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Keldon Kar Marfass

Kledon Marfass (a.k.a. The Viper)

Slender, incredibly handsome and seemingly not at all dangerous. His style is charming and disarming. In fact, he is literally toxic. He excretes venom from his mouth and the underside of his nails. A small dose of his venom can paralyze a victim and a large dose will kill. He is developing his magical abilities and happily operates as his mother’s covert assassin. He is especially keen on seducing female victims and then dispatching them.

Physical Description

General Physical Condition

Very good, he appears slim, well-muscled and exceedingly handsom.

Special abilities

He extrudes venom from both his sharp incisors and beneath his nails. This venom can paralyze in small doses and a large does will kill.

Mental characteristics

Sexuality

Hetrosexual, but is not beyond using his charms to lure in male victims that are inclined to be interested in him.

Education

Keldon has been educated in dark magic by his mother, he is also a great collector of books on magic, which he uses to further his knowledge.

Employment

Primarily works as an assassin for his mother.

Intellectual Characteristics

He is intellectually very curious and always ready to have discussions about the finer points of magic or religion.

Morality & Philosophy

Destroy your enemies and enjoy yourself while doing it. Take what you want and do what you want.

Wealth & Financial state

Keldon has a great collection of books on magic and other topics. He also has many magical items and a large wardrobe of fine garments including many valuable furs and silks.
Current Location
Ethnicity
Children
Current Residence
Castle Estrea
Gender
Male
Eyes
Jade Green
Hair
Golden, shoulder length
Skin Tone/Pigmentation
Light
Height
5, 10"

Keldon Kar Marfass

Wizard (necromancer) 10 Class & Level
Charlatan Background
Corgerian Race
Chaotic Evil Alignment

Strength 16
+3
Dexterity 18
+4
constitution 16
+3
intelligence 17
+3
wisdom 13
+1
charisma 18
+4
Total Hit Dice 10
Hit Die
1d6+3
+4 proficiency bonus
+3 Strength
+4 Dexterity
+3 Constitution
+3 Intelligence
+1 Wisdom
+4 Charisma
saving throws
+4 Acrobatics
+1 Animal Handling
+7 Arcana
+3 Athletics
+8 Deception
+3 History
+1 Insight
+4 Intimidation
+7 Investigation
+1 Medicine
+3 Nature
+5 Perception
+4 Performance
+8 Persuasion
+3 Religion
+8 Sleight of Hands
+8 Stealth
+1 Survival
skills

 
18
Armor Class
72
Hit Points
+4
Initiative
30
Speed
Dagger +3To Hit +11Damage 1-4+7
Staff of Striking +3To Hit +10Damage 1-6+3Two Handed 1-10+3
Nails/BiteTo Hit +8Damage 1-4+4Paralysis save at -4Save or 2-20 points of poison damage
Attacks
Arcana, Investigation, Deception, Sleight of Hand, Disguise, Forgery, Stealth, Persuasion, Perception
Proficiences
Spell Save DC | 8+4+3=15 | Spell Attack Modifier 4+3=7 |
Cantrips (5) Poison Spray, Mending, Mage Hand, Chill touch, Shocking Grasp | First Level (4) shield, Mage armor, Ray of Sickness, Protection from Good & Evil | Second Level (3) Phantasmal Force, see Invisibility, web | Third Level (3) Animate Dead, Vampiric Touch, Fire Ball | Fourth Level (3) Phantasmal Killer, Blight, Fire shield | Fifth Level (2) Cloudkill, Dominate Person |
Spellcasting
Bracers of Protection +2, Cloak of Protection +2, Dagger +3, Staff of Striking,
Equipment
Skilled, Grim Harvest, Undead Thralls, Inured to Undeath
Features & Traits

Heroes Enabled

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