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Alyssa Wyvernspur

Human Student Wizard; Neutral Good

A noble and aspiring War Wizard, Alyssa Wyvernspur is a determined and skilled young woman. Bound to her wheelchair after surviving a deadly attack at Stormhaven House, she now dedicates herself to mastering magic to protect others. Her recent training with the War Wizards has given her access to their unique resources, including a sending stone used for communication among their ranks.

Lately, Alyssa has been disturbed by reports through the sending stone that the Humboldts Adventuring Company is under suspicion and faces arrest. Knowing Dofaroc, a gentle and kind-hearted member of the group, Alyssa struggles to reconcile these orders with her personal beliefs. Her loyalty to her mentors is clashing with her sense of justice and the trust she places in those she knows personally.

Her Kara-Turan ancestry shows in her almond-shaped amber eyes and smooth, golden-tinged complexion, while her wavy dark hair—a blend of her Cormyrean lineage—falls past her shoulders, often tied back to keep it out of her face. She carries herself with the quiet dignity of a noble, her movements deliberate and graceful despite being confined to an intricately crafted magical wheelchair. The chair, made of polished dark wood and silver inlays, features carvings of flowing rivers and lush forests that symbolise her family's lands near Wyvernwater. She wears tailored wizard robes in deep blue and silver, embroidered with elegant water and vine motifs, while a small wyvern-shaped pendant rests around her neck—a nod to her family crest. Her calm and focused demeanor speaks to her noble upbringing, tempered by the resilience born from the hardships she has endured.

Alyssa - Post attack on Stormhaven

Magical Wheelchair: Grants 10 ft. hover movement, resistance to being knocked prone, and sturdy construction (AC 17, 30 HP).

Sending Stone: Communicates with War Wizards within 100 miles.

Ring of Protection: +1 to AC and saving throws.

Potion of Healing (x2): Restores roll:2d4+2 HP each.

Wyvernspur Signet Ring: Represents her noble status.

Traveler’s Cloak: Enchanted for warmth and minor protection.

Alignment
Neutral Good
Species
Elf
Ethnicity
Other Ethnicities/Cultures
Year of Birth
1452 DR 37 Years old
Birthplace
Immersea
Children
Eyes
Brown
Aligned Organization
Other Affiliations

War Wizard Recruit

Medium Humanoid, War Wizard, Any

Armor Class 12 (15 with Mage Armour)
Hit Points 54
Speed

STR

12
( +1 )

DEX

14
( +2 )

CON

10
( +0 )

INT

16
( +3 )

WIS

12
( +1 )

CHA

10
( +0 )

Skills

Arcana +6, Investigation +6, Perception +4

Senses

passive Perception 14

Languages Common
Challenge Rating 4
Proficiency Bonus +2

Spellcasting. The war wizard recruit is a 4th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). They have the following wizard spells prepared: Cantrips (at will): fire bolt, prestidigitation, true strike 1st level (4 slots): mage armor, magic missile, shield 2nd level (3 slots): flaming sphere, hold person


War Magic. When the war wizard uses their action to cast a cantrip or 1st-level spell, they can make a melee weapon attack as a bonus action.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 f t., one target. Hit: 6 (1d6+2) piercing damage.

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