Biirdresh Thunderkill Character in Caitreon | World Anvil
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Biirdresh Thunderkill

Paladin of the Stormlord

Created by @TheProtobabe

Yarjeret

Physical Description

General Physical Condition

A very large, muscular but also weighty dragonborn woman. She takes great pride in her overwhelming size at about 7 feet and 400lbs.   Her face is quite scary to look at, with a great craggy underbite and large jaw, a huge horn in the middle of her face, spines along her back, and two large ear-like fins at the sides of her head. However, there is a bit of a spark of humor in her eye, and she isn't unkind without reason.

Body Features

dark to light blue gradient scales on back with a light cream underbelly/throat/underside of arms/palms, no tail or wings, large flexible spines along her back that can flatten down or raise threateningly

Facial Features

Torn ear on right side, a few scattered scars, huge orange eyes with draconic slit pupils

Mental characteristics

Personal history

Biirdresh has been a competitor in the Day of Challenging for several years, always getting close to the top when she brawls but always thwarted by an orc man named Irontusk . The two have a fierce rivalry, since their brawls have ended with permenent scarring on both accounts and because Irontusk fiercely defends his title as the Stormlord's champion.   After losing a third time, she questioned what she could do otherwise to bring the Stormlord the glory he deserved, and decided to become his champion by way of adventuring. She took up a warhammer and took oaths as a paladin, thus starting her days as an adventurer looking for work at The Homebrew.

Gender Identity

Cisgender female, she/her

Sexuality

Lesbian

Education

She learned most of what she knows from the Thunderkill clan. Dragonborn are generally very tradition-oriented and will teach the great history of Arkhosia, ancient dragonborn city, as well as the rest of the world's history, along with combat training, reading, writing, math, and basic life skills.   However, when dragonborn come of age at 15 they are encouraged to make the decision to either strike out into the world and make a name for themselves, or live among the clan to possibly become an elder in their later years. Biirdresh made the decision to leave and see what the world had to offer.

Employment

Currently takes up jobs at The Homebrew, posted for adventurers.

Accomplishments & Achievements

Despite her losses in the Day of Challenging, Biirdresh still has a bit of a fan following for her ferocity in battles. She seems to take great joy in fighting, making it almost a performance for those watching.

Failures & Embarrassments

Failed the Day of Challenging to Irontusk several times.

Personality Characteristics

Motivation

To bring glory to the Stormlord, to get stronger and fight more things

Virtues & Personality perks

Straightforward, assertive, humorous

Vices & Personality flaws

Superstitious, overbearing, intimidating

Personality Quirks

Ears move with emotions

Hygiene

Keeps her armor and weapons cleaner than herself

Social

Speech

Rich, deep, growling voice with a thick Russian accent

Relationships

Cinis, Genasi Rogue

Friend (Trivial)

Towards Biirdresh Thunderkill

2

Dishonest


Biirdresh Thunderkill

Friend (Trivial)

Towards Cinis, Genasi Rogue

1

Honest


History

They met in the Homebrew and decided to take a job together. They guarded the museum at night. Fought a skeletal dinosaur together and saved each other from near death. They had plenty of jokes with one another and agreed to adventure together again in the future.

Nicknames & Petnames

Biirdresh calls him "Chicken boy" a lot because his brightly colored outfit reminded her of the birdlike dinosaurs in the museum's exhibit. She also likes that it annoys him.

Relationship Reasoning

Adventuring.

Biirdresh Thunderkill

Friend (Trivial)

Towards Zorya, Goblin Fighter

1

Honest


Zorya, Goblin Fighter

Friend (Important)

Towards Biirdresh Thunderkill

1

Subversive


History

Took on a mission together in which Biirdresh was knocked out by a weasel and Zorya presented her with the dead body later. Relatively friendly interactions with one another.

Relationship Reasoning

Adventuring mission

Commonalities & Shared Interests

Smashing stuff

Shared Acquaintances

Cinis, Genasi Rogue Jeff

Alignment
Lawful Neutral
Current Location
The City
Ethnicity
Spouses
Siblings
Children
Gender
Female
Eyes
Draconic, bright orange
Hair
No hair; exaggerated ears, ridged/scaly head, huge central horn in the middle of her face
Height
7'1"
Weight
400 lbs
Known Languages
Common, Draconic. Her Draconic is perfect and rich as a native speaker, having grown up in the desert with a large blue dragonborn clan. Her Common is fluent but thickly accented, and she sometimes struggles to find the right words for things. Metaphors and idioms may go over her head in this language.
Character Prototype
Zarya from Overwatch

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Biirdresh Thunderkill

Paladin 1 Class & Level
Entertainer (Gladiator) Background
Blue Dragonborn Race
Lawful Neutral Alignment

Strength 15
+2
Dexterity 7
-2
constitution 16
+3
intelligence 11
+0
wisdom 11
+0
charisma 18
+4
Total Hit Dice 1
Hit Die 1d10+3
2 proficiency bonus
10 Passive perception
2 Strength
-2 Dexterity
3 Constitution
0 Intelligence
2 Wisdom
6 Charisma
saving throws
0 Acrobatics
0 Animal Handling
0 Arcana
4 Athletics
4 Deception
0 History
0 Insight
6 Intimidation
0 Investigation
0 Medicine
0 Nature
0 Perception
6 Performance
4 Persuasion
0 Religion
-2 Sleight of Hands
-2 Stealth
0 Survival
skills
16
AC
13
Hit Points
-2
Initiative
30ft
Speed
Light, Heavy, and Medium Armor, Shields
Simple and Martial Weapons
Languages: Common and Draconic
Tools: Disguise Kit, Viol (Instrument)
Proficiencies
Attacks

Spellcasting
Trident
Trinket
Warhammer
Greatsword
Handaxe
Explorer's Pack Backpack,bedroll,mess kit,tinderbox,torch (10),rations (10),waterskin,hempen rope
  • backpack

  • bedroll

  • mess kit

  • tinderbox

  • torch (10)

  • rations (10)

  • waterskin

  • hempen rope (50ft.)


Chain mail
Holy symbol
Costume
Belt pouch

Equipment
I love a good insult, even one directed at me.

I know a story relevant to almost every situation.
Personality Traits
Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)
Ideals
I idolize a hero of the old tales and measure my deeds against that person’s.
Bonds
I’m a sucker for a pretty face.
Flaws

Breath Weapon (Lightning)


You can use your action to exhale destructive energy. Your blue draconic ancestry means this exhalation is a 5 by 30 ft. line dealing lightning damage.
When you use your breath weapon, each creature in the area of the exhalation must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you use your breath weapon, you can't use it again until you complete a short or long rest.

Damage Resistance (Lightning)


You have resistance to lightning damage.

Divine Sense (Paladin)


The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestia⁠l, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampi⁠re Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Lay on Hands (Paladin)


Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.

By Popular Demand (Gladiator)


You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
Features & Traits

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