Alda Charna Etellos Vannick Character in Corgeria | World Anvil
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Alda Charna Etellos Vannick

Lady Alda Charna Esteros Vannick (a.k.a. Priestess of the Inner Circle)

Alda is a close champion of Queen Varriya, having become one of her ladies in waiting at age 15. Daughter of one of Varriya's aunts, the now deceased Baroness Charna Alora Etellos Vannick, the two women bear a clear family resemblance, although Alda is notably smaller and more delicate looking than her kinswomen Like her kinswomen, Alda has black hair, blue eyes and fair skin. Originally caught up with court life and the search for a suitable husband Alda showed herself willing to completely commit to Varriya's vision to save the clan and restore it to power.   Although an able and knowledgeable priestess, Alda is somewhat hampered by physical weakness and clumsiness Despite being physically weak, Alda is extremely tough showing a great ability to survive when the clan was lost at sea and in danger of starvation.

Physical Description

Apparel & Accessories

Alda usually wears the black and silver trimmed robes with a flowing black cloak.

Mental characteristics

Gender Identity

Female

Sexuality

Heterosexual

Morality & Philosophy

Alda is highly loyal and is not one to question the leadership of the cousin.

Social

Family Ties

All of Alda's surviving close relatives are members of the Coven of Aldoris or their dependents. Aldo herself has twin twelve year old girls who live with her in the Witches Village.

Religious Views

ALdo is a devoted follower of Celyar firmly believing that the Demon-Goddess had kept her bargain with the Coven of Aldoris and one day will lead them to reclaiming their lost Kingdom.
Current Location
Ethnicity
Honorary & Occupational Titles
Lady of Gallis, Priestess of the Inner Circle
Children
Current Residence
Aldoris
Eyes
Blue
Hair
Black, medium length
Skin Tone/Pigmentation
Fair
Height
5', 2"
Weight
100
Aligned Organization

Lady Alda Merkhana

Cleric (Witch) 7 Class & Level
Noble Background
Corgerian Race
Lawful Evil Alignment

Strength 7
-2
Dexterity 9
-1
constitution 15
+2
intelligence 13
+1
wisdom 14
+2
charisma 16
+3
Total Hit Dice 7
Hit Die
1d8+2
+3 proficiency bonus
-2 Strength
-1 Dexterity
+2 Constitution
+1 Intelligence
+2 Wisdom
+3 Charisma
saving throws
-1 Acrobatics
+2 Animal Handling
+1 Arcana
-2 Athletics
+3 Deception
+4 History
+2 Insight
+3 Intimidation
+1 Investigation
+5 Medicine
+1 Nature
+2 Perception
+3 Performance
+6 Persuasion
+4 Religion
-1 Sleight of Hands
-1 Stealth
+2 Survival
skills

 
11
Armor Class
52
Hit Points
-1
Initiative
30
Speed
Dagger +2To Hit +4Damage 1-4+1
Attacks
History, Persuasion, Simple Weapons, Light Armor, Medicine, Religion
Proficiences
Spell Save DC | 8+3+2=13 | Spell Attack Modifier 3+2=5 |
Cantrips (4) Light, Mending, Sacred Flame, Resistance | First Level (4) Inflict Wounds, Sanctuary, Shield of Faith, Guiding Bolt | Second Level (3) Hold Person, Blindness/Deafness, Silence | Third Level (3) Animate Dead, Protection from Energy, Sending | Fourth Level (1):Guardian of Faith
Domain Spells | 1st Fog: Cloud, Thunderwave | 3rd: gust of wind, shatter | 5th: call lighting, sleet storm | 7th control water, ice storm
Spellcasting
Dagger +2, Bracers of Protection (+2), Wand of Webs
Equipment
Divine Domain: Tempest | Channel Divinity: Turn Undead and Destructive Wrath, Destroy Undead, Thunderbolt Strike
Features & Traits

Heroes Enabled

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