Session 16 - The Afterparty

General Summary

The party reconvenes before the afterparty begins, Violet taking the opportunity to speak to Kit Nevertide and later Celeste. They have very little time otherwise to prepare for entering the lion’s den, working quickly to freshen themselves up and prepare for what will be a long night.
  Together, the group meet at the entrance of the Ospreus and are welcomed by the guards with heavy suspicion. They are not formally stopped this time, likely the work of the prince’s commands. Aenyr meets them at the door, a cocky glower on his face as he informs the party of his distaste in associating with them. He walks ahead, bidding the party to follow as the rest of the nobility who surround them look on with looks of hatred. Kinslaying is one of the most deplorable crimes in Corondor, the worst kind of murder. Only one of a nature truly vile could stomach killing their own kin without reason.
  Even the princess, Aydrea Tandor’thal, cannot meet their eyes as she so easily did before. Lord Bond Borsmount has a lost expression, a mix of distrust and sadness in his eyes, chest puffed defensively as they pass. Alastor walks with head ducked low in shame, the rest of the party doing the same for their own good. However, he stops when he sees Lord Laurent Dayne and his wife, Lady Nymeria Dayne.
  Alastor tries to apologize, but it comes out wrong. Especially to a woman he has called such vile things. Nymeria calls him a kinslayer, but before she can say more her hand is grasped in Laurent’s, and the two walk away. Seeing as the moment has elapsed, Alastor too leaves to scurry after the rest of the party. Aenyr, of course, did not bother to wait for Alastor’s discussion.
  When they enter the afterparty, light jazz music hums as the stage is alive with theatrics. At the start, it’s music, but it is clear the stage has been set for a theater performance in the future. There’s entertainment bound and ready. Ushers carry out alcohol for the tables while the courtesans walk the floor inviting the nobility to the left wing of the castle for a night of pleasure.
  The party is welcomed by one of the attendants with a tray of shots, alcohol passed around courtesy of Lord Melior Ljonguard himself. Few refuse free alcohol, but the party is unsure. At the start, they refrain from the vices, but soon all but Asha drinks at least two glasses of the free alcohol. There’s a short period where the group tries to get intel on the ground floor, but they quickly succumb to the effects of their alcohol. All four who drank succumbed to a feeling of rapid impulsiveness which grows, one which can easily be explained by the effects of alcohol. Not enough for someone to try living out their deepest desires, but enough to make a rich lord overconfident in his bets.
  Melior Ljonguard takes this moment to walk out of the right wing of the castle, walking down the center of the hall. He greets the gamblers who waste away their pockets before waiting at the door for a moment. The large doors open and welcome a familiar face, Lady Wynifred Bumbleford, the Tenth Consecrant. If the group suspected Melior was working with Bumbleford it is all but assured when he takes her hand to kiss chivalrously and leads her towards the right wing of the hall.
  Celeste, in her newfound overconfidence, walks over to proposition Melior the moment he is essentially alone speaking to one of his attendants. To her surprise, he agrees. She further tests her luck by asking to see what was in the right wing of the hall so she could ideally actually do her job. Melior agrees, albeit with the caveat that she has to win a coinflip—something Celeste proceeds to do. The party is welcomed into the right wing as a result, and immediately thrown into a game.
  They first see Melior, looming like the threat he is over a man known as Lord Shawbray. The man is quick to follow orders, shuffling into one of the first of many private gambling rooms. At the party’s entrance, Melior leads them into the same room. There, the party has four opportunities to gamble, each with increasingly higher bids, yet, opportunities to guarantee money. They are each given a tray, one which they can store dice. Each time they make a brash action, a dice is added to their tray, each time they receive forgiveness for lost bets, dice is added to the tray.
  The party makes use of this… a lot in the coming rooms.
  The bets go by as quick as they come, swift and taxing as some of the group gain illustrious fortunes while others lose it all. When they finish their rounds, they’re escorted out to proceed to the next room, leaving Lord Shawbray shivering in his boots alone, unable to pay his debts.
Report Date
13 Jul 2026