Armor Master (Subclass or Blacksmith 2)
Armor Master (Class may be taken as an individual subclass or as tier 2 of Blacksmith)
Req. Blacksmiths Hammer
1. At Will Forged In Flames Action
You can create a forge pretty much anywhere, provided you have loose stones and something to burn. Additionally you can create an anvil out of any hard object that’s big enough. You can also choose to upgrade your armor pieces in a different way to give them health bonuses instead of increasing their armour rating. Additionally, you can upgrade your smith’s hammer to allow it to work with higher calibers of metals and increase the bonuses it gives to armor that you upgrade.
2. At Will Duplex and Triplex Armor Action
For duplex armour, you combine two similarly sized pieces of the same type (helmets, chestplates etc) and add their stats and effects together into one much more solid piece of armour. By adding a third layer to duplex armor or combining three pieces of armour, you can make triplex armour, which changes the middle piece’s armour rating into a health bonus, or the innermost piece’s armour rating into protection against ranged attacks.
3. Daily^15 Crest Making action
You can brand armour that you make with your crest. Doing this not only increases the value and causes you and your pieces to become more well respected and well known over time as you create and sell more armour, but it also gives the armour a special effect depending on your crest. (When creating your crest, present a vivid description or picture of the appearance of said crest as well as a list of 4 or 6 potential effects it could grant to the armour to eris)
4. Daily Fire Tempering Action
Throw a piece of armour in the furnace for a few hours and quench it in oil to harden it, giving it percentage reductions against all types of attacks and increasing its armour rating. This can be done to any piece of metal armour, but only once. Any further attempts to temper it will result in the armour breaking.
5. Daily Fixer Upper Action
Completely repair an object made of any substance, even one with multiple breaks, to be as strong as new, (but not warps, such as might be caused by a warp wood spell). You can weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, providing but one break exists. This does not restore the magical abilities of a broken magic item made whole, and it cannot mend broken magic rods, staffs, or wands. You cannot repair items that have been warped, burned, disintegrated, ground to powder, melted, or vaporized, nor can you use it on creatures (including constructs.)
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