An Emergency Situation (Pt 6)
Session 10 Recap
General Summary
Deciding to set out and investigate the ruins of Abelynn, the party leaves Richard Wells' cabin the following morning, following old logging trails and trade roads. They eventually reach the ruins of the small hamlet on the banks of the Coralous River, cautiously making their way through the remnants of the settlement until they find the cemetery, overgrown and crumbling from decades of neglect.
Once they are sure there are no threats outside the graveyard, they enter the perimeter, noting that the gates seemed to have been smashed inward, suggesting that someone, or something, sought entry to the area and was not going to be deterred by a wrought iron barrier. There, at the center of the cemetery, the party finds a fully developed yellow musk creeper, controlling a mostly skeletal corpse, and a handful of it's zombie spawn. The party draws out the creatures, eventually defeating them, and puts and end to the parasitic plant.
Satisfied with a job well done, they set out to return to Richard's cabin when they note a large number of fresh zombie tracks, likely from within the last couple days, moving en masse to the south. Unsure of how to proceed, the party decides to continue with their original plan to return to the relative safety of the Wells' property and figure out their next move once they have had a chance to rest from their ordeal. Trekking throughout the night, they eventually make it back to the cabin just as dawn is breaking; marking a full day of travel and fighting behind them, but the mystery of a southbound band of zombies still ahead.
Missions/Quests Completed
- Explore Abelynn
- Slay the Yellow Musk Creeper

Rayne

Bara

Qas
Report Date
08 Jun 2019
Primary Location
Secondary Location
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