Cavesmasher Tribe

The towering siege engines of the Orcish People

Racial Traits

 
Gigantism: You become a large sized creature and gain all the appropriate benefits and penalties associated with your new size.
 
Vibrationally Sensitive: As a move action, you can stomp your foot on the ground to gain Tremorsense out to 30ft for 1d4+1 rounds. While underground(Such as in a cave system), the range of this tremorsense triples and functions against creatures touching the ground, walls, or ceiling.
 
Symbiotic Siegewalkers: Up to two medium sized creatures(or four small sized) can clamber up onto their back and shoulders as a swift action to gain concealment from all attacks and allow themselves to attack hostile creatures(And be attacked) as if they were occupying the Cavesmasher's squares. Attacks that miss due to this concealment automatically hit the Cavesmasher instead. Creatures with mounted combat or abilities that affect a mount can treat the Cavesmasher as a mount and gain +4 on all ride checks while so mounted - however, only one creature can treat them as a mount at a time.
 

Alternate Racial Traits

 
Sophisticated Savage: Racial ability score modifiers replaced with (+4 Constitution, +2 Intelligence, -2 Dexterity, -2 Charisma).   Though towering and hardy, Cavesmashers have adapted over the eons into a surprisingly intelligent people somewhat at odds with typical Orcish stereotypes - their minds keen and sharp while their bodies grow durable beyond compare, they often enjoy complicated topics like Mathmatics just as much as they do siege warfare.
 
Gatecrasher: +2 racial bonus on Strength checks to break objects and a +2 racial bonus on combat maneuver checks to sunder; Replaces Trained Siege Walkers   Some Cavesmashers, true to their name, are veritable walking siege engines, their massive, brutish forms allowing them to shatter and pulverize objects and structures, as well as granting them a bonus when they seek to sunder the gear of their foes.
 
Deft Deflector: Once a day, you may act like you possess the 'Cut From the Air' weapon mastery feat. Upon usage of its effects, you may not use it any longer that day. Alternatively, you may take 1d4 Str damage and act as if you had 'Smash From the Air' instead. Replaces Trained Siege Walkers   Having learned the ways of the dexterous combatant from their legendary Chieftain, the Cavesmashers who take after their leader learn to deftly cut incoming projectiles out of the way of themselves or their allies at but a moment's notice. Some even combine their teachings with their inborn strength, and learn the terrifying ways of smashing Boulders, Rocks, and even ballista bolts out of the air in but a single half-second.
 
Booksmart Colossus: Gain an additional skill rank at first level and one additional rank whenever they gain a level, and treat one INT based skill as a class skill; Replaces Ferocity   Though they are no smarter than their fellows, some Cavesmashers, now that their Chieftain Marcus has opened up trade with the dwarves, have become enraptured with the stories, tales, and myths within the books they find, utterly amazed at the storied tales that lay within. Such Orcs are more skilled their fellows, and style themselves as scholars...or, the orcish standard for one, anyway.
 

Racial Feats

 
Tactical Battle Mount:   Prerequisites: Cavesmasher Orc, Must not have replaced 'Trained Siege Walkers'   Effects: You may serve as a mount for up to two creatures at the same time that are both at least one size category smaller than you. For the purposes of overland mounted travel, your overland speed grows to 50ft, but goes back down to normal once you stop serving as a mount. You are a valid target for 'mounted combat' feats and similar bonuses.   Some Cavesmashers, already famed for their abilities as battle-mounts, train to become true mounts, their immense girth put to excellent use as mounts capable of ferrying mighty warriors across the battlefield. While a terribly odd sight for others, the sight of a Cavalier or Knight riding a Cavesmasher into battle is that has been seen on many a battlefield.
 
A Scholar and a Gentlemen:   Prerequisites: Cavesmasher Orc, 'Booksmart Colossus' alternate racial feat, 1st Level only   Effect: Gain a racial +2 to Diplomacy, Knowledge(Nobility), Knowledge(Arcana), and Sense motive skill checks. You gain a bonus language of your choice, and your new ability score bonuses are (+2 INT, +2 CHA, -2 WIS, -2 DEX).   Special: You may make Knowledge(Nobility) and Knowledge(Arcana) checks untrained.   Though Still Rare, some Cavesmashers who walk the path of the booksmart colossus find themselves forgoing the more tribal nature of their kin, instead seeking out homes within more central places of culture, where they oddly enjoy dressing up in the clothes of nobles, learning the mannerisms and sensibilities of civilized folk, and becoming highly intelligent, social creatures who place emphasis on intelligence and civility. Though treated with no small degree of confusion by most, they are frequently accepted outside of Draconia due to their highly intelligent, sophisticated natures that lend them well to mages, scholars, librarians, and even nobles, in rare cases.
Cavesmasher Tribe cover

Comments

Please Login in order to comment!