Combo moves

As the party gets more familiar with each other, characters learn specific, situational maneuvers, requiring multiple participants.   How to combo:
  1. The Player Character who's turn in initiative it is, declares the Combo Action and the Partner.
  2. The Partner must be willing to take part and have the required Action, Bonus Action or Reaction available.
  3. The Combo abilitiy takes place immediately, and both Characters use the specified Action. (possibly bumping up the second character in initiative order)
  4. The round continues in initiative order as usual. The second player gets to move and use any remaining actions on his own turn.

  • Every Combo Move can be used once per Short Rest.
  • Discuss any Combo use in advance so it doesn't slow down the combat too much.
  • Some Combos come with a certain risk to its participants. These Combos are usually more powerfull than their risk free counterparts.
  • A high-five or fist-pump after a successfull Combo Move is highly recommended.
  • Since these Combo abilities are not yet tested and proven, i reserve the right to subsequently adjust anything too unbalanced. :)