made of meat and bones! You can even see some of the bones I have collected, because I am slightly see-through!
Species
Age
?????
Children
Current Residence
A moist damp cave :D
Pronouns
he/him
Gender
neutral
Eyes
dark green like balls of moss
Hair
a literal mop of brown "hair", still on the stick
Skin Tone/Pigmentation
a moderate pile of green goop, a texture similar to skin but slightly tacky
Height
3'7
Belief/Deity
The Code
Known Languages
Common, Abyssal?

Charlie Slimecicle

20 Level (0/355000 XP for level-up) Outlander Background Slime Race / Species / Heritage Chaotic Neutral Alignment
Rogue
Level 20
Hit Dice: 20/20
1d8+2 Class 1

STR
10
+0
DEX
18
+4
CON
15
+2
INT
14
+2
WIS
15
+2
CHA
13
+1
200
Hit Points
+9
Initiative (DEX)
14
Armor Class (AC)
+6
Prof. Bonus
35 walk, 50 climb
Speed (walk/run/fly)
+12 Expertise Bonus
+6 Proficiency Bonus
+0 Strength
+10 Dexterity
+2 Constitution
+8 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+4 Acrobatics DEX
+2 Animal Handling WIS
+2 Arcana INT
+6 Athletics STR
+1 Deception CHA
+8 History INT
+14 Insight WIS
+1 Intimidation CHA
+2 Investigation INT
skills
+2 Medicine WIS
+2 Nature INT
+14 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+2 Religion INT
+16 Sleight of Hand DEX
+10 Stealth DEX
+8 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

LEVEL 4- Observant




Quick to notice details of your environment, you gain the following benefits:
  • Increase your Intelligence or Wisdom score by 1, to a maximum of 20.

  • If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.

  • You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.


  • LEVEL 8 - Keen Mind



    You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.

    • Increase your Intelligence score by 1, to a maximum of 20.

    • You always know which way is north.

    • You always know the number of hours left before the next sunrise or sunset.

    • You can accurately recall anything you have seen or heard within the past month.



    LEVEL 10 - Mobile
    You are exceptionally speedy and agile. You gain the following benefits:


    • Your speed increases by 10 feet.

    • When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.

    • When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.




    LEVEL 12 - Alert



    Always on the lookout for danger, you gain the following benefits:

    • You can’t be surprised while you are conscious.

    • You gain a +5 bonus to initiative.

    • Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.




    LEVEL 16 - Dungeon Delver



    Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:

    • You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.

    • You have advantage on saving throws made to avoid or resist traps.

    • You have resistance to the damage dealt by traps.

    • Travelling at a fast pace doesn't impose the normal -5 penalty on your passive Wisdom (Perception) score.




    LEVEL 19 - Skill Expert



    You have honed your proficiency with particular skills, granting you the following benefits:

    • Increase one ability score of your choice by 1, to a maximum of 20.

    • You gain proficiency in one skill of your choice.

    • Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.



    Features & Traits

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
    Common, Abyssal, Thieves' Cant, Primordial
    Thieves' Tools and Horn

    Languages & Proficiencies
    I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.

    I'm driven by a wanderlust that led me away from home.

    Personality Traits
    Change. Life is like the seasons, in constant change, and we must change with it.

    Ideals
    An injury to the unspoiled wilderness of my home is an injury to me.

    Bonds
    There's no room for caution in a life lived to the fullest.

    Flaws


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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