House rules

World

  1. Weather is determined daily using the weather effects table. Both a 99 and a 100 trigger 'Strange Phenomenon'.

General rules

  1. Only one die can be added to any D20 roll (so you can only use Bardic Inspiration, Bless or Guidance, etc. with your roll)
  2. Players have "luck", on a failed roll, a player can announce that they want to use their luck, using one luck point per difference to the DC they were trying to reach (ie rolling 5 and spending 5 luck points = 10). Once a player announbces they want to use their luck, the DM reveals the amount of luck required. The player must spent this amount of luck if able; if the player has less luck than required, they spend all the luck they have, and the roll fails. Luck can't be spent on damage rolls, death saves or ressurect rolls.

Combat

  1. Death saves are rolled in secret by the DM. If the method of play allows, they can be rolled between the savee and the DM, but other players will never know the results.
  2. Being reduced to 0 hitpoints gives 1 level of exhaustion, unless the player succeeds on a CON 14 save.
  3. Diagonal movement counts the same as horizontal/vertical movement on a grid.
  4. Feeding someone a health potions is an action, drinking one yourself is a bonusaction, handing one to someone is an item interaction.

Spells

General

  1. A spell with a somatic component can't be cast whispering. The casting has to be audible and at a volume at least equal to ordinary speech.
  2. The magical chaos of counterspelling a counterspell causes a roll on the wild magic table
 

Specific spells

 
  1. "Goodberries" no longer counts as eating a days worth of rations.
  2. The spell "Shield" is banned. (Except during "Bladesong" by Wizards)
  3. The spell "Silvery Barbs" is banned.
  4. The spell "Sending" requires a saving check equals DC14+number of planes you are away, if not targeting a creature on the same plane. You can add your spellcasting modifier to the roll.
  5. Spells learned as a result of any given class, can only be cast with a shield, if that class gives proficiency for shields.
  6. The following spells are added to the game:
    • Bartolleus' Temporal Stasis - 8th level enchantment spell by Guldgust on DnDBeyond
    • Crystal Bridge - 4th level conjuration spell by Guldgust on DnDBeyond.
    • Diaz' Door of Despair - 4th level illusion spell by KasperStokholm on DnDBeyond.
    • Duplicate Document - 1st level transmutation spell by Guldgust on DnDBeyond.
    • Dusken's Inner Soul Explosion - 5th level necromancy spell by Guldgust on DnDBeyond
    • Mallient's Mirrored Person - 7th level illusion spell by Guldgust on DnDBeyond
    • Origami - Transmutation cantrip by Cael Reader on DnDBeyond
    • Quicken - Transmutation cantrip by Guldgust on DnDBeyond
    • Rastum's Heavenly Sword - 5th level enchantment spell by Guldgust on DnDBeyond
    • Reset - 4th level transmutation spell by Guldgust on DnDBeyond
    • Widowgast's Web of Fire - 4th level evocation spell by Matt Mercer.

Martial fighting

  1. Using an off-hand weapon does not consume your bonus action ("Extra Attack" does still not affect the number of off-hand strikes).
  2. Drawing or sheathing both one-hand weapons only take one item interaction.

Inventory

  1. The encumbrance rule is used and coin weight is not ignored.
  2. Practical inventory management such as "would X fit into my backpack" is for the players to manage, those are expected to be reasonable.

Classes

Artificer
  1. The "Arcane Batterist" subclass by Guldgust on DnDBeyond has been added.
Fighter
  1. Halflings can not be gunslingers.
Sorceror
  1. The "Storm Sorcery" origin for Sorcerers can be replaced by "Storm Sorcerer (2022)" by Guldgust on DnDBeyond.
  2. The "Wild Magic Surge" feature of "Wild magic" sorcerer now happens on a result of 1-3 on a d100, rolled after every spell cast, rather than the DM deciding if it happens.
  3. The "Tides of Chaos" feature of "Wild magic" sorcerer is changed, so that the player can choose proffeciency times per day to roll on the wild magic table to recover the feature, rather than the DM deciding if it happens.
Warlock
    The "Kayal" genie has been added to the Pact of the Genie Warlock subclass
Wizard
  1. The "Bladesinging" school now gains access to "Shield" (Despite it being banned) during "Bladesong". It does not count against the amount of spells known or prepared.
 

Races

  General
  1. "Night Vision" is removed from all races, it will be replaced. Races with superior darkvision still have this.

Custom Lineage
  1. The "Dark Vision" option can not be selected.
Dwarf
  1. The subrace "Storm Dwarf" by Guldgust on DnDBeyond can be selected. These typically hail from Stormbolt in the Ranaarian Empire
  2. "Night Vision" is removed from all dwarves.
  3. "Echoes of Stone" is added to all dwarves, granting advantage on navigation under ground, and does not get disadvantage when attacking unseen enemies under ground.
Elf
  1. "Night Vision" is removed from all elves.
  2. "Keen Instincts" is added to all elves. Elves does not have disadvantage when attacking invisible enemies within 10 feet range.
  3. "Shea Elf" subclass by Guldgust on DnDBeyond has been added.


  4.   Foxkin
    1. "Foxkin" race by Guldgust on DnDBeyond has been added.
Genasi
  1. "Shadow Genasi" by Guldgust on DnDBeyond has been added to the game.
Half-elf
  1. "Night Vision" is removed from half-elves.
  2. "Diplomatic Bearing" is added to all half-elves, granting advantage using Persuasion to negotiate terms with other races than half-elves.
Treant
  1. The race "Treant" by Guldgust on DnDBeyond can be selected.
  2. This includes the subclasses, and the race-specific trait "Treant Pole".
 

Tools


All tool profficiency rules made by DumpStat can be used in place of the rules given by Xanathar's Guide to Everything.
DumpStat's rules can be found here: https://www.gmbinder.com/profile/dumpstat

Thieves Tool's breaks if the roll agianst the lock is 5 or more below the DC.

Character creation

  1. Optional: The first character of any campaign is found by the "Discovery Method". Upon character death, any new characters are made with the Point Buy system.
  2. In the Discovery Method, the first step in a characters creation is either to pick a race or to roll stats (player preference). Stats are then rolled by the normal 4-1 method, but rolled in order. So, the first result has to be STR, second has to be DEX, and so on. The player is free to pick a class following this.
  3. Characters get a free feat in level 1 unless their background already gives one.
  4. Optional: Spellcasting classes can pick a different spellcasting ability than they would normally use. They can also freely pick a different origin for the sorcery.
    Henry has two spellslots, resetting on a short rest. When not firing spells, he fires bolts of godly energy (Eldritch Blast), while attacking with his divine minion (Pact of the Chain). His powers comes to him from the god of mathematics, to whom Henry is a loyal priest - because of this, he uses a magical sense of logic to formulate his spells, using intelligence as a spellcasting modifier.
 

Rule clarifications