Alter Animus, Life

Cleric/Oracle 6, Shaman 6, Sorcerer/wizard 6;

School: Necromancy   Level: Cleric/Oracle 6, Shaman 6, Sorcerer/wizard 6;   Domain: Death 6   Subdomain: Souls 6  

Casting

Casting Time: Standard Action   Component:  

Effect

Range: Touch   Target: Willing Creature Touched   Duration: Instantaneous   Saving Throw: None; Spell Resistance: No  

Description

Target the animus within your own or someone else’s body, and use your mystical might to attempt to forcefully alter the longevity of someone’s existence. Caster must make a DC 30 Spellcraft check to fire the spell with no repercussions, and if they do, their existence is forever altered, and they add ½ of their race’s total lifespan to their lifespan. If you succeed the check by 10 or more, add double to the total instead of ½. If you succeed the check by 20 or more, you gain such innate control over your own existence you can choose to infuse yourself with one of two types of power:   You can choose to infuse yourself with the power of the ice cold grave, freezing your soul and bringing yourself closer to death itself in the process.You gain Darkvision 30ft(if already have, +15ft to existing darkvision), you no longer need to eat or drink, get Cold Resistance 5, have a Negative energy resistance equal to half class level(Max 10), and Raise dead and Reincarnate spells/abilities have a 50% failure rate on you. Further undead paths are easier to you.   You can choose to raise yourself up towards a higher existence rather than towards the grave, and become closer to the denizens of the outer planes. You become an Outsider with the Native subtype, and any future paths into ascending even higher become easier for you, armor proficiency one level higher than what currently is possessed(if have heavy prof, get tower shield prof, if have that then shit outta luck).   These two things are exclusive.Your soul can only represent one of the above at a time.   Has no effect on undead. If the caster fails the DC 30 check, roll a D100 and check the below for results:  
1-15: You age by one age category. If this would put you beyond the maximum lifespan for you race, you die.   16-35: You gain the effects of the next age category as if you aged, but do not get any older. When you age into the next category, you do not take any bonuses or penalties.   36-76: The spell fails, and you take 2d10 Backlash damage for attempting to alter your own existence.   78-90: The spell fails, but for the next 1d12 days, your skin changes to a random color on the spectrum(DOES NOT NEED TO BE A NORMAL SKIN TONE).   91-100: The Spell fails, with no side effects.
 

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