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Vallis Valanthar

Storyteller Notes

Voice

Dame Maggie Smith

Example Lines

  • "History is not written with ink alone; it is etched in the hearts of those who live it."
  • "Ah, the Queen of Thorns. Her roots run deep and her shadows longer still. Be wary, but not blind."
  • "Wisdom is knowing when to act and when to simply listen—two talents rare among adventurers."
  • Alaphon Vallis Valanthar (a.k.a. Val)

    Description

    Vallis Valanthar is a distinguished and elderly War Wizard who has transitioned from a life of arcane service to one of scholarship and writing. Her silver-streaked auburn hair is often braided elegantly, complementing her piercing azure eyes that seem to carry the weight of history itself. She wears practical yet finely crafted robes of deep violet, subtly embroidered with silver runes—a subtle nod to her former rank within the War Wizards. Her posture and movements exude quiet dignity and an aura of wisdom earned through years of service.  

    Personality

    Vallis is known for her sharp intellect, eloquence, and unwavering dedication to truth and knowledge. She approaches challenges with a calm and measured demeanor, often interjecting warmth and humor to disarm tension. Though retired from active service, her mastery of magic remains formidable, and she remains a trusted advisor on matters of history and the arcane. Vallis has a soft spot for those who show genuine curiosity or determination, though she has little patience for arrogance or those who twist history for personal gain.
    Current Location
    Ethnicity
    Year of Birth
    1405 DR 84 Years old
    Birthplace
    Dhedluk
    Children
    Belief/Deity
    Lathander
    Aligned Organization

    War Wizard Alarphon

    Medium Humanoid, War Wizard, Any

    Armor Class 15 (18 with Mage Armour)
    Hit Points 180
    Speed

    STR

    14
    ( +2 )

    DEX

    16
    ( +3 )

    CON

    14
    ( +2 )

    INT

    20
    ( +5 )

    WIS

    16
    ( +3 )

    CHA

    10
    ( +0 )

    Saving Throws CON +8, INT +11
    Skills

    Arcana +5, History +5, Investigation +5

    Senses

    Passive Perception 11

    Languages Common
    Challenge Rating 28
    Proficiency Bonus +8

    Description

    Alarphons are an internal police force, keeping an eye on the War Wizards themselves and always on the lookout for signs of treason or treachery.

    Spellcasting. The alarphon is a 12th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). They have the following wizard spells prepared: Cantrips (at will): fire bolt, friends, prestidigitation, ray of frost, shocking grasp, true strike. 1st level (4 slots): charm person, mage armor, magic missile, shield. 2nd level (3 slots): detect thoughts, hold person, zone of truth, suggestion. 3rd level (3 slots): counterspell, dispel magic, haste. 4th level (3 slots): greater invisibility. 5th level (2 slots): dominate person. 6th level (1 slot): mental prison.


    War Magic. When the war wizard uses their action to cast a cantrip or 1st-level spell, they can make a melee weapon attack as a bonus action.

    Actions

    Shortsword. Melee Weapon Attack: +9 to hit, reach 5 f t., one target. Hit: 6 (1d6+3) piercing damage. Mind Siphon (Recharge 5-6). The alarphon targets a creature it can see within 60 feet of it. The creature must succeed on a DC 19 Intelligence saving throw. On a failed save, the target takes 52 (8d12) psychic damage and the alarphon discerns the target’s surface emotions and thoughts. On a successful save, the target takes half as much damage and the alarphon discerns the target’s general emotional state, but not their thoughts.

    Reactions

    Arcane Deflection. When the war wizard is hit by an attack or fails a saving throw, they may use their reaction to gain a +2 bonus to their AC against that attack or a +4 bonus to that saving throw

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