Aporeu chronicles Issue 337: Put to the Test in Chronicle Planet | World Anvil
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Aporeu chronicles Issue 337: Put to the Test

Stories from the adventurers

This issue

Where do adventurers get their skills, you ask? From practise, lots and lots of practise.

Put to the Test

I want to help people train, however while I have the skills to do, I do not know about training. Now don't think you'll get free training out of this, but I have been busy setting up a practice course and I am looking for some adventurers who are willing to go through it and let me know how they did. I'm almost certain you'll survive to let me know.

Anika Hersh

Every mission needs a report, even if it is something boring like testing traps for the new trainer for dungeon delving stuff. I might not be the perfect dungeon delver at first glance, but I did have a lot of fun.   Fiala was the quest giver. She recently came to Arnheim, found by a couple of adventurers. She seems to be quite the adventurer herself, and has made herself useful in The Blue Lady’s Shelter for Kids - where I have been working as a cook lately.   So this particular day Midrina had to bake pancakes herself (don’t worry, she is quite capable of doing so), and I went to the training grounds. Fiala was there already, and later we were joined by Zuus and Keldri. Zuus has a thing for nature too, although he seems to have a knack for fire mostly, and Keldri is a cleric of sorts. Or a maid, whatever that is. From what she said it seemed to be a sort of slave, but her masters had been very kind. I don’t like slavery, but at least there’s that, and she is clearly free to be an adventurer now. Both Zuus and Keldri were newbies, so it was up to me to take them under my wings. Or hands. They also were pretty capable, so that’s good to know.
I am not totally sure about the order of the traps anymore, and perhaps that is better for the sake of surprise when people are training. We went down into some corridors that were created under the training grounds for this, and I turned into a fox to see in the dark. Afterwards that was not a great idea communication-wise, but we were doing just fine. I yipped to indicate where I saw traps, and we managed to circumvent them. At some point I did push a button that said ‘do not push’. There was some unpleasant boom, but it did not do anything except making Keldri’s unseen servant vanish. There were some big wasps too, that stung once and then quickly flew away. There also was a big waterfall, triggered by a beam of light. That was amazing and such fun!   What I liked the most, were the riddles. One opened up, revealing a compartment with a healing potion. Another opened up to a compartment with a pretty note. The third one though, did an explosion. At this point it was somewhat harder than it should have been, blowing up the wall behind it. Plus side: we rolled up an illegal drug-gang that were clearly not affiliated to the Family (I don’t know what being affiliated to the Family means, but that is what Midrina said). Downside: we found out minutes later that one of the gang members that were killed by circumstances in the cellar was the dad of a cute little girl. She was calling for her daddy upstairs, the poor thing. While Zuus and Keldri made sure she wouldn’t come across the dead body of her father downstairs before he was cleaned up and all, I grabbed an urchin from the streets (because the place had a normal door on ground level) to warn my employer, who is also a guard lieutenant. I am happy to say the child is well cared for, and will receive all the support she will need to come to terms with the loss of her dad. I also want to mention that it was not our fault at all. We did what we could to end things on non-hostile terms, but our guild badges worked like a red flag on a bull. Funny that, because one of the guys (not the girl’s dad) kept calling me a cow. Poor man, that must mean the first time he saw a firbolg also was the last.
 

On the next issue:

The Flow of the Battle

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