Callee Creekmore Character in Campaigns Assorted | World Anvil
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Callee Creekmore

Callee Creekmore is a bit paranoid. Very paranoid. In her defense there are a lot of things that try to kill her. None of the things actually trying to kill her are the things that she thinks are trying to kill her.   Callee is short for Calindra.   Her parents were minor nobles from a minor kingdom who spent a lot of time trying to make themselves less minor. They loved their daughter but she was an afterthought to their ambitions. Callee had a loving upbringing regardless thanks to several loyal servants. They taught her the ins and outs of the court and through them she learned how to make connections and observe the things around her.   And then her parents were assassinated and she slipped into the night.   Probably a Chondathan background.   Billy Cornwall is a distant cousin.   Learned Elvish and Draconic as a part of her Courtier background. Thieves Cant for Rogue. Common and Goblin because she can.   Gave her proficiency in Survival for variant human as well as Observant feat.   Traits: I always want to know how things work and what makes people tick (because if I don't they might try to murder me).   Ideals: People. I'm committed to the people I care about, not to ideals. (Neutral)   Bond: Eventually I'll destroy those who murdered my parents. Once I figure out who they are.   Flaw: I'm quick to assume that someone is trying to kill me.   Does she have siblings? Yes. I like that idea. She has three older siblings who might not even know she's still alive after the assassination attempt. She just kind of ran off into the night. She'd certainly assume that they think she's dead. For purposes of story she doesn't think they had anything to do with the assassination but she's keeping her distance to protect them.   In order: Christopher then Corgil then Ceirie. Parents were Christopher the Elder and Coriana (was Oriana but she changed it when she got married)   She's 25 and she's been on the run for about 5-6 years.   Appearance: Mildly tanned skin; golden brown hair; blue eyes; slender build; 5'6". She smiles easily. She mostly wears raggedy brown clothes but she does know how to properly wear a dress due to her upbringing. It just would draw attention too much in her current daily life.     Conspiracy Theories  
  • Mushroom spores are capable of mind control
  • Elves with tattoos on their left arms have sworn to serve the Queen of the Nighthawks
  • Gnomes occasionally have children who age backwards
  • There are werewolves on the moon
  • The king of (insert country) is in fact a steam spirit masquerading as a human
  • There's a sword with a blue hilt that can control the weather of (insert major city) but only on holy days
  Things that are trying to kill her (according to her)  
  • The Vampire Guild (the secret one)
  • Dwarves with red hair
  • An old lady with a very large bag of knitting (they might claim to be different but they're all the same person actually)
  • Mercenaries hired by Lord something something (identified by having hammer symbols somewhere on their person)
  • An ancient order of innkeeper assassins (never get the soup)
 

Callee Creekmore

1 Level (0/300 XP for level-up) Courtier Background Human Race / Species / Heritage Chaotic Neutral Alignment
Rogue
Level 1
Hit Dice: 1/1
1d8+1 Class 1

STR
8
-1
DEX
15
+2
CON
12
+1
INT
13
+1
WIS
14
+2
CHA
10
+0
9
Hit Points
+2
Initiative (DEX)
10
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
+4 Dexterity
+1 Constitution
+3 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+2 Acrobatics DEX
+2 Animal Handling WIS
+1 Arcana INT
-1 Athletics STR
+0 Deception CHA
+1 History INT
+6 Insight WIS
+0 Intimidation CHA
+3 Investigation INT
skills
+2 Medicine WIS
+1 Nature INT
+4 Perception WIS
+0 Performance CHA
+2 Persuasion CHA
+1 Religion INT
+4 Sleight of Hand DEX
+6 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks
Rapier; shortbow and quiver of 20 arrows; Burglar's pack

Fine clothes & 5gp

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 5, Platinum: 0 Money
Languages: Common/Goblin/Elvish/Draconic/Thieves Cant
Simple weapons, hand crossbows, longswords, rapiers, shortswords
Light armor
Thieves tools

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
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Children

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