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The Masacali Consulate

The Consulate is a nation on the rise, and a nation for the people. While other empires fall to chaos, while other nations gods fall silent, the Consulate grows only stronger.   Despite the relatively young age of it's most current incarnation, the Masacali Territory has been active with life, magic and intrigue dating all the way back to the Age of Wonder. Originally, the region was made up of individual Kingdoms called Raj ruled by rulers known as Raja. However, after the Foreign Crisis necessitated a need for a central military, the individual Raja gave up power to a central authority, the Living Avatar  The Living Avatar is believed to be a direct incarnation of the aspect of Preservation, and they rule over the Consulate in a largely cerimonial capacity. The true power of the Consulate comes from the "Consuls", individuals chosen to serve in a diet to dicate decisions and legistlative action for betterment of the country. Despite this democratic process, the Masacali Consulate is not a true democracy or even a republic. The role of Consul is largely determined by a series of powerful indvididuals working in conjunction for the theoretical prosperity of their people aligned with their dharma.    The people of the Consulate are extremely diverse and spread out all over the region, from the sand swept steps near Ular Kel, to the temperate forestlands near Niswan, to the golden coasts near Taaj Shahar and the deep verdant life within the Ghasi Jungle. They are primarily united by a central religion, referred to as "The One Truth", though large followings dedicated to Sarenrae and to a greater focus on animism exist within the Consulate, especially in specific regions like Taaj Shahar or the Ghasi Jungle respecitvely.    The strict and relatively reactionary government of the Consulate can be at odds with some of the more radical organizations demanding more change within it. Organizations such as the Firebrands and the Palagapi strike back against perceived persecution against the Masacali people. Many of the Adivasi ethnicity refuse to accept the Consulate's authority over their traditional lands. All however are vigilant against the threat of the Earthbound, Rakshasa, who are believed to exist and linger in every aspect of Masacali society, plotting the return of the great MahaRaja who once ruled the region with a bloody fist.    Despite these tensions, or perhaps because of them, the Masacali Conssulate has grown over the last 400 years into one of the dominant superpowers of Celasper, with a sizable military, navy, and infastructure. In addition to maintaining a delicate power balance with its neighbors to the north and west, the current Masacali government has taken a strong stance against piracy, determined to end their interference once and for all. The destruction of the bandits in the Broken Spine will mean Masacali naval supremacy, and open vital trade routes to Mana Jacalba.    With a central source of unity, a focus on expansion and a prosperous economy, the Consulate is a sleeping giant now awake, ready to take on the Age of Upheaval.

Structure

In addition to the organized Diet of the Consuls, a number of minor factions exist within the Consulate:   The Curse Breakers: A group of Rakshasa sympathizers. Formed as a counter culture movement to the Shepherds, they are made up of those displaced by the Masacali's secret police force. They advocate for transparency and an end to the shepherds as a organization that can act without oversight. Some advocate as well for the safety of Faultspawn and Rakshasa born Tieflings too often imprisoned by the Masacali forces.   The Palagapi: A group of young radicals fighting against the religious oligarchy of the Masacali Consulate. They perceive injustice and attacks against their community in the name of traditional values and the existing nobility and advocate an end to the cast system and increasingly an end to the diet itself.   The Soul Guard: a citizens police made of up tieflings who fight against the perceived corruption by Asura and Earthbound. They go further than the guard to route out corruption and specifically target the nobility, and those in power who they believe are compromised.   The Firebrands: An environment terrorist organization and group of bandits that exist within the Consulates outskirts. A large number of the Adivasi are among their numbers or actively harbor them. Considered a faction aligned with the Pirates of the Broken Spine, they see the increasing industrialization of the Consulate as a step towards the eventual destruction of sacred territory and the deaths of the nature in their homeland, and perhaps the deaths of the incarnations themselves.   The Cult of the Ebon Destroyer: A doomsday cult led by Asura escaped from the Labyrinth dedicated to the destruction of the Consulate and of the Asura themselves.   The Children of Blinding Night: A cult supposedly run by one of the Earthbound imprisoned in the Labyrinth. This order of witches and warlocks use divination to cheat death and provide ill omens. They specialize in impersonating midwives and doctors to grant the sliver of Rakshasa into newborns to hasten the return of the Earthbound. Their overall goal is to bring forth the next true MahaRaja to tear down the Consulate.   Though not factions, the consulate also contains a few other unique types of peoples:   Faqir: Some believe that the path to perfection or religious enlightenment can only be found through poverty as a way to cleanse themselves of all desire. These beggars will often travel from city to city slaying ghosts, and performing magical healing for those in need.   Kabiraj (Yogis): Those dedicated to meditation or the natural order but not part of a monastery are often called Kabiraj. Some are shamanic in their approach to nature, while others will have specific dietary restrictions. Some will focus on meditation or even exercise in the form of rhythmic dancing or singing.

Culture

Storms often occur off the coast of the Consulate, and their portrayal constrasted against the sunset is the subject of many paintings. Indeed the sunrise and the sunset are the symbols of the Consulate, and are depicted upon their national flag.The national Colors of the Consulate are Pink and Orange against a White backdrop.   A day in the Consulate begins with famrers, fishermen and acolytes of monostaries up far before dawn. With the dawn come bells from every temple to Creation. Songs and chimes chant from the many temples of the Consulate.   By morning the shops have opened throughout the region, and in cities across the Consulate crafting and jobs begin. In Niswan, they are humble smiths and merchants. In Taaj Shahar they are rail-lines, illusionary tales, and skymetal crafting. In Radripal, the business is silver.   At the sun's zenith more bells ring, more chimes clammer, this time for Preservation. Midday meals consist of spiced vegetables, and drinks laced with fruit. As days end dinner brings warm food consisting of rice, spiced potatoes, herbed vegetables and other delicacies.   Nighfall brings more bells, this time for Destruction. Prayers in the evening are often more introspective. What about the self can be destroyed and remade?   However in the Consulate the day has just begun when the sun falls. This is the time for celebration. Games, Hookah, dice, street performers, displays of magic. Pop up stands sell food with honey and nut wrappings. Exotic fruit appears. Many businesses open exclusively at night. Dancing in public places is common. And then they begin again the next day.   Kites are pasttime within the Consulate, families may stitch tapestries into them showing their whole families history, or depicting a great event or religious occurrence. Niswan hosts a multi-day festival yearly to the art, with hundreds of thousands of people flying kites.   Family within the consulate holds weight. Who your father or mother were matter and help to determine your starting lot in life. The Consulate follows a system of ranking and ordering in which a persons family determines their intiail rank in society, as a warrior, a worker, a scholar, a noble. Movement between these circles are limited, and some like the Adivasi have no place within the social structure at all, instead having to fend on the outside for recognition and prosperity.   Hospitality is universal amongst the Masacali as a people. It is common for tea or food to be offered by those visiting a household, even if the visit is hostile or it is clear it will not be accepted.   Clothing is loose, often in linons or cotton, and headbands and scarves are equally common. Clothing in the consulate is colorful and favors oranges, pinks, browns, reds and purples.   Silver is common in jewelry, which is worn on men and woman in equal measure. Long hairstyles as well are people outside of the military, where short hair is encouraged for practical purposes. Those in monastic traditions of either gender are typically bald.   Celebrations are common in the Consulate, and there is usually a celestial holiday, a marriage, a birth, or something else to drink or dance to. Sitars and Dhuk are the musical instruments of choice for any celebration.   Games in the Consulate include Charam, a game with four corners goals and a large disk to hit smaller disks into holes.   A variation of the game of hockey is played on a series of poles called Malakhamba, and it is played by monks in a specifically built type of arena. Playing the game requires incredible acrobatic skill and it is considered the national sport.   Both Niswan and Taaj Shahar also maintain Water Polo teams and participate in games against Alba and other nations in friendly competition.   The Challenge of the Earth and Sky is considered the most important competition in the Consulate. Held between different monastic traditions and academies, as well as orders from Tet Mar, The Ascendancy, Goka and other nations of Tian Xia, teams come to compete in martial arts for honor and glory. Lesser tourneys are held yearly amongst the consulate to gauge interest, but it is believed Irori himself watches the challenge.   The Monastic orders of the Consulate are known as the Houses of Perfection. The great houses develop different styles of martial arts based on the elements and planes of existence among other philosophies.   Burials are uncommon in Masacali territory, and most undead are typically burned to avoid the vile beings from returning to life. While this does prevent most physical undead presences, incorporial ones do remain within the Consulate.   Slavery is permitted within the Consulate by rare exceptions, primarily for outsiders such as Genies. Even those who break from a caste are not strapped in irons. What is far more common is for someone in severe debt to voluntarily sell themselves into slavery to pay off their dues, or to perhaps finance a relative.   Dogs are beloved in the Consulate. Myth holds that dogs are oftentimes incarnations or their servants in disguise, and some even state that dogs have a specific connection to the spiritual world to see souls who move beyond Pharasma's judgment. Birds on the other hand are considered to be an ominous sign, which in turn has caused some resentment to the Tengu community who extremists consider to be bad luck.   Sura is the liquor of choice for most in the consulate, made from rice wine fermented with honey. Madhu is a beverage made from hops consumed largely by laborers due to it's inexpensive cost to create. Tharra is a homemade spirit made from cashews and palm sap. Rice beer attracts wild animals due to it's smell and is sometimes used in the hunting of animals, especially elephants.

Public Agenda

The Stated Goals of the Consulate are as follows:
  1. Eliminate and contain all remaining Earthbound and Asura currently on Celasper.
  2. Eradicate piracy and ensure safe shipping lanes for all Masacali merchants.
  3. Expand military and industrial assets for the consulate to create a powerful and long-lasting nation.
  4. Subjugate all enemies to the Consulate economically, militarily, and spiritually.
  5. Create an orderly state under heaven and achieve a perfect society.

History

See the timeline of the Masacali Consulate Below 

Demography and Population

While humans make up the largest population base in the Masacali, it is not an overwhelming majority. Gnomes make up a decent percentage of the Masacali population, as do Dwarves, Kobolds, Tengu, Genasi (Suli espeically), Nagaji, Kashrishi, Vishkanya, and even small Goran population centers.   Of the Human population there are different subcultures, the Vudrans make up the largest ethnic group, being those originating from the populated southwestern edge of the Masacali territory. The Vudran language is so pervasive that it has largely become the official language of the Consulate. However, those of the Pahaadee originating from the mountainous border region with Ferox make up a significant minority, and a large section of the Vishkanya population comes from Phaaadee origins. The Ghoda originate from the plains-like northeast of the Consulate and share a mixture of facial features from both Bengion and the Steppe due to their mixed origins. The Terah are a minority rhinethnic group originating from near the Thirteen Halls, and contain a number of half-dwarves, and half-Nagaji among their numbers. The Sheersh people originate from some of the forgotten areas near the southernmost coast of the Masacali and several of it's island territories.   Of special mention as well are the Adivasi, the abandoned people, a ethnic movement who have largely rejected the Consulates rule in order to live off of the land and in commune with nature. These tribal groups typically accuse the Masacali leadership of selling out to the Asura or the Earthbound and reject both in kind. A large number of Kobolds exist among their numbers, and many have affiliation with the Firebrands, when they choose to have affiliations at all.   Overall, the population of the Consulate is massive and heavily centered to the southwest of the territory. The exception to this rule is Ular Kel, a border settlement with a population of over 20,000 people. Taaj Shahar, the largest city in the Consulate, boasts a population of close to 150,000 people.   A decent amount of the Genie population in the Consulate is still in bondage, summoned originally by Earthbound hundred or thousands of years prior, the bonds holding them in place have been used in Taaj Shahar to power existing infrastructure, much to the displeasure of the Firebands and other countercultural movements.

Territories

The Ghasi Jungle: The Great Ghasi Jungle makes up much of the south and southeast of the Consulate. It is filled with overgrowth, disease, crocodiles, monsters in ancient lakes, snakes, forgoten shrines and ancient Rakshasa castles. Cultists, Adivasi, Naga-kin and rogues typically live within these forest dwellings, but several signs of civilization do exist in the far east of the Jungle, and of course with the Island of Jaipor offshore. Jungle spirits in the forms of Panthers, Rhinos, Peacocks, Tigers and other beasts stalk the treelines, but often avoid, or sometimes even aid those they perceive as worthy.   The Pure Temple of the Avatar: Sitting in the middle of Lake Adhirohan, the spot where Irori ascended into heaven is considered a sacred space. A great pagoda was built around the waterways to commemorate the impossible deed. When an avatar passes into the cycle of reincarnation, their body is interred in this sacred pagoda in the waters near Irori ascended. Every four years, the Consuls make a pilgrimage to this spot before the beginning of the Diet's legislative session.   The Rhani Fields: The great plains to the northeast of the Consulate before the gateway to Ular Kel are home to the greatest elephant breeding grounds in the known world. This savannah belongs to them, and to the horses cultivating for riding by the consulate. The air here is dry and crisp, and the warm temperature is perfect before braving the northern deserts of the steppe.   The Sald River: The Easternmost river comes down towards the Pure Temple of the Avatar. Animism is common in the Consulate, and many find spirits in local places of nature worthy of veneration. The most recent is a youth seen by the riverways here believed to be a nature spirit.   The Karana-Mein: The woods sitting upon the Sald River are considered to be sacred hunting grounds for the Consul's and the religious representatives of the Living Avatar. Filled with Deer, Tigers, Exotic Birds, Panthers, and Rhinos among other beasts. Hunting here without permission is said to run the risk of facing local spirits and guardians of the forests demands. The Adivasi find this arrangement distastful and several raids against the Consulate have been held in these woods in the past.   Safed Pahaad: The great Mountain Range that divides the Consulate from the Ferox Colonies. Meaning the white stone mountains their name comes from the high peaks that dot the skyline. Myth holds that the Beast of the Land itself stepped across the range in pre-history, forming great mountains in the places where it stepped. The ruins of multiple civilizations exist within the mountain ranges, including vast tunnel systems dedicated to unknown gods, and unknown and ancient peoples. Stone monuments in unreadable languages outline the entrances of some of the cave systems. What few explorers who have mapped out these networks can say with certaintay is that some of the networks date back the age of serpents, and tell the tale of a terrible calamity.   The White Stone Temple: Sitting at the base of Safed pahaad is an abandoned temple to a now imprisoned sorcerer king and earthbound known as the Serpent Raja. The Serpent Raja claimed to be an incarnation of destruction with power over serpents. Before his capture and sealing, he and his cultists would capture civilians and turn them into venom addicted servants to his will. The temple is considered haunted, and it is believed that not all of the earthbound within were ever truly sealed.   Kaina Kataha: The area around the White Stone Temple is considered a badland by Masacali citizens. Several battles occurred here betweeen Rakshasa, Asura, and ancient rebel forces that utterly destroyed the land. Nothing grows here, and ancient haunts in the earth themselves doom the land.   The Nadee Network: Like the imperium and Sardis, The Consulate maintains a number of water routes between Radripal, Manjuhi, Niswan, and the Capital itself. Notably Taaj Shahar is not directly connected by waterway, necessitating the need for the direct train routes that now run from the metropolis to connecting cities.   Gho Vella: a tiny island and community south of Taaj Shahar is considered offlimits to travellers. The Shepherds insist that a great curse has occurred here, and have sealed the island to outsiders, without providing any additional details.   Sarrer: The Small town north of the capital is primarily known for it's academy for statesman. Students here are taught in the arts of society, etiquette, grace, and culture, and doubles as a conservatory for the arts.   Veedesha: a small castle located inland of the Ghasi Jungle and southeast of Radripal is believed to have once been home to an ancient MahaRaja and Earthbound. While the earthbound who resided here is now considered sealed, the castle is abandoned, and currently believed to be occupied by a number of criminals and firebrands hostile to the Consulate's mission.   Niswan: The City of Pagodas: Here there are welcoming banner of sunset. There are bookshops, libraries devoted to philosophy and martial arts. There are fisheries and shops, beaches, restaurants, and academies to the art of perfection. Niswan is considered the most culturally preserved city in the Consulate. There are no signs of the incredible technological advancement found a few hundred miles south in Taaj Shahar. Here time is measured by the bells, morning for creation, afternoon for preservation, night for destruction. Here criminal elements run rampant, with corrupt dice games in back room with complict guards. Here kites fly in a hundred colors, and spices bring a hundred recipes to life. The Pagodas for which the city gets its name have been raised for every major incarnation and god in the Consulate. Great sporting events are held, and martial arts tournaments for the colleges of perfection to battle for the right to train on the high mountain. Niswan is a gateway the Broken Spine, with multiple ships a day going to and from the city to Nephysis, The Imperium of Bengion, and to Alba beyond. Taaj Shahar has a lock on the trade routes to Tian Xia, but the west belongs to Niswan.   The Hanging Monasteries of Mt. Sher: North of Niswan lies the gateway to ancient runes within Safed Pahaad. Overlooking one of the ranges on Mt. Sher however are the hanging monasteries of the learned masters. One of the more presitgious houses of perfection, the students of this monastic order devote their time to the teachings of the air, and of the ground by communing in sacred tunnels they have built to Irori. Some of these tunnels go deeper than even the monks realize, but against the objection of some students, the order's masters have not permitted outsiders to observe them. The Monastery itself sits on a large plateau overseeing much of the surrounding countryside, including Niswan itself on a clear day.   The Monasteries at Mt Pavitir: Two different orders, the Nalanda and the Sarnath teach at the foot of Mt. Pavitir. Those who show great worth are allowed to ascend the mountain to Irori's crucible, where the path to perfection is walked. Rumors tell different stories of the mountains ascent, saying that the learned will be tested to turn away from the path, and that outsiders will assume the forms of animals to observe those who climb the sacred steps. THe monastic order of the Nalanda have carved their study halls in red into the cliffface of the far side of the mountain. The students here study the path of fire, and are taught by a liberated fire genie who rejected the greed of the city of Brass. Those of the Sarnath refused to touch the sacred mountain, building a temple to Irori at the steps of the mountain. Here in their orange stoned buildings they dedicate themselves to the path of metal, learning how to use rings, poles, and iron from the plane of earth.   Varupa: Bastion of Preservation: Varupa is a fortress city, built on a strategic and elevated stretch of land upon the coast to withstand strong ocean currents. Its location in the age of piracy is more important than ever, as it is believed that the Black Table are unable to assault the city's elevated position. This advantage allows for ships to be constructed here for the war effort, with caverns underneath the great castles of Varupa allowing for ships to sail out of the bay undetected in multiple directions. Varupa itself is home to the Red Fortress, made of imported stone from Moaras and the River Runway, three layers of walls defend Varupa from external agression. The military order of the Mascali is based here, along with the MahaRaja Prashant Hegani, of House Hegani. Admiral Arya Chaudhari commands the naval effort to route out piracy and even possesses a sky fortress if necessary to complete her duty. Minarets to Preservation are common within the city, and the paladins of preservation, as well as the order of the Shephers maintain strong presences here.   Ular Kel: The Gateway to the Steppe: This massive city is perhaps one of the few sources of water for hundreds of miles. Recently the Raja of Ular Kel has become increasingly focused on closing down the border between the consulate and the outside world.   Pankh-Mein: Former capital of the Ebon Legion and the Rakshasa Nirrti, Garuda still guard this place against unspeakable evils that remain within the territory. A small section of Goran are currently fighting against corruption within the forest and lingering Earthbound influence to regain their former home.   Nyru's Fall: Site of the last verified dragon hunt within the Consulate, Nyru's Fall is named for a hero of the Age of Blood Nyru who sucessfully felled an Earthbound who had reincarnated as a Green Dragon. While Drakes are still found in abundance within the forest, it is considered one of the safer woodlands in the Consulate.   Machhalee: The Ancient site of the Sorcerer King known as Old Fishey, it is now a university town and home to the University of Sarrer.   The Tipura Ruins: An Ancient Sky City that is believed to have fallen during the Age of Wonder. The ruins are not fully explored and access to them is forbidden by Masacali authorities. Legends say that Asura have occupied the ruins for Millenia, but this is largely sensational speculation by local rumormongers.   The Axebeak Forest: The name was originally picked up from Bengion invaders, and has stuck long after their departure. It is known primarily for Axebeaks, as well as a number of traps and hidden corridors within the trees supposedly made by Old Fisheye's Earthbound during the Age of Blood.   Ukhrul-Mein: A forest filled with wolves and other monsters, it is not especially safe for travellers who tend to go around. The Children of Blinding Night are rumored to possess covens within the dark tangles of its woods.   The Mareez Temple: Home of the Patient Temple, one of the Consulate's monastic orders.   Uttam-Aahaar: The capital of the Masacali Consulate and home to the Diet of Consuls. The Pure Temple of the Living Avatar lies in the nearby lake, and communication between the two bodies is common.   Karana Mein: An ancient hunting ground granted in era's past to the Raja. Even today, some hunters do go missing within the old woods.   Tower of Disharmony: Built upon where the dance of disharmony first emerged, this scientific observatory to study the effects of Rovagog's children is now in disrepair.   Seeng: A small Kashrishi village that provides a lot of services to Holy Pavitir, a common stop for those looking to be close to a lake and mountains. Many travellers find the locals to be excentric but friendly.   Ghoda: A city famous for trade with ular kell, large elephant population, and diverse citizenry. A large number of people in Ghoda are the descendants of Imperial or Steppe warriors who chose to remain in Masacali Territory rather than return home.   Haathee Ranch: Home of the best horses within the Consulate. The Masacali Military keeps at least one quartermaster liason here at all times.   Shika Outpost: A safe refuge in the badlands of the Rhani Fields between elephant graveyards, the sites of ancient battles, and haunted plains.   Chaudah: The fourteenth hall of Tet Mar made of displaced Dwarves from all the way back in the Age of Blood. While not nearly as impressive as it's sister locations, it is undeniably the most fortified undergound settlement in the Consulate.   Paanch's End: Legend Tells that the body of the 5th Hall of Tet Mar's earthbound lies somewhere within this haunted lake. Whatever the truth, the Dwarves of Chaudah take extreme caution gathering water from the area, and never willingly enter its depths. Willingly.   The Paanee Outpost: One of the few passageways into Naga controlled territory, and the last stop with water for a long while. The Consulate maintains a sizable fortress here to pivot to defend against Eastern, Northern or Southern hostilities. Increasingly however, the soldiers of the fortress have had to deal with large rampaging beasts emerging from the east.   Dvaar: An ancient and semi-abandoned city destroyed during the Age of Blood. It is the Gateway to the Labyrinth. Most Masacali troops or Brahman do not linger here more than a few weeks in a given shift as madness is common within the city. Supposedly, the Rite of the True Paladin is recorded somewhere within the city, but to this day it has not been located.   Arunachal: One of the few Adivasi settlements in the Consulate, it was built as a shrine to a number of natural deities and the Dragon Gods Bahamut and Tiamat. The shrine was burned in the Age of Whispers, though pilgrims are still frequent.   Khaeng Ngu: The Serpent's Gate: One of the larger cities within the Consulate and almost certainly the oldest, Khaeng Ngu is the gateway to trade with Tet Maar and Khaphis, and bosts a massive Naga population among its population. Several sites of the Earthbound remain within the city, and not all are fully explored.   Teer: The grand temple to the Archer. It's mechanical abominations are sealed within, and to date no person has found a way to enter into the unholy workshop of the Sorcerer King.   The Stone Egg of Jayalakshmi: A source of incredible psionic power. This location is approximate and always moving throughout the Ghasi Forest. Those who find it are often said to have their psionic powers awakened within them.   Baune's Crossing: A large dwarven settlement made from those displaced from Tet Maar long ago, as well as Adivasi settlers passing through on their migrations through.   Thoothana sanctum: Supposedly protected by an ancient Brine Dragon, the sanctum is a refuge for Adivasi and especially Kobolds in the Consulate. Thoothana herself has not been spotted in years, though her death was never recorded.   Kahaavat's Crossing: This primarily Gnomish settlement is said to have experienced several strange occult curses within the last decade, though a source has not been uncovered. The Soul Guard maintains a large presence here to guard against perceived evils besetting the town.   Namakeen Temple: Home to the temple of Awakening, the greatest Psionic Monastery in the Masacali Consulate. The Egg of Jayalakshmi was first discovered here by MahaRaja Jatasura, the Sorcerer King of Life's Illusion.   Gaharee: A number of awakened animals reside in the settlement of Gaharee, one of the oldest in the Consulate. The City turned town was at one point the home of a Rakshasa Lord, the first unifier of the Consulate, and the greatest General in the Foreign Crisis. A well in the center of the town placed by the MahaRaja of Life's Illusion still remains in operation, and any animal who drinks from it is said to have their illusions shattered, granting them speech.   Veedesha: This former fortress is currently occupied by the Firebrand terrorist organization, and efforts from the Masacali to dislodge them have been so far unsuccessful due to supply and assistance from the Pirates of the Broken Spine and Adivasi sabateurs.   Lakadee Temple: Home to the monastic order dedicated to the Plane of Wood. They are the current champions of the Challenge of the Earth and Sky.   Khasi: A long since abandoned settlement, the Dance of Disharmony cleaved the city in body, mind and heart in ages long past. Pestilence reigns now within the city, and undead here are common.   Jaipor: A settlement shrouded in mystery that trades exclusively with Gaharee and does not allow outsiders onto it's island.   Swaniai: An old site of historical importance during the overthrow of the Earthbound, today the small town is famous for a large number of psionic inhabitents who practice their craft in small specialized schools in the city. Its biggest draw to non-psionic citizens are a series of matchmakers with a near 100% record of happy marriage contracts.   Radripal: The Silver City: By far the wealthiest city in the Consulate, it is the financial center of the Masacali lands and is defined by a large bridge between it's two city halves. The city was split long ago by the Dance of Disharmony and only recently rebuilt when silver was discovered in Holy Pavitir.   Manjuhi: A former site of a MahaRaja Sorcerer King, Manjuhi is primarily known today as a destination coastal city and resort, and home to some of the best dancers in the world.   Krodh: The Temple of Rage sits upon this ancient settlement where supposedly the Cult of the Ebon Destroyer was once founded. A monastic order now stands watch over the temple, though even they have not explored all that is within out of caution, and fear.   Taaj Shahar: The Thrice Built City: The most important city in the Consulate and it's cultural and technological capital. The city has been rebuilt mulltiple times, the first after the Dance of Disharmony was shattered in it's center, the second during it's destruction in the Foreign Crisis. Today the city boasts railways, actors, radio broadcasts, illusionary performances in small theaters, Djinn based energy consumption and more. The Church of Sarenrae is commonplace here, as are young radicals and protestors against the ideology of the Consulate. Brahman for years have desired to remove the Dawnflower's influence, and many in the capital speculate that one or more of the Asura are within Taaj Shahar, moving the city increasingly towards sin.

Military

Unique weapons in the Masacali culture include the Bich'hwa, tri-bladed Katars, Pata, and Temple Swords. War Elephants are difficult to breed in captivity but can be conscripted from specific hunting grounds and are highly valued. Specific ranches in the eastern consulate will also specialize in peacock mounts primarily used for ceremonial purposes.

Religion

The main religion of the Masacali Consulate is the One Truth, with reverence given to Preservation, Creation, and Destruction and their incarnations. Reverence is also provided to Irori, the perfect being, who escaped the cycle of reincarnation to become one with the universe.

Foreign Relations

The Consulate is currently at peace with most other major powers. Their war with Moaras came to a decisive conclusion when the Kraken sunk much of the nation into the sea. The Masacali are however in a cold war with both the Imperium of Bengion and the Princedoms of Nephysis. Against Bengion they are exerting influence to gain territory in the Ferox Colonies. Against Nephysis their war is primarily economic, with a dispute between the silver and gold standard serving as the crux of conflicts between the two groups. The rise of Sardis worries Consulate representatives who urge for a cooling of their hositilies with Bengion to focus on the larger percieved threat.   The Consulate is actively hostile against pirates of the Broken Spine and has built a number of ships to eradicate these vessels upon the high seas to make trading easier for their merchant partners. Similarly, the consulate is the enemy of the Kraken and will not hesitate to slow the expansion of their dominion. While not at war with Mos Forma, the Consulate has condemned their nation and has no desire to see it survive.   The Consulate maintains a military and trade alliance with the Remayad Ascendancy. The current changes in leadership have not diminished their desire for peaceful relations regardless of who rules their nation. The Consulate maintains positive relations with Goka, Alba, and with large sections of Long Wa. The Consulate sponsors trade deals with Bartsama, Zir and Talingrad, but all these nations are so far removed from the Masacali sphere of influence that any alliance between them is relatively insignificant.   Domestically, the Steppe Tribes are considered a matter for the leadership of Ular Kel specifically, and Masicali foreign policy maintains that the wall is sufficient to block potential threats from any of the major horselords. The Raja of Ular Kel vihimately denies that assertion, and has repeatedly demanded additional troops in meetings of the Consuls.

Laws

Notably for the Raja and MahaRaja of the Masacali, any noble may be challenged if they feel their dharma has not been adhered to. That is, if a noble does not live up to the burden of rulership, their people posess a divine mandate to compel them to step down.   Consuls for the Consulate serve to four year terms, and are replaced at that time out of the interests of the people. While the ones who pick the Consuls are almost always members of the Nobility, Consuls are not allowed to be, and are instead workers, warriors or merchants of some capacity. In actuality, officers of the Consulate are usually bribed to support a specific position or are simply extended members of a Noble Family. There is no rule against a consul serving multiple terms in succession, and as a result many do.   The Diet of the Consulate is made up of roughly 100 individual Rajas who have come together to form a unified government. Each Raja sends representatives to the Diet in the capital of Uttam-Aahar to vote on matters concerning the state. Thus the "Consul" of the Raja acts as their representative to the legistlative body from which the Consulate receives its name. The matters of the Consulate are voted upon and become official law amongst all the Rajas of the participating territories.   The judiciary of the Consulate is primarily carried out by judges appointed by the Raja of a specific territory. These Judges, called Dhramastha carry the full force of law and sentencing. Under extraudinary circumstances for laws not covered by any one Raja's territory, a matter will be handled by the Court of Ministers, the "Amatya" who are appointed by the consulate directly and also serve in a council of three.   Unlike in other nations, matters outside of existing law may be appealed to karmic duty or Dharma when the law is ambiguous towards an issue. The nature of karmic duty has helped to shape Masacali law over the last several centuries, to the point where lawyers and theologians both oftentimes consult on particularly complex cases, especially when the Amatya are involved.   The Living Avatar is said to be the current incarnation of the aspect of Preservation. Wheras most consuls are legacy appointments from highly influential and long-established Raja, the Living Avatar could in theory be anyone. The Shepherds will search out for the avatar from an early age, and upon their discovery, will educate them in the art of statescraft, theology, and warfare to ensure they are ready to assume the mantle of leadership.   While the Living Avatar acts as the spiritual advisor of the nation, in reality most of the business of the Consulate is run through a small number of extremely influential MahaRajas who own by far the most territory, resources, and soldiers. The Living Avatar in theory may demand any of them to bend towards their will, but this has rarely been done outside of ceremonial displays. Currently, the Rulers of Niswah, Taaj Shahar, Radripal, Varupa, Manjuhi, Jaipor, and Ular Kel exert the most influence over the nation, though none has a significantly stronger pull than any other.

Agriculture & Industry

By Divine Decree, some spots of the Consulate are left intentionally undeveloped by the consulate to preserve nature. These attempts do not go far enough for the Adivasi, who look at the Consulates hunting of indigeonous animals and wildlife as signs of their increasing eagerness to destroy their cultural heritage.    Farms dot the heartland of the Consulate, and small shrines to incarnations old and distant are left upon it's riverways. Harvests are held twice a year, with the second planting starting before the first harvest has occurred. Terraces near the riverways are used in production, and the waterflow insures that the supply of rice is plentiful.    Food in the Consulate includes rice, wheat, mangos, guavas, potatoes, some small amoung of spices, bananas, tomatoes, peas, sugar, and ginger. A large portion of the Consulate is vegitarian, but fish is eaten in large quantities in major cities.    Farming is so critical to the survival of the Masacali population at the level it is currently, that when disputes occur between rival Raja they will avoid fighting on farmland specifically to not harm the citizenry, instead fighting in pre-established areas for dominance. To violate this rule is to invite the wrath of not just every other MahaRaja in the Consulate, by the Living Avatar themselves.

Trade & Transport

The Masacali Consulate maintains a silver standard by the decree of the Living Avatar. Gold is not typically accepted in the consulate as a way to combat economic pressure from Nephysis, an increasing supply of gold in the pirate controlled Broken Spine, and to deal with the rash of wealth discovered by recent adventuring parties destablizing the local economy.   Rhinos, Crocodiles, Elephants and Horses are used as forms of transportation in the Consulate and to carry large packages of freight. Increasingly Taaj Shahar's railways have been used to carry large goods from one city to another, and these railways will likely spread to as far away as Ular Kel within a few years.   Notably Skymetal is not exported and used in secret to support Masacali building projects. It's possession and protection is considered a national security priority. The possession of Skymetal and Niter are considered to be the catalyst for the Masacali technological expansion.   The Masacali has little need to import trade goods, and the majority of it's economic power is based off of protectionalist policies. It does however trade for raw goods, with government subsidies in gold provided by the state to merchants to negotiate trade deals for economic goods on the consulates behalf. Individual traders may file an exception to the silver standard with Consulate officers to conduct overseas trade missions, receiving Paladins of Truth and Consulate backing in exchange for favorable trades with Consulate representatives and specific market access.   A number of merchants balk against the heavily enforced government policies on external trade and collect illicit deals on goods outside of the Consulate's notice. Such individuals are treated as committing tax fraud at best when detected, or outright piracy at worst.

Education

Masacali education levels varies across the nation. Elite schools of artifice and engineering exist in Taaj Shahar, and Sarrer is known for its university for diplomacy and statescraft. However most education within specific communities is left to local religious Brahman in small community meetings. The Consulate does allow for government reimbursement of workers in apprenticeship programs to allow for workers to learn a trade, so long as the chosen profession lies within their divinely chosen path.    Those wishing to find education outside of a religious source are particularly hard pressed. However Niswah possesses several bastions of learning not directly influenced by religious orthidoxy and Ular Kel is considered considerably more lenient when it comes to options for education with options for both the young and university students.

Infrastructure

The Consulate possesses a number of aquaducts, sewer systems, road networks, and other signs of modern infrastructure in all of it's major cities, oftentimes backed by genies to aid in construction. Taaj Shahar especially is considered one of the most advanced cities in the world, with engines powered by elemental stones and skymetal, along with specifically trained wizards who use spellcasting to run major services such as teleportation circles, airships, sky fortresses, golem production, wire-mesh products, and railroad services.    Of special note are the sky fortresses, thought to have been originally built in the age of wonder, Masacali Consulate scholars had a breakthrough when they discovered how to manipulate skymetal to interact with and repair destroyed technological systems. There are currently three skyships in the Consulate's service, though the Consulate claims that more are in development. The three skyships are: 
  • Svarg (Heaven) 
  • Andaravarld (Hell) 
  • Dharatee (Gaia) 

Cosmological Views

Devas: The Devas are the servants of the cosmic order. These beings typically serve a specific incarnation, and exist to help to guide those on the path of righeousness. Since the time of the sorcerer king's many Deva were sealed away voluntarily due to their knowledge of the cycles of reincarnation so their secrets could not be used against the people of the consulate. some in their inprisonment resent their sacrifice, and have become little better than the asura in their desire for freedom and revenge. Most however accept their fate as a means to ensure the larger preservation of the multiverse. Since the silence Devas have become increasingly important, as they were often mortals once themselves, they remain one of the few beings who can communicate in the place of gods, trying their best to guide mortals without interfering with their karmic destiny.   Manasaputra: The enlightened beings who have followed Irori's path to escape the cycle of death and rebirth have become known as the Manasaputra. They now reside near the center of the sun in mediatation on the nature of the cosmos, awaiting the end of all things. When that day comes, they will ride forth with creation to remake an enlightened universe free of strife, and the wheel will finally be broken.

Tenets of Faith

Chakras:   Sahasrara: The Crown Chakra: this is the chakra of ‘beingness’ (Samadhi) or unity with one’s self and the universe. It is pure liberation and enlightenment. It is linked to psychic projection and the ability to travel into the higher planes of the Pure Land. True compassion, spirituality, understanding, divinity, and wisdom all emanate from Sahasrara.   Ajna: (‘Summoning’). The Brow Chakra, or Third Eye: The Ajna governs the state of ‘waking’ from illusionary reality or duality (maya), intuition, and psychic command, and thus all the various types of true perception. Telepathy is the result of an opened Third Eye. The disused Ajna signifies spiritual sleep or lack of gnosis.   Vishuddha: The Throat Chakra, or chakra of communication and expression. This is the chakra of maturity and logic; it is the seat of the dreaming journey (lucid dreaming). This chakra is associated with breath, and thus with life and death, as well as ritual purity or uncleanliness. The negatives that are associated with a quiescent Vishuddha are therefore physical decay, mortality, and unhealthiness. The associated element is Akasha, or Aether (which is the medium of sound).   Anahata: The Heart Chakra. Compassion, empathy, love, devotion, and emotional resilience reside here. The vices of Anahata are intellectual or based on complex emotion: yearning, deception, arbitrariness, incapability, rebellion, and unfairness. The associated element is Air.   Manipura: The Solar Plexus Chakra. Home of digestion, metabolism, strength, fear, introversion, and physical and mental expansion. Jealousy, shame, disgust, sadness, and betrayal all are linked to this chakra. The associated element is Fire.   Swadhisthana: The Sacral Chakra. This chakra is dedicated to familial relationships, fertility, creativity, joy, and enthusiasm. Violence, cruelty, delusions, addictions, and pleasure all are located here. The Freudian Id appears to be similar to Swadhisthana. The associated element is Water.   Muladhara: The Base Chakra. This is the chakra of survival, autonomic response, the infant state, and panic responses. Instinct, security, and eros are all governed by this chakra. The physical capabilities of smell and defecation are associated with Muladhara. The associated element is Earth.

Worship

Religion within the Masacali Consulate is both simple to compehend but extremely diverse. There is, according to Masacali tenets, one universe, one Truth, one everything that all peoples are apart of. However, there are many different aspects of that Truth, taking one of three forms.  
  1. Creation (N): New ideas, new people, new places, new discoveries. These are overseen by the aspect of Truth known as Creation. Notably the act of creation can have both positive or negative results, but always in working towards the fundamental ordering of the universe. Creation is sometimes represented by a swan, and the Swan Warriors are believed to be their servants.
  2. Preservation (LN): The aspect of Truth known as Preservation deals with the existing, the here and now. Preservation protects the natural order, the existing laws, the existing societies, it is present in the every day aspects of individauls lives, in their stability both physically and spiritually. Preservation is somtimes represented by a three headed serpent, and the Naga are said to have been granted their divine blessing.
  3. Destruction (CN): Destruction is the aspect of Truth that deals with change. When a person changes jobs, when a relic is destroyed, when a tyrant falls, when a forest is burned so that new plants may grow, Destruction is responsible. Destruction is sometimes represented by a great stag, who's antlers are falling off and regrowing, or occassionally by a large reptile who's skin is shedding.
Notably, many acts and aspects of soceity and life will combine some or all of these aspects of Truth together similtaniously. Thus a Masacali citizen will usually revere all three in equal measure, however specific orders to all three orders exist. The Consulate government notably maintains a state run soceity of Paladins devoted to Preservation.   Among these aspects are individual incarnations, gods in their own right. Some of these aspects of divinity have a large following in the thousands, some of them have followings of only a local area. Because all things are part of the divine order, in a very real sense the Masacali understand that anything maintains the potential for divinity. A few of the major incarnations of Truth are listed below:  
  • Baadha: The Incarnation of Beginning (LG): They welcomes challenges, and new endeavors, and faces obstacles head on so they may be overcome. They are the beginner of journeys , in life and in spirit. One of the more popular of the Masacali Divine Incarnations. It is said they once won a race around the universe by simply moving around their parents, Creation, Preservation and Destruction. Some claim that Torag is his manifestation, but few dwarves support this proposition.
  • Galatee: The Incarnation of Storms (N): Galatee is sometimes believed to be Gozreh, as they similtaniously possess a mail and female aspect. They embody the fury of the tempest, and the calm sky similtansiously, and represent the shifting chagnes in weather. They are often believed to be an incarnation of Destruction.
  • Rosh: The Incarnation of Odium (LE): Rosh is the Incarnation of Divine Fury. He represents the hatred of creation against those who would fight against the natural order. Some believe that Asherack is identical to Rosh due to their similar rolls. When the divine act against the universe, or their agents falter, Rosh will be summoned to strike down those undeserving of divine blessing.
  • Nartakee: The Incarnation of Inspiration (NG): Nartakee is a musician, a dancer, a performer, an artist, and she is sometimes believed to be Shelyn in disguise. Through her art she shows the balancing act the universe is, and acts as an educator, using performance to inspire others.
  • Akela: The incarnation of Teaching (CG): Akela is a teacher, a nurturer, and one who believes in second chances. She is sometimes revered as the favored incarnation of scorned woman due to stories of a breakdown between her and Creation. She is said to have taught the Masacali the art of Meditation to show them how to achieve inner peace as she has. Scholars debate on whether Akela is a manifestation of Nethys, Calistria, or Desna, or perhaps a combination of the three.
  • Ajay: The incarnation of Invincibility (NG): Ajay is said to have been born from Creation, Preservation and Destruction much like Baadha, and she is supposedly his sister. Some speculate that Sarenrae is her manifestation. Ajay was created to punish the wicked and to redeem the people of the Masacali, and when the earthbound are defeated, she is often credited for the victory. She is one of the more popular incarnations, especially among the Masacali Military. She is often represented by a Tiger.
  • Samradhi: The Incarnation of Prosperity (LN): Samradhi is often invoked by those interested in commerce, or those looking for good luck. Abadar is often believed to be a manifestation of Samradhi. She is also the patron of any creature that produces milk. Notably, she is shown to be extremely punishing of any who use her name to gain prosperity through illicit deeds.
  • Dirshy: The Incarnation of Sight (N): Few stories exist about Dirshy, she is the goddess of sight and consistently believed to be the source of Pharasma's manifestation. In her is found patience, persistence, and she is sometimes said to be the consort of destruction. Her eyes supposedly see through all lies, and her calm voice helps to guide people from one place to another.
  • Samay: The Incarnation of Time (NE): Samay is said to free people from illusion through death to allow them to the natural flow of the universe. It is said that she exists persistently throughout time to teach people to know that death is an illusion. Clerics of Urgathoa claim that Samay and she are the same goddess, but this claim is disputed by Masacali clergy, who contend that Samay is actually actually the source of the god Gorum. Samay is depicted as a terrifying warrior who wears the skulls of her enemies upon her belt.
  • Machhalee: The Incarnation of Safety (LG): Sometimes thought to be the source of the god Erastil, Machhalee is depicted as a merfolk incarnation who is said to have saved all recorded knowledge and delivered it to the people. He is the patron of fisherman, hunters, and those who use knowledge to better their own lives and the lives of their families.
  • Kachhua: The Incarnation of Strength (LN): Kachhua is said to be a turtle who holds whole mountains upon his back, and his art usually reflects a great turtle of incredible strength. He is a fighter of Asura first and foremost and a champion of heroes. Kurgress is sometimes thought to be a manifestation of his form.
  • Sher: The Incarnation of Liberation (CG): Legends tell that Sher defeated an unjust sorcerer king after they attempted to kill their own son, and has been the enemy of Tyrants ever since. Depicted as a Lion, Milani is sometimes thought to be their aspect.
  • Jalant: The Incarnation of the Flame Within (LN): The Flame within represents ambition, the gut feeling. It is also the fire that warms the hearth, or the one that fuels the cannonball. Some suspect that Asmodeus is a manifestation of Jalant's fire.
  • Chor: The Incarnation of Thieves (CN): Chor is the god of thieves, and is known for planning elaborate heists, jewelry robberies, and cons. He is depicted sometimes as a dwarf, sometimes as a Tengu, and sometimes as a Mongoose. A vast cult to his worship exists in Taaj Shahar.
  • Tota: The Incarnation of Love (NG): A relatively minor incarnation, Tota is often invoked around newborn lovers, and is depicted as an eternally youthful young being of indeterminant sex. They are said to ride upon a large parrot with a bow that causes lust in youths.
  • Yuddah: The Incarnation of Weapons (CN): Yuddah is rumored to wield a hundred spears and rides a peacock into battle. He is the enemy of serpents and some speculate he was once a far more prominent god in the Masacali pantheon. His worship is now primarily based near the entrance to the Demon Labyrinths.
  • Vineshvakhi: The Incarnation of Purity (LN): Vineshvakhi is said to have suffered 10,000 deaths in the name of righteousness, and demands that others do the same, only through pain can purity be achieved. He is the patron of Calikangs and is sometimes treated as the lord of vaults and doors. Some speculate that Zon-Kython may be his avatar at least in part.
Lastly are a few of the natural incarnations, thought to be divine servants of the land itself:
  • Nadee: The Incarnation of Rivers (N): Perhaps the most prominant of the natural incarnations in the Consulate, Nadee is considered to be the incarnation of the riverways of the southwestern Consulate. The Nadee river is named for her, and it is believed that those who use the waterways do so only with her blessing. She is depicted as a white haired woman on a crockodile.
  • Ravithra: The Incarnation of Serpents (LN): Sometimes speculated to be the father of the Naga, the Divine Serpent is thought to have been created by Creation's dreaming to guard their slumber and their chalice. So too are the Naga revered in the eastern consulate, where Div-Naagin possesses shrines thought to ward the earthbound and Asura. She is sometimes known as the chalice bearer.
  • Aakriti: The Incarnation of Insects (N): Sometimes called the shifting one, Aakriti is also thought to be a patron of oozes. They are often represented as being just out of eyesight, and images of Aakriti go a long way to not focusing on the incarnation. Where there are insects there are usually signs of life, and so Aakriti represents discovery. They are also thought to be a patron of the Kashrishi.
  • Chamidu: The Incarnation of Beasts (N): The guardian of the wild, and the patron of predator animals in the consulate. The tigers, panthers and other beasts of the wild are thought to be her servants. Some speculate that Lamashtu may be an aspect of Chamidu, at least in part.
  • Diomazul: The Incarnation of Retribution (LE): Diomazul is a being around which their is much speculation. Some believe the incarnation's aspect is known in other lands as Zon-Kython, and that this being was once a far more benevolant diety than it is now. Others reject this theory, saying that Diomazul is a god of serpentfolk, cast out from their homeland and seeking vengeance. Others speculate that Diomazul is a direct response of nature itself, retaliating against the industrialization of the Masacali Consulate, striking out in wrath against those who have destroyed their compact with nature. He is known as the "80 blades" and his name is only spoken by bitter rivals before duels, or by those who wish to invoke divine retribution.
  • Likha: The Incarnation of Sound (N): Likha is the patron of Elephants. She is thought to be an excellent listener with her big ears, and is also invoked by those who wish to deliver messages that must be heard.

Granted Divine Powers

Some Yogis, Gurus, Rishis, or Faqir are said to possess divine powers through their quest for enlightenment, manifesting as psionics. These include:  
  • The ability to shrink.
  • The ability to grow larger.
  • Levitation.
  • The ability to move objects from a distance.
  • The ability to move through solid earth.
  • Mastery over the elements.
  • The ability to create or destroy matter.
  • The ability to grant wishes.
  In the Consulate those who possess the ability to grant spells are called Mantrikas. Those who cast necromantic spells in defiance of the natural order are called Yatu. Tantra refers to the art of conjuration, while Mayavin refers to illusion.

Political Influence & Intrigue

The universe according to Masacali scripture is ordered by rank. The ranking of castes among the Consulate is as follows:    1. Preservation, Destruction, and Creation 2. Irori 3. The Incarnations of Destruction, Preservation, and Creation. 4. The Avatars of Destruction, Preservation and Creation. (including the Living Avatar) 5. The Devas of these beings.  6. Brahmans of these beings (the learned, the clergy). 7. The Raja and MahaRaja (the nobles, the princes, the kings)  8. Bhuridhana (the prosperous, the wealthy, most Consuls fall into this ranking).  9. Kshatriyas (warriors, administrators), Vaishyas (agriculturalists, farmers, and merchants). Naga, Garuda, Peri, Apsaras and Vanara also fall at this ranking.  10. Shudras (artisans, laborers, and servants). 11. Adivasi (those who reject the divine order)  12. The Earthbound  13. The Asura  14. Pretas (the undead)    Notable to this ranking are the beastspawn, and faultspawn. The tiefling descendants of Rakshasas or Asura are treated with suspicion by most of Masacali society if not outright rejected. However their karmic ranking is not affected by their birth, only by their occupation.

Sects

Two major sects exist in opposition to the "Natural Order" of the Masacali Consulate. Each would argue for different reasons that the "Truth" the Masacali offers are false and that the old orders must be rejected. The existing power structures of the Masacali Consulate strike out at either of these groups wherever they can find them.   The Earthbound   The Earthbound are called by other names, chief among them the Rakshasa. During the ancient past of the Consulate during the age of Darkness, to prevent the destruction of their kingdoms and to ensure their power, the ancient Maharajas of the Consulate turned to sorcery to fuel power enough to restore the sun to their kingdoms. Their rituals were believed to have been taught to them by the Asura themselves, though few can cooberate these ancient rumors, and the old texts are assumed lost. The result of their turn to sorcery is considered to have saved the consulate, though at terrible cost. The vile blasphemies committed tainted the MahaRaja and turned them into vile and cursed beings. Rather than return to the "righteous path" they delved deeper into ancient magics, making sacrifices and performing depraved acts to make themselves immortal. In time the Sorcerer Kings of the consulate would die, and be reborn in the body of their followers, a vile path of reincarnation that destroyed the spirit of the youth they consumed.   Eventually after many generations, the people of the consulate finally rebelled against their masters, and destroyed the MahaRaja's places of power. Knowing that they could not be killed without simply reforming elsewhere, the rebels impisoned the Rakshasa in labyrinths east of the consulate. The location is now known as the Demon Labyrinths. Over the centuries many of the MajaRaja's servants, and other lesser Raja's who found their own individual paths to power have escaped from the Demon Labyrinths, or been formed outside of the prison there by finding ways to reincarnate. The seals of the earthbound are strong, but the weaker a Rakshasa is, the quicker the seals are said to unravel. Even the MahaRaja's seals are said to be weakening slowly. Still, of the original MahaRaja it is believed currently 5 of the 6 are still inprisoned within, the first Rakshasa is not among them.   The Earthbound's ability to shapeshift is considered to be an existential threat to Masacali society. The Earthbound's believed goal is to subvert power and influence to regain control of the consulate and begin a new age of blood. Some Rakshasa's have claimed to have reformed, and others claim they feel no urge to cause chaos as their ancestors or past incarnations were said to. The Order of the Shepherds exist to see through these lies and see all the earthbound are bound perminently to prevent them from trampling upon the wheel any longer.   The 5 Sealed Earthbound MajaRajas are:
  • Jatasura: "Life's Illusion": A master of illusion who stole the weapons of the incarnations themselves to use against them in his war upon the wheel. Considered a hero among the Rakshasa with five heads of different animals. One of the last of the Earthbound to be captured, he was known as the king of Alabaster and sat upon an ancient relic known as the "throne of release". His reliquary is a small portable statue made from black stone, depicting a half-cephalopod, half-human creature curling into itself.
  • Khara "The Archer": Perhaps the greatest magical sniper and tactician in the history of the Consulate, he would sleep for years waiting for opportunities to destroy his enemies in silent preperation. Khara was said to remember all things and all peoples, and all in his domain feared him as he knew all aspects of his servants lives. He titled himself as "He who withstands the lightning and imperator" and commanded a legion of iron warriors who could wait forever for their target. One of the original MahaRaja. His reliquary is a massive blasphemous strange stone machine, with grinding rock gears and igneous levers that are carved with blasphemous prayers.
  • Nirrti: "The Grace of Wings": Said to be the guardian of the southwestern wind, she had gold hair, a dozen wings, dark skin and dressed in black. She is said to have had four arms each with swords, and the tail of a snake. She would ride upon a lion with three heads conjured by her using long forgotten magics. In her time she commanded the Ebon Host. Her reliquary is said to be an ancient tree uprooted and close to 30 feet in height. Horrici faces are carved across it with crimson veins of petrified wood.
  • Surpanakha: "Old Fisheye": One of the more "learned" of the Rakshasa overlords, it was rumored that he could see into the past, present and future similtaniously without the nead for oracle or augery. Despite his ability to change his appearance at will, he enjoyed appearing as a senile old man to his enemies. His capture raises many questions, as to why a diviner of such skill would allow this trap to happen. Many still feel they are playing his game even today. His reliquary is shaped from ebony, with flecks of gold built to appear as a many-armed priest looking towards heaven.
  • Ghatokacha: "The Thrill of Rage": A warrior queen and sorceress. It is said that simply being near her could cause warriors to enter into a terrible rage and lust for battle, and that Ghatokacha would take that emotion after a fight to fuel her own spellcrafting. She was known as the Virtue of Rage to her followers, and the Deva of Hostility by her heralds. Perhaps the deadliest of the 5 in raw strength. Her Reliquary is a scarecrow effigy built from thousands of bones, the skeletal form draped with grey cloth and all eyes filled with crooked emeralds.
Lesser Rakshasa include:
  • Bakasura: A Rakshasa and Sorcerer King who voluntarily surrendered to the rebelling forces, accepting sealing peacefully. It is said that he consumed his own son to obtain his power.
  • Ban-Bakura Nath: A muscular man with a a horned face three times larger than his body and hair made of daggers. He demanded to be worshipped as a god, and was considered one of the most violent of the Earthbound.
  • Hariti Sri-Raksha: A Rakshasa with the face of an Ogre, it is said that she consumed her 11th child to avoid a prophecy that she would be killed by them. In her is the power of disease and she was a known consort of the Black Ram.
  • Hidimba: A dark skinned Rakshasa woman with the body of a Giant who controlled much of the holy moutain before being sealed.
  Deserving of mention is Mool-Abhichaarak "The Original One". The location of the first sorcerer king is unknown, but they were not captured before the end of the horrors that were the wars against the Earthbound Raja. Details about them are lost, including their name, gender, powers, and histories. Indeed their existence itself is debated, as records only indicate the Original One exists due to accounting reports and personal journals of those living at the time. If this Rakshasa does exist, he represents a power beyond comprehension, and a terrible threat to the Consulate..   The Asura:   Equally as dangerous as the Earthbound if not more so, the Asura are lesser in number but far more insidious in machinations. The Asura are said to be born from the god's mistakes. These beings are proof of the god's fallibility, or so they say. The Asura born from early mistakes are said to be truly ancient, and have had millenia to craft arguments for perfection outside of the divine wheel. They taught the Earthbound how to reincarnate outside of the natural order. They tempted Irori. They have subverted the established Masacali soceity since the beginning of recorded history. Their goal is far more insidious than destruction. They would see the Consulate destroy it's connection with nature, build machines to spread blasphemies against the gods. In changing the beliefs of mortals, they can warp the gods they serve to create more of themselves, until the gods are little more than their puppets, ready for them to consume and destroy. When men have become their own gods, when the wheel is broken, then the Asura's work will be complete, and the truly learned will stand atop the broken pillars of the earth.   The Asura have allies in the form of the Order of the Black Rose, Demondands, and the Cult of the Nameless God, though of course the Asura can never truly trust any of them. Existing high ranking Asura are believed to infiltrated every industry and government in the consulate, slowly attempting to subvert it's citizens away from faith in the gods, and towards the eradication of the god's creations. Some have given themselves titles of true mockery such as the "God of the Radio" or the "Incarnation of Warships" to show their clear hatred for the fallible gods who created them.

Unity through Duty

Founding Date
3856 P.C.R.
Type
Geopolitical, Theocracy
Capital
Alternative Names
The Consulate
Training Level
Professional
Veterancy Level
Experienced
Demonym
Vudrans
Head of State
Head of Government
Government System
Monarchy, Theocratic
Power Structure
Confederation
Economic System
Command/Planned economy
Currency
Silver Crowns
Major Exports
  • Textiles,
  • Clay,
  • Firearms,
  • Silver,
  • Finished Manufactured Goods,
  • Rice,
  • Mercury,
  • Ivory,
  • Pearls
  • Ships
  • Niter
Legislative Body
The Diet of Consuls
Judicial Body
Dhramastha of a specific region
Executive Body
The Living Avatar
Subsidiary Organizations
Official Languages

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  • 10,000 B.I. to 1000 B.I
    First Era: The Age of Wonder
    Era beginning/end
  • 10000 B.I. to 1000 B. I.
    Original Masacali Settlers
    Population Migration / Travel

    Life in the consulate originates primarily within the Ghasi Jungle, as well as in the landlocked western half of the Masacali territory. Serpentfolk are the original dominant race among much the western Masacali, having lived there before recorded history.
      The spawn of early blasphemies, The Asura, settle in hidden places throughout the Masacali Territory in an effort to avoid the War for the Dawn.
      Elsewhere, the fey gates open in response to Freyr’s death. While Elves do not emerge into Masacali territory, Gnomes come in large quantities.

  • 4000 B.I. to 2000. B.I.
    Skyship Crashes
    Disaster / Destruction

    Early wars between the divinities largely leave the Consulate untouched, though existing conflicts between the Sky Cities are commonplace. The Sky City Tripura is believed to have fallen during this era, though the cause of it's destruction is unclear.

  • 10000 B.I. to 2000 B.I.
    Titanfall
    Geological / environmental event

    The Beast of the Land crosses from Mana Jacalba to the Steppe directly over the Safed Phaad, creating the vast mountain range. This event leads to Mana Jacalba and the Steppe’s landmasses being seperated during Titanfall.
      Elsewhere, the Beast of the Sea’s blood drains into the Tellas Ocean. Massive tidal waves sink large sections of the western Masacali Lands and utterly ruin much of the Ancient Serpentfolk Empire.
      Small pockets of the Serpentfolk’s holdings persist in Safed Phaad after Titanfall.

  • 1500 B.I.
    Dwarves Found Tet Mar
    Founding

    Dwarves found the first hall of Tet Mar to the East of the Masacali lands thousands of feet below the surface of Celasper. Their early contact with the surface races is non-existent.

  • 4,000 B.I. to 1,000 B.I.
    Post-Titanfall Migrations
    Population Migration / Travel

    Dragons arrive in the Masacali Lands responding to tremors of raw magic, settling in the mountains of Safed Pahaad, Pavitir, and the Ghasi Jungles.
      Humans begin settling in different areas of the Masacali Lands, displaced by Titanfall.
      The Vudrani proto-culture is formed in the western flatlands.
      The Adivasi proto-culture moves eastward, not settling but working in tandem with Kobolds and Dragons of the Ghasi Jungle.
      Garuda settle near Mt. Sher, seeking the Asura. They soon ally with the Pahaadee people to begin a war of conflict against the rump Serpentfolk state existing in Safed Pahaad.
      Steppe tribes settle near Modern-Ghoda, and are made up of a culture of the same name. Ghoda translates to “the people of the horse”. These raiders harass the Rhani fields and Sald Riverways following herding patterns.

  • 2,000 B.I to 1,000 B.I
    Early Masacali Kingdoms
    Political event

    Two early kingdoms emerge in the Ghasi Forest, one settled from Veedesha, the other in what will become Khaeng Ngu.
      Veedesha is founded by the early Sheersh people with Gnomish support and fey-wilde innovation.
      Khaeng Ngu is founded by Naga expansionists, and their draconic allies.
      Major Vudrani settlements emerge near Swaniai and Krodh, with Krodh utilizing the riverways to expand their population and influence.
      Minor conflicts occur between the settled peoples of the Masacali territory, especially between Veedesha and Khaeng Ngu.

  • 1000 B.I. to 0 B.I.
    The Second Era: The Age of Night
    Era beginning/end

  • ~1000 B.I
    Earthfall
    Celestial / Cosmic

    Earthfall occurs in the northern hemisphere of Celasper. Eternal night blackens the skies of the Masacali Territory.

  • ~1000 B.I. to 600 B.I.
    Cataclysmic Unrest Across the Masacali Territory
    Revolution

    Revolts, civil wars, and mass bloodshed follow Earthfall between civilized nations unable to cultivate normal crops. Strange behavior in animal herds lead to mass starvation.
      Several Raj rise and fall in the early days of the Age of Night, consolidating into kingdoms and communities attempting to survive the long darkness.

  • ~910 B.I
    Gaharee Raj Founded
    Founding

    Founded on magical principles, a third Raj in the Ghasi Jungle Emerges, Gaharee, formed from dissidents of Veedesha upset with the handling of the crisis.

  • ~800 B.I to 720 B.I
    Steppe Horselord Invasions
    Military: Skirmish

    Steppe Horselords invade the Masacali Territory from the north seeking resources against the darkness. The battles cause large population migrations near modern day Ular Kel.

  • ~750 B.I. to 600 B.I
    The Six Raj at the Time of the Earthbound Ascension
    Political event

    The Raja of Khaeng Ngu forms a pact of allegiance with the 4th hall of Tet Mar to ensure Underdark access to food sources. Tet-Mar is soon forced to forgo the alliance due to internal wars against invaders, and the Khaeng Ngu leaders fall into a series of bloody coups. MahaRaja Kharna emerges as the victor after years of conflict.
      MahaRaja Nirrti, first among the Garuda succeeds in an offensive against the the remainders of the serpentfolk empire and secures access to magics capable of stopping the food shortages. She conquers southward at a rapid pace along the Sunset River towards modern-day Niswan and makes her seat of power at Pankh-Mein.
      MahaRaja Khara of Khaeng Ngu uncovers a specific solution to counteract the effects of the eternal night. He organizes the first Dragon Hunt, and raids the temple to Bahamut at Teer. The arcane power of these dragons will fuel the creation of artificial suns for centuries to come.
      Krodh emerges as the victor of a centuries long conflict against Swaniai and the MahaRaja Ghatokacha founds the settlement of ManJuhi as her new capital, relying on fish and seaweed as food sources for her growing force.
      The Gaharee kingdom destroys Veedesha and gains vital access to the coastlines.
      MahaRaja Jatasura of the Gaharee Raj discovers the Egg of Jayalakshmi within the temple of Namakeen and unlocks Psionic Power within his people, carving the western half of the Ghasi Forest as his domain.
      The Raj of Machhalee is established after vast amounts of territory are won by Surpanakha in a game of dice from their previous owners. Surpanakha soon declares himself MahaRaja and uses unknown arcane powers to allow for plentiful food from the AxeBeak Forest.
      Devastating wars against the horselords across the Rhani plains come to an end with the death of Paanch, called the Erasing Hooves near the modern city of Chaudah.
      Saan-Saarik discovers the path of the true Paladin and establishes a kingdom of the war-weary near Dvaar. Somehow, his people do not starve.

  • 594 B.I.
    The Rite of Earthbound Ascension
    Religious event

    Legend tells that the Asura known as the “First Teacher” delivers onto the MahaRaja of Dvaar the secrets to end the eternal night by infusing themself with enough arcane power to end the blotting of the sun. This ritual is known amongst the faithful as the “earthbound rite” or by heretical circles as the “rite of creation”.
      The MahaRaja of Dvaar performs this ritual and becomes the first true Rakshasa.

  • 594 B.I. to 1500 P.C.R.
    The Age of Blood
    Era beginning/end

    The Age of Blood differs from the traditional Imperial Calendar, denoting the age Rakshasa appeared in the Masacali Territory. Dates in B.I. and P.C.R. are used here to align with the standard Alban Calendar in the Imperial System.

  • 590 B.I
    The Clouds Break
    Geological / environmental event

    Legend tells that the first Rakshasa uses the occult magic of their ascension to break down clouds of dust above the consulate and bring back the sun.
      This story is refuted by Brahman of the Church of Preservation, who maintain that an Avatar broke the dust storms to allow the sun to return.

  • 590 B.I. to 580 B.I.
    MahaRaja Ascend to Join the Earthbound
    Religious event

    Legend tells that the First Rakshasa sought out the powerful leaders of the land to grant knowledge of his ascension to them, so they may rule nobly.
      Other accounts suggest that this knowledge was stolen from the MahaRaja of Dvaar, or that the First Teacher granted this power to others knowing it would lead to karmic despair.
      Whatever the truth, within a decade of the end of the age of night, five other MahaRaja in the Masacali undertake the Rite of the Earthbound and become sorcerer kings of their people, true Rakshasa.

  • 590 B.I. to ~400 B.I.
    The Reign of the Rakshasa
    Political event

    Magical powers allow for astonishing advancement between the kingdoms of Manjuhi, Gaharee, Khaeng Ngu, Machhalee, Pankh-Mein and Dvaar.
      Manjuhi: MahaRaja Ghatokacha converts her top army leaders into Rakshasa and accepts a plead for aid from the 4th hall of Tet Mar. Her army is said to have engaged fire giants and Mind Flayers in the depths below Tet Mar, conquering them but leading to bitter rage. MahaRaja Ghatokacha would use this rage to perfect the perfect dance according to Earthbound apologists, rivaling those of Destruction themselves. The Cult of the Ebon Destroyer is said to be founded on the principles of this dance of fire and earth, which is still performed in schools across the modern day consulate.
      Gaharee: MahaRaja Jatasura uses his psionic abilities to seize control of Pavitir from the dragons and Adivasi residing there, slaughtering many. Heresy suggests that the Rakshasa of Life’s Illusion grew repentant in his old age, and spent many years codifying the one truth and the rules of meditation into holy texts still used across the Masacali Consulate. Brahman of Creation and Preservation deny this claim, dictating that Irori is the author of the Pavitir Vedas. Whatever the case, MajaRaja Jatasura supposedly granted unholy psionic power to those he granted the rite of the Earthbound to, enslaving the lives of his subjects in his illusions within a generation.
      Khaeng Ngu: MahaRaja Kharna is said to have introduced the 6th hall of Tet Mar to the right of the earthbound, causing the house to be expunged by the fellow dwarves of the mountain. He is said to have built contraptions based off of the runes of Tripura that rival and surpass the ancient sky city, and that are used today in current Masacali designs. Later in his life, the Archer Rakshasa’s.meditative practices were said to inspire the silent oak school of monastic existence and are supposedly still in practice.
      Pankh-Mein: The Garuda Maharaja turned Rakshasa Nirrti spent much of her first life consolidating her power base amongst her fellow garuda, those following her into the earthbound rite becoming known as the Ebon legion. She carried the value of the earth and the forest around her that she helped cultivate, and using occult designs is said to be the creator of the Goran population in the Masacali Territory, and is the mythical founder of Niswan after her construction of Pagodas there.
      Machhalee: MahaRaja Surpanakha was an old human even before he took the right of the earthbound. Old Fisheye spent his few remaining years perfecting the game of Carrom which is still played vigorously in the Consolate.
      Dvaar: The First Rakshasa, disappeared relatively soon after the rite of ascension, and is best remembered for the mythical deliverance of light ritual, and impressive military conquests against the steppe invaders. Dvaar quickly became the seat of military power within the region, subjugating horses, elephants, and even the water itself towards the will of the MahaRaja.

  • 590 B.I. to ~488 B.I.
    Immortality Among the Earthbound
    Life, Death

    The Rite of the Earthbound creates the conditions for immortality but does not prevent natural aging.
      Within a century even the Naga, Gnome and Garuda members of the original MahaRaja have perished.

  • ~540 B.I to 440 B.I.
    Reincarnation Among the Earthbound
    Life, Birth

    Children begin exhibiting the behaviors of the fallen Rakshasa throughout the Masacali Territory, as the Rakshasa, bound to the wheel of the earth, begin reincarnating in their vassals and subjects.

  • ~380 B.I. to 120 P.C.R.
    The Blood Wars Begin
    Military: War

    The Blood Wars begin, as the Rakshasa realize the need to control the population to ensure followers capable of elevating them to a position of MahaRaja upon each reincarnation, and to fuel their increasing demands for power.
      The MahaRaja Rakshasa go to war with one another, plunging the Masacali Lands into chaos.
      The Blood Wars and the horrors of the Rakshasa kings last nearly 500 years across multiple incarnations, reincarnations, and the conscripting of thousands into the Rakshasa earthbound.

  • ~380 B.I. to 120 P.C.R.
    The Atrocities of the Sorcerer Kings
    Political event

    Manjuhi: The rage of the MahaRaja Ghatokacha enveloped her people, as Ghatokacha used psionic energy and emotional dances to create a permanent rage amongst her army and her subjects. Tales tell of the intentional torture and dismemberment of captured victims or those who refused to join the dance of rage. Ghatokacha proclaimed herself the incarnation of Destruction itself in the first of many blasphemies against the One Truth. In her anger the Manjuhi capital is destroyed, along with the eradication of all people on the island of Gho Vella as part of a blood ritual to harness the Rhythm of Destruction.
      Gaharee: MahaRaja Jatasura: Each successive incarnation became more convinced of the truth of Life’s Illusion. He convinced his followers through psionic visions in the deceptions of reality, using himself as a godhead, and his rakshasa servants as his devas. The Rakshasa granted sentience to many animals who lived here to serve as his spies, disrupting their natural order, and rewriting his own vedas to replace Preservation with himself. He warred and committed many atrocities against the Adivasi, dragonkind, and any who dared see through the illusion of his will. He sacrificed others when possible to fuel his psionic power, but was unafraid to siphon his own followers, or feed upon their thoughts.
      Khaeng Ngu: The Archer Maharaja is said to have struck first within the Blood Wars, striking at Life’s Illusion and conquering the island of Jaipor for access to it’s fey portal. His atrocities against the fey were myriad, but it is said in his horrid wisdom he found ways to fuel his machines based off of summer and winter energies themselves, creating armies of trapped fey spirits in metal armor. As the centuries churned, he became less and less impressed with subjects of flesh, sacrificing his own people to remake them into eternal, patient, and orderly servants to his will.
      Pankh-Mein: MahaRaja Nirrti and her Ebon flight sought to conquer the whole of the Masacali lands, spreading south and east into conflicts with Old Fisheye and the Thrill of Rage. Proclaiming herself the guardian of all nature, Nirrti is said to have created transfigured horrors of her own non-Rakshasa subjects, turning them into animals and monsters whose descendants still haunt the northern forests of the Masacali territory to this day. The Grace of Wings led these monsters into terrible battle, killing thousands in the name of conquest.
      Machhalee: MahaRaja Surpanakha proved the most cunning of the sorcerer kings, manipulating his enemies into attacking one another. The cruelty of Old Fisheye proved far more personal, with the Old Man using illusions, shapeshifting and honeyed words to turn friends against friends, brothers against brothers, and villages upon one another for the sake of his entertainment. The gathering of knowledge was Old Fisheyes ultimate aim, and some speculate he wanted nothing less than to take his vicious games to the seat of Creation itself. His brutality towards the priesthood was legendary, personally attempting to get Brahman to renounce their Dharma before breaking them in one of his elaborate death games.
      Dvaar:: The Raj was attacked from all sides due to the secrets that they held about the Rite of the Earthbound. The Rakshasa of Dvaar are said to have eradicated much of the population of what is now the demon labyrinths to prepare the place for a horrid ritual involving the deaths of thousands. Notably however, the First Rakshasa was not among them, disappearing as MahaRaja of Dvaar after his second reincarnation.

  • 121 P.C.R
    Irori Ascends to Godhood
    Celestial / Cosmic

    The mortal Irori ascends atop Holy Pavitir to Godhood after being enlightened to the path of perfection.
      Legend states that as his "Ascension Miracle", he granted knowledge of the Rite of Sealing, to prevent the cycle of reincarnation occurring in the Rakshasa host.

  • 189 P.C.R. - 202 P.C.R.
    Major Rebellion Against the Earthbound Begin
    Revolution

    Rebellions spread across the Ghasi Jungle, led by the Adivasi Kobold Aajaad against Life’s Illusion.
      Rumors about Aajaad vary, some saying they were a disciple of Irori, others that they were blessed with Psionic power capable of blocking out the false reality of Life’s Illusion, others speculating they were the Incarnation of Preservation itself, even the Kobold’s gender has been lost to the sands of history.
      The Adivasi is successful in sealing Life’s Illusion however, leading to a power vacuum amongst the Rakshasa in the blood wars.

  • 205 P.C.R.
    Thrill of Rage Imprisoned
    Military action

    No longer needing to worry about her southeastern flank, the Thrill of Rage throws everything she has against the Grace of Wings.
      The two armies are successful in reducing each others strengths, allowing the surging rebellion to imprison the Thrill of Rage.
      The Grace of Wings escapes capture, and her Ebon Legion flies towards Dvarr seeking the First Rakshasa.

  • 213 P.C.R.
    Old Fisheye Imprisoned
    Military action

    Old Fisheye, surrounded now on three sides by angry citizens, surrenders willingly to undergo the Rite of Sealing. The motives for this decision are questioned to this day.
      He throws most of his rakshasa to the wolves, and allows the rebels into his city of learning to consolidate their holdings.

  • 215 P.C.R.
    The Archer Marches North
    Expedition

    The Archer, knowing that he must be patient, orders his soldiers to march northward to Dvarr in search of the First Rakshasa’s knowledge. He then kills himself, reincarnating in Dvaar to prevent capture.

  • 229 P.C.R.
    The Chhadm Yuddh
    Extinction

    The largest battle in the history of the Masacali, as Aajaad, and their two children lead an rebellious army against the military host of Dvarr backed by the Ebon Legion and the Machine Army of the Archer.
      Brahman scholars will note that the army of Aajaad’s behavior will ensure that they lose the divine mandate of Preservation, and insure that their unification will not last.
      Supposedly the battle takes close to 99 days of terrible conflict, during which the rebel armies leaders betray allies, befriend enemies, and behave dishonorably in an effort to insure the defeat of the Rakshasa host.
      The tactics, while questionable, are successful, and the Grace in Wings is captured and imprisoned. The Archer’s spirit is later identified and imprisoned within the city of Dvarr itself.
      Legendary accounts hold that the armies of each side topped at close to 20 million total combatants, but modern estimates suggest numbers of close to 1 million total combatants, with casualties estimated to be near 600,000 people.
      The deserts north of the Rhani fields are filled with the remains of this terrible battle, and dust storms will occasionally reveal bones of the fallen. Much of the desert south of Ular Kel is considered haunted for this reason.

  • 230 P.C.R.
    Mass Rakshasa Sealing
    Military action

    The remainders of the Rakshasa are imprisoned in the Demon Labyrinths of Saan-Saarik, where they remain to this day.
      The seals on the MahaRaja’s hold firm, but their vassels and the lesser Rakshasa are able to slip through the bonds after a time, and many must be later recaptured.

  • 234 P.C.R. to 302 P.C.R
    Reign of the Aajaad Dynasty
    Political event

    The unified Dynasty of Aajaads and their children lasts for less than 70 years after the Kobold’s death, and the Masacali territories return to feuding Raj.

  • 302 P.C.R.
    Kachcha is Assassinated
    Life, Death

    Aajaads grandson Kachcha is assassinated by rival Raja, though no one culprit claims responsibility.

  • 302 P.C.R. to 1404 P.C.R.
    The Warring States Era
    Political event

    With the collapse of the Aajaad Empire leading to a succession crisis, the region fractures.
      War occurs off and on between individual Raja, Rakshasa or mortal who are able to claim power. The era is known for intense bloodshed, and scrambles over the remaining power left behind by the MahaRaja Rakshasa.

  • 418 P.C.R.
    Advocation for Sanctified Combat
    Cultural event

    Brahman Upadeshak of the One Truth attempt to curb the bloodshed by imposing sanctified sites for combat and specific periods for war, advocating that the destruction of villages and farmland spits on the face of Preservation.

  • 474 P.C.R.
    The Adda Yuddh
    Military: Battle

    The Adda Yuddh: After a years long siege, the last true Rakshasa Raja in the palace of Kaina Kataha is captured and sealed.
      The land surrounding their fortress remains forever haunted, an estimated 100,000 are lost in the struggle.

  • ~475 P.C.R. to 1400 P.C.R.
    Search for the Avatar
    Religious event

    Brahmans of Preservation begin the specific practice of attempting to locate the reincarnation of Preservation’s Avatar, without success due to the warring states interference.

  • 619 P.C.R.
    Swaniai and Manjuhi Shake
    Disaster / Destruction

    Earthquakes crash into Swaniai and Manjuhi, burying large sections of each city in rubble.

  • 631 P.C.R.
    Taaj Shahar Founded
    Construction beginning/end

    Legendary founding date of Taaj Shahar based on the earthquake exodus.

  • 702 P.C.R.
    Contact Lost with Jaipor
    Diplomatic action

    Contact is lost with the island of Jaipor, with some blaming Rakshasa or even an Asura curse.

  • 924 P.C.R.
    Bengion Invades Masacali Territory
    Military: Skirmish

    Bengion legionnaires led by Emperor Katak III crash into the Rhani Fields pursuing steppe tribe horsemen.

  • 932 P.C.R.
    The Haathee Yuddh
    Military: Battle

    The Haathee Yuddh: Emperor Katak III defeats the assembled armies of Raja Buddhimaan of Karana, but is forced to make a strategic retreat.
      The emperor dies of his wounds, or perhaps a disease in the desert north of Ghoda.

  • 933 P.C.R.
    Bengion's Armies Disintegrate
    Life, Failure / Mishap

    Bengion’s armies disintegrate. Most unable to return home settle nearby, founding Ghoda.   Some travel north and occupy the ruins of Dvaar.

  • 1266 P.C.R.
    The Seals Weaken
    Religious event

    The first seals of the Earthbound weaken, releasing discord back into the Masacali Territory. Victims include nomadic peoples, Imperial bandits, dwarves of the eighth hall of Tet Mar, brahman priests, and steppe horsemen all of whom succumb to the pressure of the Earthbound sealing sites.
      While they are unable to free their new MahaRaja masters, many become their thralls, guarding their sealing temples and attempting proxy wars to find ways to gain advantage over one another. Others become willing vessels for lesser Earthbound to reincarnate. The valleys of the earthbound are sealed and become known as the Demon Labyrinths of Saan-Saarik.

  • 1273 P.C.R.
    Ular Kel Founded
    Construction beginning/end

    The Goran Priestess Vikaas and Vishkanya Engineer Abhiyanta find hidden water sources in the middle of the steppe desert west of Dvaar.
      Abhiyanta plans for a waystation and defensive outpost, while Vikaas purifies the water sources and expands them. The city of Ular Kel will be founded on the spot.

  • 1383 P.C.R.
    Emperor Atris I Invades
    Military: War

    Bengion Emperor Atris I, sends a series of raids against Masacali territory trying to expand southward, but is repelled by local Raja in the settlement of Ular Kel.
      Not willing to return home, many of these soldiers settle in the village, and help to expand it along with other Ghodan descendants.

  • 1500 P.C.R. to 3085 P.C.R.
    The Age of Heroes
    Era beginning/end

    The Fourth Era Known in the Imperial Calendar as the Age of Heroes

  • 1648 P.C.R.
    Movement of the Earth Codifies One Truth
    Cultural event

    The Kashrishi Brahman Lakadee attempts to codify the teachings of the One Truth for a new generation and founds the monastic order dedicated to the Movement of the Earth in the Ghasi Forest.

  • 1881 P.C.R.
    Sarenrae Missionaries Reach Taaj Shahar
    Diplomatic action

    Taaj Shahar receives envoys from Osirion and Ri’am spreading the word of Sarenrae to the Masacali, along with other deities.
      Embassies are set up to these far away lands, and intense philosophical debate begins on the nature of the divine and their incarnations.

  • 2004 P.C.R.
    Vedas of the One Truth Codified Into the Kitaab
    Religious event

    The Tengu Brahman of Creation Saral codifies the Vedas of the One Truth into the Kitaab, the basis for most modern day religious texts in the Consulate.

  • 2040 P.C.R. to 2080 P.C.R.
    Manifestation Doctrine Debates
    Gathering / Conference

    An assembly of the faithful gather at Uttam-Aahaar to discuss the nature of the divine, the place of Irori within the echelons of Creation, Preservation, and Destruction as well as to deal with the questions of outside deities.
      The debates will last close to 40 years and end with the Manifestation Doctrine, declaring that outside deities are in fact manifestations to the non-faithful of the One Truth, and that one aspect of the divine can assume many forms.

  • 2624 P.C.R
    The Dance of Disharmony Emerges
    Metaphysical / Paranormal event

    The Dance of Disharmony emerges just northeast of Lake Chhaaya, and begins the breaking of the world. Modern scholars note the nearby death of the Tarrasque in Sardis, and believe the appearance of one while another sleeps is not a coincidence.

  • 2629 P.C.R.
    Dance of Disharmony Splits Radripal
    Disaster / Destruction

    The Dance of Disharmony moves south along Holy Pavitir and splits the town of Radripal in two.
      Raja from Khasi and Radripal briefly combine to fight the dance, but are cleaved in heart, mind and body.

  • 2632 P.C.R.
    Pox Unleashed Upon Khasi
    Plague / Epidemic

    The Dance unleashes a pox upon Khasi, ruining the Raja’s domain so completely that it is haunted to this day.

  • 2633 P.C.R.
    Raja Join Forces
    Gathering / Conference

    Raja from across the Masacali Territory marshal under a banner of Preservation and Irori themselves to quiet the horror, cornering the Dance of Disharmony near Taaj Shahar.

  • 2634 P.C.R.
    The Kalah Yuddh (Battle of Discord)
    Military: Battle

    The Kalah Yuddh (Battle of Discord): Raw magic and psionic energy envelops Taaj Shahar as the Dance of Disharmony begins a rhythm to undo the world.
      Countless Raja and their armies panic, die and are reborn as unclean servants of the dance.
      Raja Maanasik, believed by modern Brahaman to be the Incarnation of Preservation, unleashes Psionic power against the creature. With a hundred hands he steals the slivers of a hundred hearts from inside the Dance, and quiets it, throwing them to the sea.
      The final heart within the Dance of Disharmony refuses to yield, and in a burst of Psionic energy explodes. The reverberation sends shockwaves across Upajoo, reaching as far away according to some sources as Ghoda.
      Legend tells that the Avatar of Destruction supposedly manifests in Taaj Shahar to alter the blast, from one of discord, to one of awakening.

  • 2634 P.C.R.
    Psionic Awakening
    Life, Supernatural

    Following the Dance of Disharmony’s dividing, roughly 1 in 1000 people within the Masacali Territory begin to display signs of Psionic Power.

  • 2638 P.C.R.
    Masacali Dynasty Begins
    Political event

    Raja Maanasik unifies the Masacali territory with himself as Emperor, beginning the Masacali Dynasty.

  • 2662 P.C.R.
    Vudran Becomes National Language
    Linguistic Evolution

    Emperor Maanasik ordered a simplification of the regional Mascali dialects in the name of unity, creating a universal tongue based on the language used in the Kitaab.
      Vudran thus becomes the national language of the Masacali.

  • 2672 P.C.R.
    Kitaab Nahin Compiled
    Cultural event

    With most areas losing Raja to the Dance of Disharmony, Maanasik’s unification is swift, but he nonetheless comes to regret the cause of war.
      His poetry becomes known as the Kitaab Nahin, an important text for the faithful of Preservation.

  • 2702 P.C.R.
    Thone Passes to Poshan
    Life, Death

    The throne passes peacefully to Maanasik’s eldest daughter Poshan, with Maanasik’s death at the age of 110.

  • 2725 P.C.R.
    Legal Code Simplified
    Civil action

    Emperess Poshan simplifies the legal code and orders for great stones declaring the laws to be translated into multiple languages and displayed in villages across her empire. The basis of these laws make up the basis for the modern Consulate’s legal system.

  • 2740 P.C.R.
    Second Assembly of the One Truth
    Gathering / Conference

    Empress Poshan calls a second assembly of the Brahman of the One Truth to Uttam-Aahaar, and makes it clear that she wants Irori to be venerated as a God of Gods.
      The Brahman are unable to reach a conclusion decisively despite threats from the Masacali Dynasty.

  • 2762 P.C.R.
    Throne Passes to Gaajar
    Life, Death

    Empress Poshan rules for 60 years, retiring the throne to her eldest son Gaajar at the age of 91.

  • 2763 P.C.R.
    Emperor Gaajar Preserves Nature
    Geological / environmental event

    Emperor Gaajar devotes large portions of his reign to the preservation of nature, declaring national forests and ordering that none disturb sacred places or hunt there.
      The act of abolishing hunts angers local Raja, who have regained strength during the years of peace beneath the Masacali Dynasty's yoke.

  • 2774 P.C.R.
    Emperor Gaajar Assassinated
    Life, Death

    12 years into Emperor Gaajar’s reign, he is assassinated and replaced by the freed Rakshasa Hariti Sri-Raksha.

  • 2774 P.C.R to 2294 P.C.R.
    The Rakshasa Reigns
    Criminal Activity

    Hariti Sri-Raksha reigns as empress in Gaajar’s name for close to 20 years, consuming each of Gaajar’s 11 children to avoid being slain by them in turn.
      Her reign is remembered as despotic, vain, and bloody as she attempted to remake herself into an all powerful Psionic entity on the same level of original MahaRaja.
      Her death comes at the hand of a bastard of Emperor Gaajar, hidden among a tribe of Tengu, who dismember and re-seal the postulant horror.

  • 2795 P.C.R.
    Masacali Dynasty Ends
    Disbandment

    The bastard Emperess Haraamee attempts to secure the throne of the Masacali for themselves, but is rebuffed by independent Raja now suspicious of a ruler. The empire dissolves due to lack of support.
     
     

  • 2801 P.C.R.
    Haraamee Enters Exile
    Expedition

    Haraamee enters into exile with their Tengu companions.
      The HaraameeYahhai is written covering Haraamees later deeds and adventures securing the Masacali lands against evil. They sire no known children.

  • 2795 P.C.R. to 3641 P.C.R.
    Masacali Territory Returns to Rival Raj
    Disbandment

  • 2846 P.C.R.
    Taaj Shahar Repopulated
    Population Migration / Travel

    For the first time since the Dance of Disharmony, settlers begin returning to the site of Taaj Shahar, and picking up the pieces of the destroyed city. Rebuilding efforts are slowed however, but is facilitated by the Church of Sarenrae.

  • 3086 P.C.R. to 4211 P.C.R.
    The Age of Whispers
    Era beginning/end

    The Fifth Era of the Imperial Calendar: The Age of Whispers

  • 3091 P.C.R.
    Taaj Shahar Construction Accelerates
    Construction beginning/end

    Taaj Shahar rebuilding is accelerated by local Raja with heavy assistance from Ri’am and Katapesh emissaries and shipwrights.
      Local Djinn are used to expedite construction, brought in as slaves by foreign merchants.

  • 3219 P.C.R.
    Foreign Raj of Taaj Shahar Begins
    Diplomatic action

    Raja Kela dies, and names Ri’am ship magnate Bahaar El’Ramaal as his heir.
      The foreign Raj of Taaj Shahar begins. Religious worship of Sarenrae flourishes within the city.

  • 3350 P.C.R.
    Terrace Farming Comes to the Masacali Territory
    Technological achievement

    The Niswan farmer Jhukana perfects a modernized method of terrace farming for rice, and a multi-year harvesting model.
      Improved agricultural production causes major increases in population across the Upajoo region.

  • 3404 P.C.R.
    Silver found in Holy Pavitir
    Discovery, Exploration

    Silver is found in the base of Holy Pavitir. Despite strong Brahman objection, Radripal is resettled by miners and merchants to take advantage of the mineral.

  • 3506 P.C.R.
    Jaipor Resurfaces
    Diplomatic action

    Jaipor makes contact with the Raja of Caharee. The island begins trade with Raja within the the Ghasi Jungle, No outsiders are allowed to set foot upon the island.

  • 3507 P.C.R. to 3691 P.C.R.
    Ular Kel Begins Constructing The Wall
    Construction beginning/end

    Raja Parat of Ular Kel begins constructing The Wall to deal with constant harassment from Steppe nomads and Illyrian paladins. Its construction will take nearly 200 years.

  • 3543 P.C.R.
    Adivasi Rise Up Against Gaharee Raja
    Revolution

    Marginalized and oppressed Advasi rise up against the Raja of Gaharee, burning the palace to the ground.

  • 3567 P.C.R.
    Arunachal Raised
    Military: Skirmish

    The Raja Taanaashaah of Khaeng Ngu burns the settlement of Arunachal to the ground for holding Adivasi rebels in it's dominion.

  • 3570 P.C.R.
    Brine Dragon Shelters Adivasi
    Life, Organisation Association

    The Ancient Brine Dragon Thoothana grants shelter to fleeing Adivasi and other rebels against the Raja Taanaashaah, threatening to cover Khaeng Ngu in blight and bile.

  • 3581 P.C.R.
    Adivasi Gain Independent Territory
    Diplomatic action

    Raja Taanaashaah dies of unknown causes. In the resulting succession crisis, the southernmost across the Tellas Ocean is designated as Adivasi territory.

  • 3641 P.C.R.
    Theological Debate Over Irori Resolved
    Religious event

    Brahman in Uttam-Aahaar gather for a final conference. The question of Irori’s divine status within the pantheon of the One Truth is brought to a conclusion.
      With no excommunications and an inclusive clergy, Irori is placed within the second ordering of the universe, directly below the true incarnations of Preservation, Destruction and Creation and directly a part of them, indistinguishable from the One Truth.
      Irori is declared the perfect being, and that all may follow his example to achieve enlightenment.
      Secretly, the Brahman of Uttam-Aahaar begin a plan to bring a final lasting unity to the Masacali Territory through unified religion.

  • 3662 P.C.R.
    Education Standards Rise
    Scientific achievement

    Education standards rise across the Masacali territory as Brahmin disperse with the codified doctrine of Irori and of the ordering of the universe.
      As Raja struggle for political and regional dominance, Brahmin of the Masacali become increasingly important in the raising of the next generation. Future Raja will value spiritual worth dramatically more within decision making.

  • 3702 P.C.R.
    Shepherds Founded
    Life, Supernatural

    The Brahman Samarj is granted knowledge of the existence of a Living Avatar, and Brahman of her sect found the Shepherds in an attempt to discover their identity.

  • 3844 P.C.R.
    Foreign Raj Relations Sour
    Military action

    Relations with Taaj Shahar became increasingly sour due to the presence of Sarenrae’s influence within the city, and foreign influence from Ri’am and the Nephesian City States. Raja from Niswan and Manjuhi blockade the city to remove foreign influence.

  • 3846 P.C.R.
    Nephysian City States Declare War
    Military: Skirmish

    The city states of Katapesh and Okeno declare war upon the Raja of Niswan and Manjuhi to break the blockade and restore trade to Taaj Shahar. The First Battle of Shahar Khaadee ends in a Nephysian Victory, and Katapeshian troops move to occupy the upper Upajoo.

  • 3847 P.C.R. to 3856 P.C.R.
    The Foreign Crisis
    Military: War

    Bengion and Moaras, sensing weakness, declare war on the Raja of the Western Masacali Territory to come to the aid of “Sarenrae’s Children”. The Raja of Niswan and Manjuhi call for aid from the Brahman of Uttam-Aahaar.
      A religious conference is swiftly conducted in which it is declared the will of Preservation that the invaders be expunged from Taaj Shahar. Raja from across the Masacali territory flock to a common banner in the name of Preservation.
      Coalition forces led by the Gnomish Raja Kahoda of Gaharee are successful in expelling the Nephysian troops from the Taaj Shahar city, but unsuccessful in fully driving them out of the harbor due to the lack of an allied Navy.
      The Psionic Shepherd Minakshi successfully dominates the the Goblin Admiral Vrilert of Moaras, She uses the Moarasian flagship and her psionic illusions to deceive the navies of Bengion and Katapesh, luring both into an ambush. Infighting quickly occurs amongst the surviving ships, which flee to their home ports.
      The invaders rebuffed, the Masacali Raja begin turning on one another for control of Taaj Shahar.
      Minakshi reveals herself to be a servant of the Living Avatar, who appears before the assembled Raja in the Kila Fortress as the legends tell.
      Minakshi, Kahoda, and the Brahman of the Living Avatar begin a grand conference within the Kila Fortress to decide on the ownership of Taaj Shahar. The most influential Raja are granted significant power in the newly created joint government in exchange for their support.

  • 3856 P.C.R.
    The Masacali Consulate is Founded
    Founding

    The Masacali Consulate is founded. Raja of all major city states agree to forgo their individual sovereignty to the LIving Avatar in exchange for large portions of the wealth of the defeated foreigners, limited autonomy through the remainder of their lifetimes, and influence within the newly created Diet of the Consuls.

  • 3857 P.C.R.
    Living Avatar Declared Sovereign
    Life, Publicity

    The Living Avatar is declared the sovereign ruler of the Masacali Consulate by divine right. Their first act is to grant Raja Kahoda stewardship of Taaj Shahar.

  • 3857 P.C.R to 3862 P.C.R.
    Consulate Forms Joint Navy
    Military action

    The newly created Consulate moves swiftly to construct a Navy to expel the expected counterattack. A sizable fleet is constructed within 5 years with assistance from freed Djinn.

  • 3864 P.C.R.
    Second Battle of Shahar Khaadee
    Military: Battle

    The Second Battle of Shahar Khaadee ends in a decisive Masacali Victory, peace is declared with Katapesh, while skirmishes continue with Moaras for the next twenty years.

  • 3866 P.C.R.
    Masacali Consulate Victory
    Life, Achievement/ Win

    Legitimized by victory, the Masacali Consulate moves to consolidate its holdings, granting voting powers, funds, and limited autonomy to Raja in exchange for their submission to a central government.
      Holdouts remain, especially among the Adivasi territories, but a nation tired of conflict finally unifies under the Living Avatar.

  • 3866 P.C.R. to 4212 P.C.R.
    The Era of The Avatar
    Political event

    The Era of the Avatar: A period of peace comes over the Consulate.
      With Bengion facing internal division, and Ri’am remaining a strong trade partner, no foreign threats face the Consulate.
      It is an era of economic expansion, religious study, and political dealings.

  • 3967 P.C.R.
    Varupa Constructed
    Construction beginning/end

    The planned fortress city of Varupa is constructed under Consulate directive to act as a naval bastion for the Masacali Fleet.

  • 4043 P.C.R.
    Piracy Reaches Masacali Shores
    Criminal Activity

    Piracy within the Broken Spine reaches the Masacali Consulate. A young fleet is dispatched to dislodge the Crystal Queen, but is sunk near Freeport.

  • 4091 P.C.R.
    University of Sarrer Opens
    Scientific achievement

    The University of Sarrer is founded to educate a newly created class of Masacali citizens after a caste reorganization, educating former Raja’s and common folk alike to serve the Consulate.

  • 4094 P.C.R.
    General Kahoda Dies
    Life, Death

    Consul-General Kahoda dies at the age of 236. The stewardship of Taaj Shahar ends, and dozens of individual consuls begin serving from Taaj Shahar.
      A new steward is not appointed, and a degree of religious tolerance towards the Church of Sarenrae returns to the city.

  • 4102 P.C.R.
    Malakhamba Sporting League Founded
    Sporting Event / Competition

    Monastic Orders across the Consulate come together to organize a Malakhamba sporting league to show off different styles, bring joy to the populace, and supremacy to themselves.

  • 4212 P.C.R. to Present Day
    The Age of Upheaval
    Era beginning/end

    The Sixth and Current Era: The Age of Upheaval in the Imperial Calendar

  • 4212 P.C.R.
    The Silence
    Celestial / Cosmic

    The SIlence Begins. Brahaman state that since the Living Avatar continues to rule, the Consulate is unaffected. Scholars speculate that since other gods are facing disharmony, it is a sign for all to come and understand the One Truth.

  • 4213 P.C.R.
    War with Moaras Ends
    Disbandment

    War against Moaras comes to a violent end as the Kraken sinks large parts of the nation beneath the water.

  • 4217 P.C.R.
    Raid on Moaras Unsuccessful
    Life, Failure / Mishap

    Masacali attempts to plunder Moaras are unsuccessful, as Pirates and Kraken forces rebuff advances into the Broken Spine.

  • 4231 P.C.R.
    Radiowaves Discovered in Taaj Shahar
    Technological achievement

    Technological Revolution begins in Taaj Shahar as Radiowaves are discovered by Ragoba Kamal, an Vudran Psion.

  • 4256 P.C.R.
    Silver Standard Declared
    Financial Event

    The Living Avatar enacts a law to switch from a gold standard to a silver standard in an effort to combat piracy and foreign influence in the Masacali Consulate.
      Many individual Raja are deeply displeased with the move, and use of gold continues unofficially despite the decision.

  • 4259 P.C.R.
    Dragons Hunts in Ghasi Jungle
    Extinction

    The Consulate passes laws to remove all remaining dragons from the Ghasi Jungle. These hunts are largely successful, with the few remaining dragons fleeing, hiding, or dying to eager hunters.

  • 4261 P.C.R.
    Lower Chaandee River Deforested
    Geological / environmental event

    Large portions of the Lower Chaandee river are deforested to make room for additional farmland in Swaniai and Radripal, displacing Adivasi families.

  • 4265 P.C.R.
    Consulate Joins Daemonic Defense Coalition
    Gathering / Conference

    Consulate forces aid a Bengion led coalition to dislodge a Daemonic incursion from Brevoy, helping to end the Planar Invasion.

  • 4266 P.C.R.
    Firebrands Strike Radripal and Khaeng Ngu
    Revolution

    Firebrands and Adivasi rebels near Veedesha begin a series of terrorist attacks in Radripal and Khaeng Ngu to protest religious doctrine, economic inequality, and environmental destruction.

  • 4267 P.C.R.
    Taxation of Foreign Religion Begins
    Financial Event

    The Consulate enacts law to tax any who do not venerate the One Truth, specifically targeting members of the Church of Sarenrae in Taaj Shahar.

  • 1151 P.C.R.

    1151 P.C.R.


    Palagapi Protest in Taaj Shahar
    Life, Organisation Association

    The first meeting of The Palagapi occurs in Taaj Shahar to protest a perceived attack on the city’s’ religious freedom. Their attempts to petition the LIving Avatar are unsuccessful.

  • 4269 P.C.R.
    Temples Alight In Demon Labyrinths
    Religious event

    The Temple of the First Rakshasa in the Demon Labyrinths alights for the first time in thousands of years, though no breaching of the seals is observed.

  • 4277 P.C.R.
    War on Piracy Declared
    Military action

    The LIving Avatar declares a war against piracy in the Broken Spine, and authorizes the Masacali Navy to exterminate any pirates who will not accept a Consulate Pardon.

  • 4279 P.C.R.
    Occult Activity in Gaharee
    Metaphysical / Paranormal event

    Soul Guard militia from Kahaavat’s Crossing spread word to Gaharee’s government of strange occult activity within the town. Shepherds are sent to investigate, but find no sign of Earthbound or other wicked phenomena.

  • 4281 P.C.R.
    The Present Day
    Era beginning/end

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