Rimmrott
Demographics
Population: Approximately 3,500 residents
Diversity: Rimmrott is a rugged frontier town that attracts a wide range of inhabitants, including humans, monster races seeking peace, and guild members. While humans are a slight majority, Rimmrott is distinctive for its high percentage of monstrous races, many of whom have sought refuge from the barbaric life of the Ubencraw Swamp. These inhabitants bring unique skills, perspectives, and customs that shape the town's resilient culture.
Demographic Breakdown
52% Human: Humans form the core population of Rimmrott, with many involved in The Righteous Fury, the town’s protective mercenary guild. Other humans work in various trades and local businesses. Their adaptability and strong sense of community have been vital in rebuilding Rimmrott each time it was destroyed. 15% Goblinoid: Goblinoids, including goblins and hobgoblins, make up a significant portion of the town’s population, primarily residing in the Broken District. While many goblinoids have fled the swamp to escape a life of constant fighting, they contribute industriously to the town through labor, craft, and trade, creating a distinct culture within Rimmrott. 12% Half-Orc: Half-Orcs are highly valued for their strength and resilience, working as laborers, guards, and often joining the lower ranks of The Righteous Fury. Half-Orcs frequently live in the Frontline Families District, where they are integrated into guild life. Their tenacity and dedication have earned them respect in the town. 8% Elf: Elves, particularly those involved in diplomacy or adventuring, make up a small but significant community within Rimmrott, centered around the Elven Embassy. While some elves are guild members, others are scholars or tradespeople who contribute intellectual and cultural depth to the town. 6% Lizardfolk: Lizardfolk have migrated to Rimmrott from the Ubencraw Swamp, seeking a more stable life. Although generally wary of townsfolk, they have become essential in Rimmrott’s survival with their deep knowledge of the swamp’s flora, fauna, and threats. Lizardfolk often live in the Broken District, contributing to the unique cultural blend of the area. 4% Tiefling: Tieflings in Rimmrott have found a place where their unique abilities are respected, especially within the mercenary guild. Their talents in magic and resourcefulness are valued by The Righteous Fury, and many Tieflings work within the guild, offering arcane support in battles against swamp creatures. 3% Other Races: The remaining population includes races such as Genasi, Tabaxi, and Aasimar, each adding their unique abilities and cultural practices to Rimmrott. These individuals often work in specialized trades, contributing to the diverse skill set and adaptability of the town’s inhabitants.Cultural Dynamics
Human Resilience and Guild Influence: Humans, particularly those involved with The Righteous Fury, set the tone for Rimmrott’s culture. The guild’s influence is felt in nearly every aspect of life, from defense and trade to family structures. Guild-sponsored festivals, rituals, and public services reinforce the town’s close-knit, resilient community spirit. Monstrous Races and a Sense of Redemption: Goblinoids, Half-Orcs, and Lizardfolk in Rimmrott add a unique dimension to the town, as many of them are looking to forge new paths away from violence. These communities contribute to Rimmrott’s tenacity and diversity, often supporting each other and finding solidarity in shared experiences of exclusion and resilience. Their cultural customs, survival skills, and crafts enrich the town’s identity and foster a spirit of acceptance. The Righteous Fury’s Code of Brotherhood: The Righteous Fury’s ethos binds members and their families into a tightly-knit, interdependent community. This code of brotherhood emphasizes loyalty, duty, and mutual protection, which permeates Rimmrott’s culture, even among non-guild members. Guild-based events, training, and ceremonies create an overarching sense of unity and security in the face of external threats. Tranquilla Park as a Cultural Convergence: Tranquilla Park, located in the center of town, serves as a place of relaxation, gathering, and cultural exchange. Here, members of all races and guild ranks come together, fostering a sense of peace and mutual respect despite the town’s many challenges.Government
Military Governance:
Rimmrott operates under a military governance structure led by The Righteous Fury, a prominent mercenary guild with deep roots in the town’s history and defenses. While the town recognizes the broader authority of the kingdom, Rimmrott’s daily governance and protection are largely managed by the guild, which operates as both the law enforcer and protector of the town. The guild leader, often called the Commander of Fury, holds the most influential position, making key decisions on defense, infrastructure, and law enforcement.
The Righteous Fury Council:
The Commander is supported by a council of high-ranking guild officers, responsible for advising on and carrying out the guild’s directives within Rimmrott. This council includes:
- The Marshal of Defense: Oversees Rimmrott’s defenses, including the upkeep of the wooden walls and the organization of patrols in response to threats from the Ubencraw Swamp.
- The Quartermaster: Manages resources, including food, supplies, and weapons for the town. The Quartermaster is responsible for rationing during crises and ensuring the town is always prepared for attacks.
- The Keeper of Order: Acts as the town’s chief law enforcer, overseeing guards and settling disputes. They monitor areas like the Broken District to prevent unrest and keep Rimmrott’s diverse population safe.
- The Chaplain: A spiritual advisor responsible for representing religious interests, particularly those connected to the mercenaries and their families. They also coordinate with the House of the Nightingale to provide healing and spiritual support.
- The Envoy: Handles diplomatic interactions, including communications with nearby towns, visiting diplomats, and representatives from other factions. They are also in contact with the Elven Embassy to ensure a positive relationship with Rimmrott’s elven residents.
Defences
City Walls
Rimmrott is protected by a solid wooden wall that encircles the town, standing as a barrier against the frequent skirmishes from the nearby Ubencraw Swamp. These walls are thick and reinforced with iron bindings for durability. Sentry towers are positioned at regular intervals along the walls, offering The Righteous Fury guards elevated vantage points to survey for approaching threats. The wall’s maintenance is a priority for the guild, ensuring it remains sturdy despite constant exposure to both attacks and the harsh elements.
Southern Trench and Ballista Defenses
On the southern side, facing the swamp, Rimmrott has additional defenses in the form of deep trenches that create an obstacle for larger forces. Large ballistas are strategically stationed along this section of the wall, allowing guards to launch heavy projectiles at advancing enemies. Manned by skilled guild members, these ballistas add a significant defensive advantage, deterring and, if needed, repelling attackers before they reach the walls.
Guard Posts
Guard posts are distributed throughout Rimmrott, with particular focus on the entrances, Officer’s Quarter, and Trader’s Lane. Staffed by The Righteous Fury, these posts serve as points of control and observation, monitoring movement and providing rapid response to any disturbances within the town. Each post is equipped with signaling devices to communicate with other posts and the command center at Rott Castle.
Sentry Towers
Sentry towers are not only positioned along the walls but also scattered within the town, especially near the Broken District’s edges. These towers offer high observation points, allowing guards to monitor for any potential internal disturbances. Sentries in these towers are equipped with signal fires and horns to alert the central command at Rott Castle if immediate assistance is required.
Entrances
Rimmrott’s walls feature three main entrances:
Northern and Eastern Entrances: These two gates are connected by a through-road running across the town. Both entrances are designed to facilitate travel and trade, allowing merchants, travelers, and locals to pass through Rimmrott conveniently. These gates are guarded but remain open during daylight hours, with regular checks by The Righteous Fury guards.
Southern Military Entrance: This smaller, heavily fortified gate is restricted to members of The Righteous Fury. Located closest to the swamp, it enables guild members to quickly mobilize and exit the town to respond to swamp threats. The gate is strictly controlled and equipped with reinforced barricades, providing an additional layer of security.
Rott Castle (Command Center)
Rott Castle serves as the command center and stronghold for The Righteous Fury. Its stone walls and strategic location within Officer’s Quarter make it the ultimate defensive position should the outer walls be breached. The castle houses the central armory, tactical planning rooms, and key members of the guild, allowing for coordinated defense operations and rapid decision-making in times of crisis.
Fortifications and Barricades
Throughout Rimmrott, particularly near Trader’s Lane and the entrances to Broken District, additional barricades and fortified checkpoints enhance security. These barricades are movable, enabling The Righteous Fury to control access or block off areas as needed during emergencies. They also serve to protect key communal areas, such as Tranquilla Park, which functions as a refuge in times of conflict.
Armored Guards
The Righteous Fury maintains a force of armored guards who are stationed at key points and frequently patrol the town. Equipped with reinforced armor and a range of weapons suited to the swamp’s varied threats, these guards are responsible for enforcing security and maintaining order. Their visible presence throughout Rimmrott reassures residents and deters potential attackers.
Surveillance and Communication
Rimmrott’s surveillance relies on both physical and communication methods, including signal fires, horns, and a network of messengers. Sentries positioned in towers and along the walls maintain constant vigilance over the town’s surroundings, while runners quickly relay messages to Rott Castle’s command. This system ensures real-time awareness and fast coordination for an efficient defensive response.
Industry & Trade
Mercenary Stronghold
Rimmrott has developed a strong reputation as a hub for mercenary activity, anchored by the presence of The Righteous Fury guild. The guild operates not only as the town's defenders but also as a primary economic driver, attracting adventurers, warriors, and those seeking protection. Contracts, bounties, and assignments regularly flow through the town, drawing skilled fighters and those needing their services, which boosts local commerce and creates job opportunities for residents.
Market District - Trader’s Lane
Trader’s Lane is Rimmrott’s bustling market area, housing various shops and establishments that serve the needs of both locals and visitors. Daybreak Inn, with its magical lighting and welcoming atmosphere, serves as a gathering point for traders and travelers. Shops like The Grand Exchange offer unique finds, from adventuring supplies to hidden treasures. Specialty stores like House of the Nightingale provide much-needed services for mercenaries, while The Bow and Blade caters to those interested in nature-inspired gear and goods. Trader’s Lane’s eclectic market fosters a lively environment, where goods and stories are freely exchanged.
Trade Goods and Commerce
Rimmrott’s trade is largely fueled by the demands of the mercenary guild and its members. Essential supplies, weapons, medical items, and survival gear are the most commonly traded goods, catering to the needs of both guild members and residents. Trade routes bring in supplies from nearby towns, including fresh provisions and quality metal for the quartermaster. The flow of contracts through Halls of Righteous Fury attracts clients, adventurers, and merchants alike, creating a dynamic and cyclical local economy.
Herbal and Alchemical Supplies
Due to its proximity to the Ubencraw Swamp, Rimmrott has access to unique flora used for herbal remedies and alchemical supplies. Scaricains, a lizardfolk-owned herb shop, specializes in swamp-sourced herbs and ingredients with medicinal and magical properties. These supplies are invaluable to House of the Nightingale and for those adventurers and guild members seeking potions or cures for swamp-related ailments.
Resource Management
Rimmrott’s resource management is efficient and practical. Waste is handled by The Righteous Fury, who dispose of it in designated areas away from town. Fresh water is drawn from wells and stored in cisterns, with provisions made to keep supplies safe and potable during frequent swamp raids. Limited agriculture exists, mostly in small community gardens and Tranquilla Park, where herbs and vegetables are grown for local consumption, supported by compost and repurposed organic waste.
Infrastructure
Streets and Pathways:
Key Structures and Facilities:
Public Facilities:
Utility and Services:
Districts
Officer’s Quarter
Officer’s Quarter is the heart of Rimmrott, home to the high-ranking members of The Righteous Fury and their families. The district is marked by sturdy stone buildings and fortified structures, including Rott Castle, the primary stronghold and headquarters of the guild. Streets here are reinforced and well-maintained, reflecting the prominence of the residents. The War Room Inn, located nearby, caters to guild members and adventurers, providing a popular gathering place for strategic discussions and socializing. Security is tight, with frequent patrols by guild guards, ensuring that this area remains well-protected and orderly.Frontline Families District
This district houses the lower-ranking members of The Righteous Fury and their families. Originally, guild members and families were housed separately, but the district was reorganized to improve morale by allowing families to live together. Streets are a mix of gravel and wooden planks, with simple lanterns for lighting at night. A close-knit and community-oriented atmosphere prevails here, as families share in the common goal of protecting Rimmrott. The district is well-connected to Tranquilla Park, offering families a place to relax and bond amidst the rugged life on the frontier.Trader’s Lane
Trader’s Lane is the bustling commercial hub of Rimmrott, filled with shops, taverns, and public facilities. The district features a lively market area, with notable locations like the Daybreak Inn, a popular tavern bathed in magical daylight with floating globes, and The Grand Exchange, a cluttered shop full of hidden treasures amid apparent junk. This area also houses the Elven Embassy, which caters to elven travelers and residents, and the Halls of Righteous Fury, a guild-exclusive tavern that features a jobs board listing contracts and bounties for guild members. House of the Nightingale serves as the town’s hospital, and The Bow and Blade offers a rustic retreat for nature-focused individuals and adventurers. Trader’s Lane is always active, providing a sense of life and connection in the frontier town.Broken District (Old Town)
Known as Old Town, the Broken District is a rough and ruinous area, serving as a refuge for outcasts and monstrous races who have left the swamp life behind but seek to remain near their homeland. The district’s infrastructure is in disrepair, with uneven paths and rubble-strewn streets. Residents here live in makeshift homes and small communal spaces, and The Righteous Fury enforces minimal but necessary security. Notable points of interest include Grunt’s Guts and Gizzards, a butcher shop with questionable meats, and the Ruined Cathedral of Adon, a destroyed cathedral still used as a place of prayer for followers of Adon, god of fortune. Despite the conditions, the district’s residents maintain a sense of community and resilience.The Barracks Area
Located on the outskirts of Rimmrott, this area consists of the barracks for active guards and the quartermaster’s storage. It is a functional and minimalistic area with sturdy buildings that house the town’s guards and store supplies necessary for Rimmrott’s defense. The barracks are separated from the rest of the town to ensure quick mobilization in times of crisis, with active patrols maintaining security over the town’s perimeter.Guilds and Factions
The Righteous Fury
The Righteous Fury is a renowned mercenary guild headquartered in Rimmrott, serving as the town’s primary defense force. Known for their strict code of conduct and skilled members, they handle everything from protecting the town against swamp threats to maintaining order within its walls. With both high-ranking officers and lower-ranked members residing in designated quarters, the guild’s influence is felt across Rimmrott. They oversee the town’s defenses, conduct regular patrols, and play an active role in local governance.
Trader’s Alliance
The Trader’s Alliance is a collective of shopkeepers, traders, and artisans located along Trader’s Lane, Rimmrott’s central market district. This Alliance works to ensure the town’s market remains stocked with essential supplies for locals and passing adventurers. Members collaborate to regulate prices, manage the flow of goods, and resolve disputes. They play a crucial role in supporting Rimmrott’s economy, ensuring that necessary supplies for survival, defense, and daily needs are readily available.
The Nightingale’s Order
Founded by the mysterious cleric known as “The Nightingale,” this small order of healers operates out of House of the Nightingale. They are dedicated to treating the wounded and ill within Rimmrott, especially members of The Righteous Fury. With skills in medicine and alchemy, the order is invaluable to the town’s health and well-being. The Nightingale’s Order often collaborates with Scaricains for swamp-sourced herbs used in healing remedies, and their quiet compassion has earned them a respected reputation.
Elven Embassy
The Elven Embassy serves as a diplomatic presence in Rimmrott, supporting elven residents and travelers while promoting peaceful relations between the town and nearby elven communities. The embassy provides resources such as language translation, guidance, and cultural support, particularly for elven newcomers. They maintain a close alliance with Scaricains to access rare herbs for traditional elven remedies. The embassy is respected for its role in fostering cultural diversity and advocating for the interests of elves within Rimmrott.
The Broken Pact
The Broken Pact is an informal alliance of former swamp-dwellers, including goblins, orcs, and lizardfolk, who have chosen a more peaceful life in Rimmrott. This faction promotes coexistence, helping members adjust to town life and integrate into the community. Though they primarily live in the Broken District, they cooperate with The Righteous Fury to ensure stability and prevent unrest. Members of the Broken Pact contribute to Rimmrott’s labor force and commerce, offering their skills and services to support the town’s growth.
Scaricains’ Herbalists
Centered around Scaricains, an herb shop run by a knowledgeable lizardfolk, this small faction specializes in sourcing and selling unique herbs and plants from the Ubencraw Swamp. These ingredients are essential for Rimmrott’s medical and alchemical needs. The herbalists supply rare ingredients to House of the Nightingale and provide The Righteous Fury with necessary components for potions and treatments. Their expertise in swamp flora makes them a valued resource for the town’s health and survival.
Order of the Viper (Rumoured)
The Order of the Viper, a feared organization that combines the functions of an assassins' and thieves' guild, is rumored to have an underground presence in Rimmrott. While their activities are shrouded in secrecy, whispers of the Order’s influence can be heard in the quieter corners of the town, and some suspect their operations are based somewhere within Rimmrott’s darker reaches. The Viper’s presence, though elusive, adds a shadowy layer to Rimmrott’s community, blending danger with intrigue. Members are said to handle contracts discreetly and operate in subtle defiance of The Righteous Fury’s control.
Points of interest
Rott Castle:
- Location: Officer’s Quarter
- Description: A heavily fortified military fortress serving as the base of operations for The Righteous Fury. While called a castle, it functions more as a strategic outpost and military hub than a royal residence.
- Location: Officer’s Quarter
- Description: A local inn frequented by traveling adventurers and members of The Righteous Fury from other regions. Known for its war-themed decor, it serves hearty meals and offers accommodations suitable for hardened warriors.
- Location: Central Area
- Description: A serene, well-maintained park that serves as a communal relaxation area for Rimmrott’s residents. This green space is ideal for meditation, quiet reflection, and family gatherings.
- Location: Trader’s Lane
- Description: A unique inn bathed in magical daylight with floating globes, creating a warm and inviting atmosphere. The rooms have a vampire-hunter theme, and it’s popular among adventurers and travelers.
- Location: Trader’s Lane
- Description: An ironically named shop resembling a cluttered hovel. It’s packed with miscellaneous items, where hidden gems can sometimes be found amidst the disorganized chaos.
- Location: Trader’s Lane
- Description: A diplomatic establishment supporting the elven community, providing cultural guidance and serving as a resource for elves visiting or residing in Rimmrott. It’s also involved in local trade, particularly in herbs and alchemy.
- Location: Trader’s Lane
- Description: Originally the guild headquarters, this hall now functions as a guild-exclusive tavern where members of The Righteous Fury gather. It houses a job board listing contracts and opportunities for mercenaries.
- Location: Trader’s Lane
- Description: A hospital managed by “The Nightingale,” a mysterious cleric known for their healing skills. Once a dilapidated ruin, it has been transformed into a cozy haven for the injured and ill.
- Location: Trader’s Lane
- Description: A tavern owned by a high elf who abandoned magic to embrace a simpler, nature-bound life. Known for its earthy charm, it’s popular with those looking for a quiet, rustic atmosphere.
- Location: Broken District
- Description: A butcher shop specializing in “scrap meat.” Known for its questionable meat selection, it’s popular among residents who are simply glad to have access to protein.
- Location: Broken District
- Description: A decayed cathedral dedicated to Adon, the god of fortune. Although destroyed repeatedly, it remains a place of worship for residents who come to pray among the ruins.
- Location: Broken District
- Description: A herb shop run by a lizardfolk, specializing in rare herbs from the swamp. Essential to the town’s medical and alchemical needs, Scaricains supplies unique ingredients to both House of the Nightingale and The Righteous Fury.
Architecture
Officer's Quarter:
- Materials: Reinforced timber, stone, and metal
- Description: Buildings in the Officer's Quarter are solidly built with sturdy timber and stone foundations, reflecting the military influence of The Righteous Fury. The architecture is practical and defensive, with some structures featuring battlements and reinforced doors. Rott Castle dominates the quarter, acting as a fortress for the guild’s operations. The War Room inn is also located here, designed with a rustic, war-themed decor that fits the district’s military atmosphere.
- Materials: Timber, brick, and basic stone
- Description: This residential district is built with practicality and community in mind, featuring simple but durable homes for the families of The Righteous Fury's lower-ranking members. Houses are closely packed, forming tight-knit neighborhoods. Structures are basic but sturdy, made of timber with brick or stone accents, providing resilience against the swamp's humid climate. Streets are narrow but well-worn, with a central park area, Tranquilla Park, offering a shared green space for relaxation and community gatherings.
- Materials: Timber, brick, and mixed reclaimed materials
- Description: Trader's Lane is a bustling market area with a mix of shops, taverns, and the occasional stone building. The buildings here are often made from reclaimed materials due to Rimmrott’s history of destruction and rebuilding, giving each structure a unique, patched-together look. The Daybreak Inn stands out with its magical lighting and warm atmosphere, while the Grand Exchange is a cluttered, eclectic building packed with various oddities. The district feels lively and makeshift, reflecting the resilience and adaptability of the town’s residents.
- Materials: Wood, thatch, and salvaged remnants
- Description: The Broken District, or Old Town, is heavily deteriorated, with structures made of whatever materials could be salvaged from past battles. Buildings are often makeshift and lack durability, with thatched roofs and walls patched together from wood and scrap. This area houses those with limited resources, including goblins, orcs, and lizardfolk seeking refuge from the swamp. The Ruined Cathedral of Adon stands here, its stone walls worn and damaged, but still offering a quiet place for reflection and prayer among the ruins.
- Materials: Timber and metal reinforcements
- Description: Located on the town’s outskirts, this area includes the barracks for active guards and the quartermaster’s storage. The buildings here are simple but fortified, with reinforced timber and metal fittings to withstand attacks. The barracks provide sleeping quarters and common areas for the guards, while the quartermaster’s building holds weapons, armor, and other supplies. The area is spartan and highly functional, embodying the utilitarian style of Rimmrott’s military defenses.
RUINED SETTLEMENT
1592
Founding Date
2212 PA then again in 1428 PA
Alternative Name(s)
The Frontline
Type
Village
Population
3402
Owning Organization