Habitat
The original native environment for Tinkits is the continent of
Russin; a temperate, lush, almost tropical continent off the west coast of
Artazia. Here the animals are able to thrive in thickly forested woods as well as the densely populated metropolis on the continent's north coast.
It's this second part of their natural habitat that caused them to become the worldwide infestation that they are today; as the city state of Russin is home to the world's largest and most active shipping port, wherein the Tinkits managed to hitch rides all across Cathedris, spreading to every major metropolis and beyond.
A loveable nuisance
There's technically an extermination order out on them... but... I just... I can't do it. I'd rather lose my keys for the third time than hurt the things. — Port City cleanup crew
Tinkits occupy a strange place in public opinion; they are everyone's "
favourite nuisance". Everywhere around the world, the
general opinion on them will be that of disdain, or even hate, as the pests steal and disassemble important things all across major cities. Yet if you ask any
individual person what they think of the pests, all you'll get are comments on how cute, clever, and adorable they are.
Myths and Superstitions
In some cultures, namely within their natural environment of
Russin (but also the western countries of
Theah Prieah and
Raktana), numerous superstitions exist regarding Tinkits. These generally have to do, like all superstitions, with receiving good or bad luck. In the case of these tiny mischievous animals, should you find your path crossed by a Tinkit on your way to set sail in Russin, that means you've been cursed with extremely bad luck -- and you might as well just go home, and skip the voyage.
In Theah Prieah and Raktana, Tinkits are seen in a more favourable light; even to the point of bringing exactly one aboard your vessel before setting off, as the creature is supposed to
ward off bad luck while out at sea. It's important to bring only one, however, and to keep an eye on it -- any more than that, and you're inviting disaster aboard your ship.
Too Cute and Too Smart
Due to their adorable looks and their mischievous, even playful nature, many people across Cathedris express a strong desire to keep a Tinkit as a pet -- in some cases, capturing one when it's young, and raising it in a domestic space. However, these are always very quickly released back into the wild, after the owner discovers that
nothing is safe when you keep a master thief as a pet.
A Burglar's best friend
Rather than keeping the critters as domestic pets, some like-minded people have been found training and keeping Tinkits as
partners in crime; using them to steal valuables from locations that a human otherwise couldn't. The burglar and the Tinkit will share a stash of valuables, with the human burglar being careful to never take more than they put into the stash -- lest they anger their partner, and find themselves on the receiving end of a tiny relentless crime spree.
No. No! You get the shiny rock, I get the fancy ring. Give that back! Hey! — Partnership Troubles
Obsessed with your little creatures!! I'd give them all of my mortal possessions if I could.
Seek a new dawn, in Malkora!
The Feral Sovereign sleeps peacefully, but will return...
I'm so glad to hear that! <3 I would too, to be honest. One look at that face, those lil' hands, and I'd hand everything over.
Tinkits, my beloved. Love the updated art!
Seek a new dawn, in Malkora!
The Feral Sovereign sleeps peacefully, but will return...
yay thank you! :D I am so happy to finally finish these lil frens