Olzaran

Race: Half-Orc Class: Paladin, Oath of Vengeance   Player: Alathen DnD Beyond   Perks:
  • Combat Focus: When initiative is rolled, you can use your reaction to either take an offensive stance and get +1 to your attack rolls, or take a defensive stance to get +1 to your Armor Class. The stance lasts for the entirety of the combat encounter.

  • Stance Maneuvers: While in a stance, you have access to certain maneuvers. You can use a number of maneuvers equal to your proficiency bonus per short rest. (You might be able to learn new maneuvers from suitable teachers.)
  • Offensive Stance: Menacing Attack - When you hit a creature with a weapon attack, you can attempt to frighten the target. You add your intimidation bonus to the attack's damage roll, and the target must make a Wisdom saving throw DC 15. On a failed save, it is frightened of you until the end of your next turn.
  • Defensive Stance: Riposte - When a creature misses you with a melee attack, you can use your reaction to make a melee weapon attack against the creature. If you hit, you add 1d10 to the attack's damage roll.

  • See the path: Once per long rest, you can cast True Seeing on yourself without spending any Spell components. You can also cast Find the Path once per long rest, but only to determine the location of anyone of the dark trinity.
  • Lok'tar Ogar: The reach for all your two-handed melee weapons extends by 5ft.
  • Loyal Protector: Once per short rest, you can cast shield as a reaction on an ally within 30 feet.

  Combos:  
"Fuck everyone else, i'm going for the sword!"
Children