Blacksmith
Blacksmith
Req. 10 Strength
1. Beaten Metal: Passive
Your time spent blacksmithing has left you very capable. You can smith without fail. +1 STR stat every 10 levels. You can trade one Feat Point for two Alloy Marks.
2. Emergency Repair: At-Will Action
Use metal scrap or a bar of metal to repair metal items provided you have a hammer and anvil-like surface.
3. Forge Ahead: Daily^4 Action
If you have an unusual metal, you can experiment with it and learn how to make items from that metal. Roll STR to experiment with it; rolls of 14+ allow you to make items from that metal.
4. Sharpen, Reshape and Strengthen: Daily^3 Action
Optimize an item to grant it bonuses. Upgrade a metal item by 3 + hit die if applicable.
5. Good as New: Daily^7 Action
Make an item shine and sparkle, making it appear more valuable. Its value is doubled.
6. Mold Maker: At-Will Action
Make a fragile mold of a metal item that breaks after one use. The item will come out exactly the same stat wise provided you use the same materials. Making a mold requires a bucket of clay.
7. Furnace Frenzy: At-Will Action
You can create your own furnace and upgrade it. A basic furnace requires 30 buckets of clay to create. You gain +1 experience when blacksmithing at your own furnace.
8. Create to Break: Passive
A blacksmith requires a lot of items and a skilled hand to create their art. You have an additional 6 inventory slots. You can’t critically fail when attacking with a hammer.
9. Spark of Life: Daily Action
Work and toil over your next creation. Your next creation springs to life giving it a soul. The item has bonus stats and abilities.
Optional tier 2 subclass (not req. for Paragons): See Armor Master.
1. Beaten Metal: Passive
Your time spent blacksmithing has left you very capable. You can smith without fail. +1 STR stat every 10 levels. You can trade one Feat Point for two Alloy Marks.
2. Emergency Repair: At-Will Action
Use metal scrap or a bar of metal to repair metal items provided you have a hammer and anvil-like surface.
3. Forge Ahead: Daily^4 Action
If you have an unusual metal, you can experiment with it and learn how to make items from that metal. Roll STR to experiment with it; rolls of 14+ allow you to make items from that metal.
4. Sharpen, Reshape and Strengthen: Daily^3 Action
Optimize an item to grant it bonuses. Upgrade a metal item by 3 + hit die if applicable.
5. Good as New: Daily^7 Action
Make an item shine and sparkle, making it appear more valuable. Its value is doubled.
6. Mold Maker: At-Will Action
Make a fragile mold of a metal item that breaks after one use. The item will come out exactly the same stat wise provided you use the same materials. Making a mold requires a bucket of clay.
7. Furnace Frenzy: At-Will Action
You can create your own furnace and upgrade it. A basic furnace requires 30 buckets of clay to create. You gain +1 experience when blacksmithing at your own furnace.
8. Create to Break: Passive
A blacksmith requires a lot of items and a skilled hand to create their art. You have an additional 6 inventory slots. You can’t critically fail when attacking with a hammer.
9. Spark of Life: Daily Action
Work and toil over your next creation. Your next creation springs to life giving it a soul. The item has bonus stats and abilities.
Optional tier 2 subclass (not req. for Paragons): See Armor Master.
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