Callee Creekmore
Callee Creekmore is a bit paranoid. Very paranoid. In her defense there are a lot of things that try to kill her. None of the things actually trying to kill her are the things that she thinks are trying to kill her.
Callee is short for Calindra.
Her parents were minor nobles from a minor kingdom who spent a lot of time trying to make themselves less minor. They loved their daughter but she was an afterthought to their ambitions. Callee had a loving upbringing regardless thanks to several loyal servants. They taught her the ins and outs of the court and through them she learned how to make connections and observe the things around her.
And then her parents were assassinated and she slipped into the night.
Probably a Chondathan background.
Billy Cornwall is a distant cousin.
Learned Elvish and Draconic as a part of her Courtier background. Thieves Cant for Rogue. Common and Goblin because she can.
Gave her proficiency in Survival for variant human as well as Observant feat.
Traits: I always want to know how things work and what makes people tick (because if I don't they might try to murder me).
Ideals: People. I'm committed to the people I care about, not to ideals. (Neutral)
Bond: Eventually I'll destroy those who murdered my parents. Once I figure out who they are.
Flaw: I'm quick to assume that someone is trying to kill me.
Does she have siblings? Yes. I like that idea. She has three older siblings who might not even know she's still alive after the assassination attempt. She just kind of ran off into the night. She'd certainly assume that they think she's dead. For purposes of story she doesn't think they had anything to do with the assassination but she's keeping her distance to protect them.
In order: Christopher then Corgil then Ceirie. Parents were Christopher the Elder and Coriana (was Oriana but she changed it when she got married)
She's 25 and she's been on the run for about 5-6 years.
Appearance: Mildly tanned skin; golden brown hair; blue eyes; slender build; 5'6". She smiles easily. She mostly wears raggedy brown clothes but she does know how to properly wear a dress due to her upbringing. It just would draw attention too much in her current daily life.
Conspiracy Theories
saving throws
skills
Skills
Attacks
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 5, Platinum: 0 Money
Languages & Proficiencies
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
- Mushroom spores are capable of mind control
- Elves with tattoos on their left arms have sworn to serve the Queen of the Nighthawks
- Gnomes occasionally have children who age backwards
- There are werewolves on the moon
- The king of (insert country) is in fact a steam spirit masquerading as a human
- There's a sword with a blue hilt that can control the weather of (insert major city) but only on holy days
- The Vampire Guild (the secret one)
- Dwarves with red hair
- An old lady with a very large bag of knitting (they might claim to be different but they're all the same person actually)
- Mercenaries hired by Lord something something (identified by having hammer symbols somewhere on their person)
- An ancient order of innkeeper assassins (never get the soup)
Callee Creekmore
1 Level (0/300 XP for level-up) Courtier Background Human Race / Species / Heritage Chaotic Neutral Alignment
Rogue
Level 1
Hit Dice: 1/1
1d8+1 Class 1
Level 1
Hit Dice: 1/1
1d8+1 Class 1
STR
8
8
-1
DEX
15
15
+2
CON
12
12
+1
INT
13
13
+1
WIS
14
14
+2
CHA
10
10
+0
9
Hit Points
Hit Points
+2
Initiative (DEX)
Initiative (DEX)
10
Armor Class (AC)
Armor Class (AC)
+2
Prof. Bonus
Prof. Bonus
30
Speed (walk/run/fly)
Speed (walk/run/fly)
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-1 | Strength | |
+4 | Dexterity | |
+1 | Constitution | |
+3 | Intelligence | |
+2 | Wisdom | |
+0 | Charisma |
+2 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+1 | Arcana | INT | |
-1 | Athletics | STR | |
+0 | Deception | CHA | |
+1 | History | INT | |
+6 | Insight | WIS | |
+0 | Intimidation | CHA | |
+3 | Investigation | INT |
+2 | Medicine | WIS | |
+1 | Nature | INT | |
+4 | Perception | WIS | |
+0 | Performance | CHA | |
+2 | Persuasion | CHA | |
+1 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+6 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
---|
Rapier; shortbow and quiver of 20 arrows; Burglar's pack
Fine clothes & 5gp
Fine clothes & 5gp
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 5, Platinum: 0 Money
Languages: Common/Goblin/Elvish/Draconic/Thieves Cant
Simple weapons, hand crossbows, longswords, rapiers, shortswords
Light armor
Thieves tools
Simple weapons, hand crossbows, longswords, rapiers, shortswords
Light armor
Thieves tools
Languages & Proficiencies
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Children
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