Merrana Norissa Leskos Character in Corgeria | World Anvil
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Merrana Norissa Leskos

Lady Merrana Norissa Leskos

Norissa’s clone daughter and another child of the Moon Pool. She has trained as a warrior and is also witch of the Royal Coven. She wears chainmail and typically carries a shield. For weapons she prefers the long sword and a composite bow. She usually wears greens and browns so she can blend into the forest. At court she has had many lovers, but does not seem to be serious about anyone. (RC)

Physical Description

General Physical Condition

Excellent, Merrana is a highly trained warrior who trains on a daily basis and spend much of her time outdoors walking long distances or riding.

Body Features

Tall, muscular, fit and shapely. Merrana has dark brown skin and black hair.

Apparel & Accessories

When at home Merrana typically wears the green robes and cloak of a priestess of Khanna, but when out and about she usually dresses as warrior trading her robes for a deer skin tunic and breeches but retaining the green cloak for its value as camouflage. She typically carries a long sword, longbow, dagger and wears a chain mail shirt and high boots.

Specialized Equipment

Merrana owns both a magical long sword and long bow.

Mental characteristics

Personal history

Merrana has trained as warrior with her mother, Lady Klonna and later Starkand. She became fascinated by the Khanna sect as a result of interactions with the priestesses of the Forest Coven, the major practitioners the Khanna faith in the area of her childhood home at Port Kofar. She frequently traveled to Landor to live at court and receive an education at the Palace school. At age thirteen she went to live part-time with the Royal Coven where she received training in religion and magic. When she reached her majority she formally joined the Royal Coven. Although considered a priestess her real role is as a warrior and defender of the Coven.

Gender Identity

Female

Sexuality

Lesbian

Education

Originally educated at the palace school, she has continued her education under the tutelage of the senior members of the Royal Coven.

Employment

Merrana serves as one of the Royal Coven's protectors. She has found purpose as a holy warrior of the Khanna sect. She has been encouraged in this role by Grand Duchess Annannara who based on bitter personal experience believed the Coven needs to be able to defend itself.

Intellectual Characteristics

Merrana has a great curiosity about the natural world and has developed a strong familiarity with the forest lands around Landor. She enjoys life with the coven particularly enjoying the musis, singing and dancing that is a regular feature of life at Morja Annannara.

Social

Religious Views

Merrana is a devoted worshiper of Khanna and a sword defender of the faith.

Social Aptitude

Merrana easily moves between the world of the court and the coven. She is on good terms with the peasant and forester families living near Morja Annannara having a reputation as a killer of dangerous animals and a finder of lost children.
Current Location
Year of Birth
958 29 Years old
Circumstances of Death
Merrana is a child of the Moon Pool, thus appears to be identical to her mother.
Birthplace
Landor
Children
Current Residence
Morja Annannara
Gender
Female
Hair
Black
Skin Tone/Pigmentation
Brown
Height
5', 8"
Aligned Organization


Cover image: by Paul Bove

Merrana Norissa Leskos

Paladin 5 Class & Level
Noble Background
Dark Corgerian/Southron Corgerian Race
Lawful Good Alignment

Strength 16
+3
Dexterity 17
+3
constitution 16
+3
intelligence 15
+2
wisdom 12
+1
charisma 18
+4
Total Hit Dice 5
Hit Die
1d10+3
+3 proficiency bonus
+3 Strength
+3 Dexterity
+3 Constitution
+2 Intelligence
+1 Wisdom
+4 Charisma
saving throws
+3 Acrobatics
+1 Animal Handling
+2 Arcana
+6 Athletics
+4 Deception
+5 History
+1 Insight
+7 Intimidation
+2 Investigation
+1 Medicine
+5 Nature
+4 Perception
+4 Performance
+7 Persuasion
+2 Religion
+3 Sleight of Hands
+6 Stealth
+1 Survival
skills

 
18
Armor Class
49
Hit Points
+3
Initiative
30
Speed
Long Sword +1To Hit +7Damage 1-8+6Two-Handed 1-10+4
Long Bow +1To Hit +7Damage 1-8+3
Dagger (+1 quality)To Hit +7Damage 1-4+3
Attacks
History, Persuasion, Athletics, Intimidation, Simple Weapons, Martial Weapons, All Armor, Shields, Perception, Nature, Stealth
Proficiences
Spell Save DC | 8+3+4=15 | Spell Attack Modifier | 3+4=7 |
Oath of Devotion Spells: protection from good/evil, sanctuary, lesser restoration, zone of truth
First Level Spells (4): Bless, Command, Searing Smite, Detect Magic | Second Level Spells (2): Protection from Poison, Magic Weapon
Spellcasting
Chain mail shirt +1, Shield, Long Bow +1, 20 arrows, Long Sword +1
Equipment
Divine Sense, Lay on Hands, Fighting Style: Dueling, Divine Smite (1d8 up 5d8 per spell slot level expended), Divine Health, Oath of Devotion, Channel Divinity: Sacred Weapon (+4 to attack rolls for one minute, emits bright light for 20' + 20' dim light), turn the unholy, skilled
Features & Traits

Heroes Enabled

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