Stonegard

Demographics

Population: Approximately 56,000 residents   Diversity: Stonegard is a vibrant and diverse city, home to a multitude of races that each contribute uniquely to its culture, economy, and society. While humans form the majority, the city is enriched by the presence of various other races, each with its own distinct heritage and role within the capital.  

Demographic Breakdown

    51% Human: Humans are the largest demographic in Stonegard, playing key roles in the city’s governance, economy, and cultural life. They are spread across all districts, from the noble families in the Reach to the merchants in Trade Town and the workers in the Inner City. Human culture and traditions dominate the city, though the influence of other races is substantial and respected.   12% Elf: Elves are known for their grace, intellect, and affinity for magic. They are particularly prominent in the Reach and the Inner City, where they often engage in scholarly, magical, and artistic endeavors. Elves contribute significantly to the cultural and intellectual life of Stonegard, though they often maintain their own distinct cultural practices, separate from the human majority.   10% Dwarf: Dwarves are integral to Stonegard’s economy, especially in Trade Town, where their renowned craftsmanship and trading skills are highly valued. They are well-respected for their hard work and the high quality of their goods, contributing to the city’s industrial and commercial prosperity. Dwarves tend to live in close-knit communities, preserving their traditions and customs.   8% Halfling: Halflings bring a spirit of hospitality and entrepreneurship to Stonegard. They are commonly found running inns, taverns, and small businesses, especially in Trade Town and the Inner City. Halflings also contribute to the city’s agriculture, helping to supply food from the surrounding farmlands. Their cheerful and communal nature makes them well-loved by the city's residents.   6% Tiefling: Tieflings, with their distinct appearance and enigmatic aura, often engage in arcane professions, trade, and occasionally in the more shadowy aspects of city life. Despite facing prejudice due to their infernal heritage, many Tieflings have established themselves as valuable members of Stonegard’s society, particularly in magical and mercantile roles.   5% Gnome: Gnomes are inventive and curious, often working in workshops and laboratories throughout Trade Town. Their passion for tinkering and magical research has made them influential in Stonegard’s technological and industrial sectors. Gnomes are respected for their intelligence, creativity, and contributions to the city’s progress.   4% Dragonborn: Dragonborn in Stonegard face significant social challenges due to a dark chapter in the city's history. A former tyrant who once ruled Stonegard used Dragonborn as his personal enforcers, enforcing his brutal regime with ruthless efficiency. This association has left a legacy of distrust and discrimination against Dragonborn, despite the regime’s fall. Many Dragonborn reside in the Outer City, often relegated to low-status jobs and facing social ostracism. However, some have begun to reclaim their honor and place in society through acts of courage and community service, gradually working to overcome the prejudice that still lingers.   4% Half-Orc: Half-Orcs are valued for their strength and resilience, often working as guards, soldiers, and laborers within the city. They are particularly prominent in the Inner City and the Outer City, contributing to Stonegard’s security and infrastructure. While they sometimes face stereotypes due to their orcish heritage, Half-Orcs are respected for their dedication and loyalty, especially in roles that require physical prowess.   4% Other Races: The remaining 4% of Stonegard’s population is composed of a variety of races, including Half-Elves, Aasimar, Genasi, Tabaxi, and others. These groups add to the city’s diversity, bringing unique cultural practices, magical abilities, and specialized skills. Though their numbers are smaller, their presence is felt throughout the city, adding to Stonegard’s reputation as a cosmopolitan and culturally rich capital.    

Cultural Dynamics

    Human Influence: While humans are the most numerous and influential, the city’s culture is a dynamic blend of traditions and practices from all its residents. Stonegard’s diversity is reflected in its festivals, markets, and daily life, where the contributions of each race are celebrated.   Elven Mysticism and Dwarven Craftsmanship: Elves and Dwarves are among the most influential non-human groups, with Elves contributing to the city’s intellectual and magical pursuits, and Dwarves driving much of its industrial and commercial success.   Dragonborn Struggles: The legacy of the former tyrant’s regime continues to affect the Dragonborn, who are often viewed with suspicion and prejudice. However, efforts by some Dragonborn to integrate and redeem their race’s reputation are slowly gaining recognition, highlighting the city’s complex social dynamics.

Government

Royal Monarchy: Stonegard is governed by a royal monarchy, with the ruling power concentrated in the hands of the reigning monarch from the royal family. The monarch, often referred to as the King or Queen of Stonegard, is the supreme authority, overseeing all aspects of governance, from lawmaking to military decisions.   The Royal Family: The House of Varroock has ruled Stonegard since King Varroock's legendary defeat of the tyrant king Nakris, a victory that secured their place as the kingdom's protectors. The monarch, who holds ultimate authority, typically passes the throne down through the family line, though exceptions can be made. Residing in the fortified Stonefront Palace at the heart of The Reach, the royal family symbolizes both the city's resilience and its hope for a prosperous future.   Advisory Council: Though the monarch holds the final say in all matters, they are advised by a small council of trusted advisors. This advisory council is composed of individuals selected by the monarch for their expertise, loyalty, and influence. The council typically includes:
  • The Lord/Lady Chancellor: The chief advisor and often the second most powerful figure in the government, responsible for overseeing the administration of the kingdom and implementing the monarch's decisions.
  • The High Treasurer: Responsible for managing the kingdom's finances, including tax collection, trade agreements, and the royal treasury. The High Treasurer ensures the economic stability of Stonegard and advises the monarch on financial matters.
  • The Master of Arms: The head of the kingdom’s military forces, including the city guards and the royal army. This advisor is responsible for the defense of Stonegard and advises on matters of security, war, and peace.
  • The High Priest/Priestess: A spiritual advisor representing the dominant religious beliefs of the kingdom, particularly the worship of Luthos, the goddess of divinity. This advisor ensures that the monarchy’s actions align with religious doctrines and maintains the relationship between the crown and the religious institutions.
  • The Diplomat: Responsible for managing the kingdom's foreign relations, including alliances, treaties, and negotiations with neighboring nations. The Diplomat advises the monarch on international affairs and represents Stonegard’s interests abroad.
  Governance and Law: The monarch's decrees form the basis of Stonegard’s laws. These laws are enforced throughout the city and the kingdom by the Golden Spear, the kingdom's primary law enforcement agency. While the monarch’s word is law, the advisory council plays a crucial role in shaping and refining these decrees, ensuring they are practical and beneficial to the kingdom.   Checks and Balances: While the monarchy is powerful, the advisors serve as a check on the monarch’s authority. They offer counsel and, in some cases, may challenge the monarch’s decisions if they believe it is in the best interest of the kingdom. However, the ultimate power rests with the monarch, who can choose to heed or disregard the advice given.   Public Interaction: The citizens of Stonegard, particularly those in The Reach and Inner City, may petition the monarch or their advisors for grievances or requests. These petitions are typically reviewed by the advisory council, which then presents the most pressing issues to the monarch for consideration.

Defences

City Walls   Stonegard is protected by a formidable set of city walls made of reinforced stone. These walls encircle the entire city, providing a strong barrier against external threats. The walls are high and thick, featuring battlements and guard towers at regular intervals to allow for surveillance and defense. The walls are continuously maintained and repaired to ensure their effectiveness.   Moat   A wide moat surrounds the inner city, separating it from the Outer City. The moat is filled with water sourced from the city’s sophisticated sewerage system. This water is purified and used for agricultural purposes, but it also serves as a deterrent against potential invaders. The moat adds an additional layer of security, making it difficult for unauthorized access.   Guard Posts   Throughout the city, including The Reach, Inner City, Trade Town, and Outer City, there are numerous guard posts. These posts are manned by the city’s guards and serve as points of control and observation. They are strategically placed to monitor and respond to any disturbances or threats. Each post is equipped with communication devices to coordinate with other parts of the city.   Golden Spear HQ   The headquarters of the elite Golden Spear guard force is located in The Reach. This heavily fortified building serves as the command center for the city’s most skilled and trusted security personnel. The Golden Spear guards are responsible for high-level security operations and maintaining order within the most important district of Stonegard.   The Great Divide   Instead of a traditional gate, Stonegard features The Great Divide, an illusionary bridge that can be dispelled or activated as needed. This magical barrier serves as the main entrance to the city, allowing for controlled access. The illusionary bridge is a sophisticated security measure, adding both a physical and magical layer of defense.   Armored Guards   Stonegard employs a regiment of armored guards stationed at key entry points and throughout the city. These guards are responsible for enforcing law and order, checking credentials, and providing protection against any potential threats. Their presence ensures that any attempt to breach the city’s defenses is met with a swift response.   Surveillance and Communication   The city has an extensive system of surveillance and communication to maintain security. This includes watchtowers on the city walls, magical scrying devices, and a network of messengers. This system allows for real-time monitoring of the city’s surroundings and quick coordination in the event of an emergency.   Fortifications and Barricades   Strategic locations within the city, such as the entrance to The Reach and key intersections in the Inner City, are reinforced with additional fortifications and barricades. These are used to control the movement of people and goods and to secure critical areas in times of crisis.   Sentry Towers   At key points along the city walls and within The Reach, there are sentry towers equipped with archers and signal fires. These towers provide an elevated vantage point for spotting threats and coordinating defenses across the city.

Industry & Trade

Trade Hub   Stonegard serves as a pivotal trade hub, strategically positioned to facilitate commerce between major nations. Its central location makes it a key middle ground for trading goods between the dwarven and elven realms, as well as other neighboring regions. The city's marketplaces are always bustling, featuring a diverse range of products from exotic imports to high-quality local crafts.   Artisan Craftsmanship   Stonegard is renowned for its exceptional craftsmanship, particularly in metalwork and magical items. The Dwarven Brotherhood, based in Trade Town, is celebrated for its expertise in metalwork and engineering. The Artificers’ Society, led by Neelix, is known for its cutting-edge magical devices and inventive creations. Additionally, Genevieve, an elven artisan, specializes in the ancient art of wood forging, creating unique items from iron bark.   Market Districts   Trade Town is the heart of Stonegard’s commercial activities, offering a vibrant array of shops and market stalls. Noteworthy establishments include Ryders Inc., known for its vast selection of goods and rare items, and Stonebrand Butchers, famous for its exotic meat supplies. The Ball-eyed Brawler, a rough-and-tumble tavern with a fight ring, adds to the district's lively atmosphere and draws both locals and travelers.   Trade Goods and Commerce   Stonegard's strategic position allows for the smooth flow of various goods, including luxury items, crafted goods, and essential supplies. The Merchant Guild plays a crucial role in regulating trade practices and overseeing commercial operations within the city. With a network of general stores and specialized shops, Stonegard ensures a steady influx of goods to and from the city.   Agricultural and Resource Management   The city features a sophisticated sewerage system that not only maintains sanitation but also supports agriculture. Grey water from this system is pumped into the moat, where it is refined and used to support local crop cultivation. This system helps Stonegard maintain its agricultural output and contribute to its self-sufficiency.   Overall, Stonegard’s industry and trade sectors are vital to its economy, driven by its strategic location, skilled craftsmanship, and dynamic market activities.

Infrastructure

Streets and Pathways:

 
  • The Reach: The streets in The Reach are paved with smooth, ornate cobblestones. These well-maintained pathways reflect the district’s affluence and the royal family's status. The streets are regularly cleaned and often lined with decorative lanterns and statues.
  • Inner City: Featuring a mix of paved roads and well-trodden pathways, the Inner City combines practicality with charm. Major routes are paved to handle high traffic, while residential areas have stone or gravel paths. The roads are illuminated by hanging lanterns, maintained by the city’s Lamp Lighters.
  • Trade Town & Outer City: The roads here are a mix of cobblestones and dirt paths. Trade Town's key commercial streets are paved for durability, while the Outer City features more uneven surfaces. The roads in the Outer City are less maintained, reflecting the lower socio-economic status of the residents.
  • Key Structures and Facilities:

     
  • Stonefront Palace: Located in the heart of The Reach, the grand palace serves as the residence of the royal family. Constructed from gleaming white stone with elaborate turrets and battlements, the palace symbolizes the monarchy's power and prestige.
  • Golden Spear HQ: Situated in The Reach, this imposing building is the headquarters of the elite guard force. The HQ is heavily fortified and serves as the command center for the city’s most elite soldiers and security personnel.
  • Valley of the Fallen: A solemn graveyard located on the outskirts of The Reach. It is dedicated to those who have died in service to Stonegard, featuring memorials and gravestones arranged in respectful order.
  • Cathedral of Lutharian Divinity: Positioned near the entrance of the Inner City, this grand cathedral is dedicated to Luthos, the goddess of divinity. Its towering spires and intricate stained glass windows make it a central place for worship and spiritual guidance.
  • Church of the Open Palm: Located in the Outer City, this multi-cultural temple is open to all gods and deities. Despite its lack of recognition by the local nobility, it serves as a vital place of worship for a diverse range of religious practitioners.
  • Pleasureville: A small independent village within the Outer City, known for its vibrant nightlife and adult entertainment establishments. Pleasureville is a distinct part of the Outer City, catering to specific needs and interests.
  • Tent Town: An area in the Outer City designated for migrants and displaced nationals seeking refuge. It consists of temporary shelters and communal areas for those in transition.
  • The Great Divide: The city’s unique entrance, featuring an illusionary bridge that can be dispelled or reappeared as needed. This feature allows for controlled access and enhances security.
  • Key Locations:

     
  • First Stop: A historic tavern in Trade Town, known for its long-standing reputation and traditional atmosphere.
  • The Ball-eyed Brawler: A rough and tumble tavern in Trade Town featuring a fight ring in the middle. It is known for its rowdy environment and lively entertainment.
  • Quinn's Quiver: The city's premier fletcher, providing a range of high-quality bows and arrows. Located in Trade Town, it’s a popular spot for hunters and adventurers.
  • Ryders Inc.: A collective of general stores owned by Mathew Ryder, a human noble and master trader. Known for his extensive inventory and willingness to find almost anything, Ryder’s stores do not deal in illegal goods.
  • Stonebrand Butchers: The local butcher shop famous for its exotic meat supplies. Situated in Trade Town, it is well-regarded for its diverse range of meats.
  • Genevieve's: An elven-owned workshop in Trade Town specializing in the lost elven art of wood forging, using iron bark to create intricate metalwork.
  • Neelix's Workshop: Located in the Inner City, this workshop is run by an artificer named Neelix. It is known for its innovative and magical creations.
  • Pleasant Pheasant: An inn in the Inner City offering comfortable accommodations and a welcoming atmosphere for travelers and residents alike.
  • The Hall of Decadence: Another prominent inn in the Inner City, known for its luxurious amenities and high-end service.
  • The Eastside Public House: A popular gathering spot in the Outer City, known for its relaxed atmosphere and communal vibe.
  • Public Facilities:

     
  • Market Square: A bustling area in Trade Town with numerous market stalls and shops. The square is lively day and night, featuring a central fountain and a large, decorative archway leading to the commercial heart of the city.
  • Utility and Services:

     
  • Water Supply: The city’s water system includes a natural underground spring with a network of tunnels and aqueducts. Water flows through the city via decorative fountains and waterfalls, providing both functionality and aesthetic appeal.
  • Sewerage System: Stonegard features a sophisticated sewerage system that pumps grey water into the moat. This grey water is then refined and used for agricultural purposes, contributing to the city’s green spaces and overall sustainability.
  • Waste Management: Waste management is handled differently across districts. The Inner City and The Reach have more advanced and regular waste collection systems, while the Outer City relies on more basic methods.
  • Public Lighting: Streets are illuminated by hanging lanterns, maintained and lit nightly by the Lamp Lighters. These lanterns provide consistent lighting throughout the city, enhancing both safety and ambiance.
  • Private Hire Carts: Available for transportation throughout the city, these carts are primarily used in the Inner City and Trade Town. They offer a convenient way to travel between districts, though they are less common in the Outer City due to safety concerns.
  • Guard Posts: Strategically located throughout Stonegard, these posts ensure law enforcement and emergency response capabilities. They are manned by city guards who patrol and maintain order across all districts.
  • Districts

    The Reach

      The Reach is the affluent heart of Stonegard, housing the royal palace and the elite of society. The streets are paved with ornate cobblestones and lined with elegant buildings and well-maintained parks. This district is characterized by its grandeur and exclusivity, featuring the Stonefront Palace, the Golden Spear HQ, and upscale residences. It also boasts cultural landmarks such as the Cathedral of Lutharian Divinity and lush green spaces. Security is high, with numerous guard posts and a sophisticated access control system.  

    Inner City

      The Inner City serves as the primary residential area for the working and middle class. It features a blend of paved and gravel roads, with streets lit by hanging lanterns maintained by the Lamp Lighters. Key facilities include Neelix's Workshop, which offers innovative magical creations, and various inns like the Pleasant Pheasant and The Hall of Decadence. This district is a vibrant area with a mix of practical housing and communal spaces, providing essential services and accommodations for the city’s residents.  

    Trade Town

      Trade Town is a bustling commercial hub located just outside the moat but within the city walls. It is characterized by its vibrant marketplace and diverse range of shops and services. Notable locations include First Stop, a historic tavern, The Ball-eyed Brawler, a lively tavern with a fight ring, and Quinn's Quiver, a popular fletcher. Other key establishments are Ryders Inc., known for its extensive inventory, and Stonebrand Butchers, famous for exotic meats. The district is lively and always active, catering to both locals and visitors.  

    Outer City

      The Outer City is the most diverse and challenging district of Stonegard, known for its lower socio-economic conditions and higher crime rates. It includes Pleasureville, a red-light district, and Tent Town, which shelters migrants and displaced nationals. The Church of the Open Palm provides a multi-cultural space for various religious practices. The Eastside Public House is a popular communal spot in this area. The infrastructure here is less developed, with uneven roads and basic amenities reflecting the socio-economic disparities of the district.

    Assets

    Stonefront Palace   The grand residence of the royal family, Stonefront Palace is an architectural marvel located in The Reach. It features elegant stonework, towering spires, and expansive gardens. The palace serves as the political and ceremonial center of Stonegard, embodying the city’s grandeur and ruling authority.   Golden Spear HQ   The headquarters of the elite guard force, the Golden Spear HQ is a heavily fortified building situated in The Reach. It functions as the command center for the city’s most skilled and trusted security personnel, ensuring the safety and order of Stonegard’s most important district.   Cathedral of Lutharian Divinity   Located near the entrance of the Inner City, the Cathedral of Lutharian Divinity is a majestic religious structure dedicated to Luthos, the goddess of divinity. With its towering spires and intricate stained glass windows, the cathedral serves as a central place of worship and spiritual reflection for the city’s inhabitants.   First Stop   A historic tavern in Trade Town, First Stop is renowned for its long-standing reputation and traditional atmosphere. It is a gathering place for both locals and visitors, offering a sense of history and community.   Neelix's Workshop   Situated in the Inner City, Neelix's Workshop is run by an artificer specializing in magical creations and innovative devices. The workshop is known for its cutting-edge technology and unique magical items, contributing to Stonegard’s reputation for craftsmanship.   Pleasureville   A distinct part of the Outer City, Pleasureville is known for its vibrant nightlife and adult entertainment. It operates independently within the Outer City and caters to specific needs and interests, adding a unique flavor to the district.   Ryders Inc.   A collective of general stores owned by the noble trader Mathew Ryder, Ryders Inc. is known for its extensive inventory and ability to procure rare and unusual items. The stores are located in Trade Town and are a key asset for traders and adventurers seeking unique goods.   Sewerage System   Stonegard boasts a sophisticated sewerage system that manages waste and pumps grey water into the moat. This system is crucial for maintaining the city’s cleanliness and sustainability, as the refined grey water is used for agricultural purposes, enhancing the city’s green spaces and supporting its food supply.   Market Square   A bustling commercial area in Trade Town, Market Square is a hub of activity with numerous stalls and shops. It features a central fountain and serves as the focal point for trade and commerce, drawing visitors and traders from across the region.

    Guilds and Factions

    Golden Spear   The Golden Spear is the city’s elite guard force headquartered in The Reach. This guild is responsible for maintaining high-level security and order within Stonegard. Known for their rigorous training and loyalty, the Golden Spear members are the most skilled and trusted protectors of the city, handling critical security operations and high-profile assignments.   The Merchant Guild   Operating primarily out of Trade Town, The Merchant Guild is a powerful faction that oversees trade practices and commercial activities within Stonegard. Members of this guild include influential traders, shopkeepers, and business owners. The guild regulates trade policies, resolves disputes, and promotes economic growth, making it a central player in the city's vibrant commerce.   Artificers’ Society   The Artificers’ Society, led by innovative minds such as Neelix, is dedicated to the study and advancement of magical and mechanical inventions. Based in the Inner City, this guild is known for its cutting-edge creations and magical devices. Members of the society are often involved in research, development, and the crafting of unique artifacts.   The Elven Circle   A faction representing the interests of the elven community within Stonegard, The Elven Circle focuses on preserving elven culture and heritage. Despite facing some discrimination, this group is active in promoting elven arts, traditions, and rights. They are involved in various cultural and political activities to advocate for elven interests.   The Dwarven Brotherhood   Centered in Trade Town, The Dwarven Brotherhood is a guild of skilled craftsmen and traders from the dwarf community. Known for their expertise in metalwork and engineering, members of this guild are highly respected for their craftsmanship. The Brotherhood plays a significant role in the city's trade and industry, particularly in crafting and construction.   The Community Guild   The Community Guild is a collective of local artisans, traders, and service providers working to support and enhance the everyday life of Stonegard's citizens. From leatherworkers and blacksmiths to woodworkers and jewelers, the guild ensures the availability of essential and luxury items and contributes significantly to the city’s economy.   Pleasantville Collective   Operating within the Outer City, the Pleasantville Collective is a diverse group of entertainment and leisure establishments. This collective provides a range of activities and social venues, contributing to the vibrant nightlife and cultural life of the district. It aims to offer enjoyment and relaxation for residents and visitors alike.   The Church of the Open Palm   Located in the Outer City, The Church of the Open Palm is a multi-cultural religious organization that welcomes worshippers of various gods. It provides a neutral space for different religious practices and is a significant spiritual center for those who do not adhere to the dominant faith of Luthos. The church is known for its inclusive approach and diverse congregation.   The Refugee Coalition   Based in Tent Town within the Outer City, The Refugee Coalition is a faction dedicated to providing support and aid to migrants and displaced individuals. They work to offer shelter, resources, and assistance to those seeking refuge in Stonegard. The coalition advocates for the rights and well-being of displaced populations and strives to improve their living conditions.

    Points of interest

    First Stop:
    • Location: Trade Town
    • Description: The oldest remaining tavern in Stonegard, known for its historic charm and lively atmosphere.
      The Ball-eyed Brawler:
    • Location: Trade Town
    • Description: A rough-and-tumble tavern featuring a fight ring in the middle, popular for its boisterous environment and competitive brawls.
      Ryders Inc.:
    • Location: Trade Town
    • Description: A collective of general stores owned by Mathew Ryder, renowned for its wide range of goods and rare items, though it avoids illegal trades.
      Stonebrand Butchers:
    • Location: Trade Town
    • Description: Known for its exotic meat supplies, this butcher shop is a local favorite for unique and high-quality meat products.
      Genevieve's:
    • Location: Trade Town
    • Description: An elven shop specializing in the lost art of wood forging using iron bark to create distinctive metalwork items.
      Neelix’s Workshop:
    • Location: Inner City
    • Description: A workshop run by an artificer, known for its innovative magical devices and mechanical creations.
      Pleasant Pheasant:
    • Location: Inner City
    • Description: A comfortable inn offering cozy accommodations and a welcoming atmosphere for both residents and travelers.
      The Hall of Decadence:
    • Location: Inner City
    • Description: An inn known for its luxurious amenities and elegant setting, catering to guests seeking high-end accommodations.
      The Eastside Public House:
    • Location: Inner City
    • Description: A lively public house offering a range of drinks and entertainment, popular among locals for its social atmosphere.
      The Great Divide:
    • Location: Main Entrance to the City
    • Description: The primary entrance to Stonegard, featuring an illusionary bridge that can be dispelled to allow or restrict access to the city.
      The Cathedral of Lutharian Divinity:
    • Location: Inner City
    • Description: A grand and holy place dedicated to Luthos, the goddess of divinity, serving as a major center for worship and pilgrimage.
      The Church of the Open Palm:
    • Location: Outer City
    • Description: A multi-cultural religious site that welcomes worshippers of various gods, offering a neutral space for diverse religious practices.

    Architecture

    Trade Town:
    • Materials: Stone, timber, and brick
    • Description: Buildings in Trade Town combine sturdy stone foundations with timber framing and brick facades. The architecture reflects the practical and bustling nature of the district. Shops and taverns often feature large, open fronts to accommodate heavy foot traffic and displays. Roofs are made of shingles or tiles, with colorful awnings and banners enhancing the vibrant commercial atmosphere. Streets are paved to support high foot traffic and commercial activity.
      Inner City:
    • Materials: Stone and decorative plaster
    • Description: The Inner City showcases a refined architectural style with durable stone structures covered in decorative plaster. Buildings feature intricate facades, arched doorways, and large windows. Roofs are typically made of slate or ceramic tiles. The design reflects both practicality and elegance, suitable for residential and institutional purposes. Streets are well-maintained and paved, contributing to the orderly and upscale appearance of the district.
      Outer City:
    • Materials: Wood and thatch
    • Description: The Outer City features simpler architecture with timber and thatched roofs. Buildings are more utilitarian, reflecting the lower socio-economic status of its inhabitants. Structures tend to be functional and less resilient, with a rougher and more informal appearance. The streets are less well-maintained, often muddy, but colorful decorations can be found around areas like Pleasureville, adding some vibrancy to the district.
      Tent Town:
    • Materials: Canvas and wood
    • Description: Tent Town consists of temporary and semi-permanent structures made from canvas and wooden supports. The architecture is highly transient, with a patchwork of tents and makeshift shelters providing quick, temporary relief. The layout is haphazard, with pathways formed by frequently moved tents. The area, while lacking permanence, is vibrant and bustling with a strong sense of community among its residents.

    Maps

    • Stonegard
    Founding Date
    5258 PA
    Alternative Name(s)
    Draco inferiorium
    Type
    Capital
    Population
    56293
    Inhabitant Demonym
    Human
    Owner/Ruler
    Owning Organization

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